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  1. Should the VIS stage really take this long?
  2. Func_train and hurting
  3. when putting together the map
  4. What .nav file?
  5. Important question...
  6. what is the .bak file?
  7. elevator help
  8. Making Your Own Textures
  9. doors question
  10. Stretching glass?
  11. Lights are looking very unnatural..
  12. question about prefabs
  13. How did Lucasarts/Raven do this:
  14. Multiple songs in map???
  15. New Ladder Idea
  16. Skyboxes
  17. Duel/FFA map stuff -- 4 quick questions
  18. Script
  19. teleporting
  20. Stupid Question
  21. Lighting Problem
  22. adding texture
  23. Figuring out ambient lighting color...
  24. target_speaker
  25. light colors
  26. Light Beams ?
  27. Reflective Glass Gone Psychedelic?!
  28. Female Voice Actor needed
  29. Target_counters...
  30. Gtk Radiant Problem- Selection Bug?
  31. custom textures work in SP but not MP??
  32. Func_group gone crazy in GTK
  33. Compiling Problem
  34. using doors as triggered spikes in MP?
  35. misc_g2model problem
  36. WTF are these lines?
  37. Help with GTK Radiant...
  38. I try to run the bsp command and I get this error pop up.....never happened b4....
  39. maps?
  40. target_play_music looping?
  41. Portal surfaces
  42. Need Editors
  43. Fx_runner
  44. Model problem
  45. The Stupid Water Won't Work!!!!!!!
  46. not about mapping
  47. Reload
  48. Map Compiles..Wheres the BSP?????
  49. Camera Solution!!! and I need help...
  50. major trouble
  51. weapons carry-over
  52. How do I make vertical structures and walls?
  53. Q3map2 vs sofmap2
  54. Fill me in please...
  55. Does any of these commands work?
  56. Sound Help Plz Help!!!!!!
  57. Lady Luck
  58. New NPC debugging
  59. Can't find map maps\firstmap.bsp
  60. Map won't load!
  61. func_static
  62. Shader error or something...
  63. xp pro problem with radiant
  64. "Optimization" killing me!
  65. clear solid (brushes/walls/etc)
  66. How do i increase the draw distance for gtk radiant?
  67. map version number!
  68. button, button, who's got the button?
  69. ANYONE PLZ Got any good Tatooine Textures I really need em!
  70. Cutscene help!
  71. problem with env/electricity!
  72. more cutscene questions
  73. Mapping Tutorial
  74. Compile Error
  75. Models Who Want To Show Some Skin!
  76. Is The Sky The Limit??
  77. a few more cutscene questions...
  78. Another NPC question
  79. bsp, help!!!!!
  80. need help with a few things
  81. BSPs and MAPs
  82. Water Pipes
  83. A Radian question
  84. SET_NAVGOAL and ramps
  85. Multiplayer levels help
  86. Scripting questions.
  87. Yet another NPC question
  88. Text in cinematics?
  89. 2 more cutscene questions:
  90. Reflective surfaces
  91. Gtk Radiant Question
  92. SKybox problem
  93. func_rotating
  94. is it possible to embed one func_ entity within a different func_ entity?
  95. It's Time, Once Again For 'Name That... Panel?'
  96. Shader alpha problem
  97. substatue.md3 -- wtf?
  98. Info!
  99. light selection
  100. WIP: The Fate of Silas Parran
  101. mapping
  102. Sky Box problem
  103. Mirror Shader?!
  104. David Copperfield has nuttin on me!
  105. constnatly kicked out of my level
  106. n00b question
  107. putting a .glm model on a func_rotating with model2 key?
  108. Star Wars text...
  109. Help Me! My Mapper Isnt Workin!
  110. Doors opening at same time
  111. Right Renik... And Then You Woke Up
  112. func_bobbing
  113. Cutting patches
  114. jk2 mapping
  115. pk3ing problems
  116. Block lighting?
  117. Newbie Question: How do i PLAY a map?
  118. portal_surfaces
  119. Models
  120. Roff ?????
  121. X-wing/tie Fighter
  122. Can't find BSP?
  123. ??? to stereo?
  124. "Every Duel Has Its Own Tune...."
  125. Prefabs...
  126. Yay, anothe rproblem.
  127. Sound
  128. weird cutscene/entity problem
  129. Can you do a sky with curascant shader?
  130. Group??
  131. Why wont' JO....???
  132. Horrible compilation times.
  133. making the camera...
  134. Sound problem / entity limit
  135. Trial grounds @ yavin
  136. How screwed am I?
  137. Lighting
  138. Gun Script
  139. JK2 Radiant ?'s
  140. FRamerate help!!
  141. Activating Cheats in console?
  142. What editor do YOU use?
  143. map bsp help
  144. Dynamic light on/off
  145. Dome Issue
  146. Beam Shader
  147. Adding Dark Jedi to SP??
  148. compiling problems
  149. Sv_SetBrushModel error need HELP!!!
  150. How to put model in JK2radiant?
  151. Waterfall Shader
  152. skin request
  153. Fire!
  154. Error, please help.
  155. Can you delay a func_train at a path_corner until triggered?
  156. invisible walls
  157. JkRadaint... More Doors
  158. Bot question
  159. triggers in a script
  160. Questions about JK2's file system
  161. mapping
  162. scripting?
  163. lighting
  164. GtkRadiant and q3map2 problems.
  165. CM:Inline Model: Bad Number - Again
  166. RichDiesal website
  167. Elevator with 3 stops?
  168. Help
  169. model problem
  170. Buttons!!!!!!!!!
  171. booting
  172. BOT trails
  173. Smashing Walls?
  174. "I'm high as a kite, and I just might..."
  175. "...This time I'm gonna WALK!"
  176. "Get Down!" (more action) "Get Down Again!"
  177. special level trigger
  178. Lava problem I just cant figure out
  179. Error:Could not find spawn point
  180. Different music for each room???
  181. Rich Diesal's Site Down?
  182. Weird VIS breakage problem!
  183. Weird vanishing grate problem!
  184. Smash Machine Thing
  185. hey
  186. So you want to make your ship shoot...
  187. RichD's Tuts
  188. "triggering" a trigger_hurt?
  189. Asking THe Hard Questions
  190. SHADERS for MultiPlayer In map MD3's
  191. quick questions
  192. Move and Rotate
  193. retarded question
  194. Trap door
  195. Model Textures
  196. How to add sound to my door?
  197. Texture Troubles
  198. Elevators: Some tough questions
  199. Transparent brushes?
  200. Textures, tiling looks....
  201. Spawn Points & Team Only Items?
  202. How can i flip a texture?
  203. How do I make a single-paned glass window?
  204. Multiple info_player_deathmatch for FFA
  205. Applying more than one texture to the same brush?
  206. Help please
  207. How do i make a domed ceiling?
  208. Jk2 Radiant, how the heck do I...
  209. Can someone please explain.. :(
  210. Techniques to improve framerate
  211. how do you make it solid!?!?!?
  212. Elevator doors?
  213. A way to remove a face from a brush?
  214. Light Emitting Shaders?
  215. What's an area portal and how do I use it?
  216. Help wanted for first ever WIP!
  217. How big can i make my level?
  218. elevator question from down under
  219. adding in game music how?
  220. I'm using JKIIRadiant and I need some pointers...
  221. Many q's, two maps
  222. spawns and pk3's
  223. ladders...
  224. Bsp At Radiant
  225. GTKradiant questions...
  226. Will this texture fit?
  227. Advanced Patch techniques
  228. Could not find <mapname>.prt
  229. Patch meshes appear as black?
  230. How can i check if...
  231. misc_model_breakable
  232. Help.. compile problem
  233. Cutscene Help
  234. What lags more # of brushes or size of brushes?
  235. A good pack of gray basic textures
  236. Your going the wrong way!!!
  237. FX Runners
  238. Retractable walkways?
  239. Script help
  240. A good lighting tutorial?
  241. tricky questions
  242. Map Request
  243. player triggered lighting in MP
  244. Water problem
  245. 2 questions: Skyboxes and compiling
  246. Roff
  247. Jk3 Mapping
  248. map idea pls
  249. JK RADIANT MAD Help!
  250. Problems with doors