- "ladder" effect??
- Are you building SP map(s) ????
- ARG help me please
- pk3 tools
- Dvader's Guide to Scripted (i.e. working) Elevators
- How do i suck stormtroopers (non-porn :) )
- duel_yavin
- Mirror?
- Kashyyyk Tree Canopy Problems
- quick lighting question
- Possible to force the level of detail of a certain model?
- A small scripting question
- whats wrong with this forums today
- rock walls
- Rave House Release
- Lighting problem.
- need theories on a reaaly wierd thing
- I'm sure this has been asked but....
- Need help in showing the world my map
- need help
- ok...anyone knpw about pendulums?
- SP_worldspawn: The first entity isn’t worldspawn.
- JKIIrad to GTKrad
- Anyone plan on creating DOTF area WITHOUT the hangar?
- gtk radiant prob
- Arch way doubt.. help plz!!!
- Shader problem in Gtk radiant 1.2.9
- twinpodcc and ladyluck
- duel_hanger floor
- I know its been asked but why do bots jump nonstop on downloaded maps??
- is this a little bit too saucy?
- We Need New Skies!
- My first map ever to be displayed
- SOF2MAP Illegal Operation!
- unallignable textures
- I'm a bit lost
- How do I make a door
- partially reflective textures?
- Continuing problem.....
- Looking for maps..
- TExtures
- the crappest thing ever in the entire history of really crap things
- Compile Problems
- Needed A DeathStar Map
- completely newbie question, how the hell do I compile to BSP
- GTKRadient has no NPC spawns!!!
- Is there any way to restrict map use?
- Coming to a server near you
- Selecting brushes within brushes
- Where the Caulk is it?
- Grates sound like water?
- Another scripting question (xcom old pal :) )
- How do I import and use .md3 model files?
- Targeting Entities
- Super n00b question of the day: what is a shader and how do I use one?
- Where is GTKRadient?!
- How do you make glass??
- How about a preview?.
- JK2radient won't compile all the way!
- Blinded by the light..racked up like a duce...or something like that...
- Activating slow motion for a cutscene
- Mapping is addictive...
- Single Player Mapping Team
- 1 shot.
- A level I'd like to see.
- My models don't work
- Hollowing out cylinders?
- How about a mod that let's you vary saber length?
- duel & FFA
- Newbie question??
- NonSolid textures question?
- Detail brushes the rise and fall
- Help! Project settings are set to MP but SP entities still there!
- mapping forum..thread standards EVERYONE READ
- Episode II levels
- my dilema help
- There's got to be an easier way to manage textures
- cant ge the Tavion SP level MOD to work HELP!!!!!!!
- questions concrning radiant?????
- WIP: Nar Shaddaa Landing Platform
- Units as they apply to player models?
- texture ?
- SP- force pickups, and starting force powers
- Jedi Council
- BSP Probs. HELP ME PLEASE!!!
- How do you make buttons?
- Bespin Sky ambient_color?
- Scaling the model
- yay me!
- Shinra Mansion
- All systems go...
- We Want You!
- Damnit. Duel map problem
- Launguage Courtyard (w/ french room and gate to hell) WIP
- need links to room schematics
- func_rotating problem... plz help
- How do you.....
- entity box SO large
- transporters!!
- How to change the mision objetives?
- What am I to do?
- Dark Forces One: The Beginning
- Skyboxs- Detailed Tutorials needed
- trigger question
- one way doors
- The Sand People Village
- custom texture don't work
- Huge maps? Compile limitation!!!
- Small help with SP map making
- what's up with the skyboxes?
- func_train Quastions and More
- Mapping etiquette and legality
- Best free webspace?
- FFA_deathstar Shader question
- My current problem....
- Starting points in Duel/FFA Games
- Bots: .aas or .wnt?
- Skybox trouble. Beyond frustrated. Need help.
- SP Hyrule Castle (with screenshots)
- Triggering Music....
- imperial shuttle
- Map idea
- Page Fault
- tried it
- Huge maps? Compile limitation!!!
- Did everyone see this?
- Tavion SP Map, Everyone should play it!
- R2-d2
- Any Couruscant maps??
- two sky boxs!?!?!
- The best "fun" map idea you've ever heard (free style walking)
- How can i get this compiled?
- REQ: More Naa Shaddaa maps please
- Newbie question--assigning sounds to entities
- trigger on death
- Help! .md3 models won't rotate!
- Mapping standards?
- Casino....old republic....MP lvl/SP Mod
- Need help with sounds....
- pepsi or coke?
- Vis-problem
- Wanna Try This?
- WIP >> Jundland Wastes
- MP Mappers Guild
- hello again.. question on smoke
- lighting problems...
- Texture Problems with Raven's Claw model
- 2 easy questions for good mapmakers
- Light entities/ ceiling questions
- AOTC TC Single player?
- SP to MP
- Hmm..
- emplaced guns
- Texturing in SP vs MP
- Why don't some of my textures load into preview window?
- Obi Wan Saber Hilt From "A New Hope"
- A little help please???????
- Level Problem
- mapping-tutorial
- Changing force levels in SP maps
- I need help placing entities!!!!
- Better Shinra mansion please
- Can someone tell me their shader list?
- Where can I download a maping program
- Making models solid
- Does anybody mind doing something for everybody?
- Rotating MODELS, can it be done...
- Help with Fire!
- Mapping Competition Commences Today!
- Good idea I'd like to work with some people on...
- Help!! how do you make textures transparent
- Tutorials
- Map to bright???
- Flicker Effects...
- sphere problem
- SHADER-newbie in need of help
- pk3
- Slave 1 Prefab available
- Bot file complete
- where is origin texture?
- How do i get music in the map???
- How would I make this?
- Ambient noise
- Garbage Masher released
- some general questions...
- IBI decompiler for you
- who am I kidding...
- A couple of Questions?!!!
- List of keys?
- Stupid Imperial Window!
- A-wing prefab ready for download!
- Animating Textures/Shaders?
- what is a prefab
- Name That Texture: The water from yavin_final
- ffa_CloudShark
- Help! I have no clue how to map!
- cant make .bsp files!
- Event in Yavin Trials....how would you duplicate it?
- pendulums alternating?
- Sky Light.. How?
- Cable Cars
- Weapon placement
- Is there a reasonable limit to the size of open areas?
- TUTORIAL: Rounded Tunnel
- Moving .md3s, HOW TO??
- Sky Shaders....
- Stormtrooper Saga Update
- there is info_player_start ??
- Lots of detail
- A short, if slightly stupid, problem...
- Angry!
- a quick question about tuts
- How do I edit maps released w/ the game?
- Simple Lift
- Interupted a BSP, now I get file creation errors
- NPC Survival - mission objective
- Final Trilogy Mod?
- Wierd Bots
- NEW DUEL MAP - Exhaustion released
- Strange dimentional pocket problem.
- Where can i get stuff to start mapping? I have some cool ideas
- Someone please remake Bespin from old JK
- Bespin Mining Colony
- Scripting question....
- How to add Bot support to map
- The final waypiont question.
- Alfa map tester needed with JK2Radiant
- Why are Grass and Tall Grass models black?
- Final stuff to do with a map built
- Textures
- Archways in jkradient
- New Executor map !
- /commands
- what map would ever like to see!
- Custom EFX problems..
- Skybox Shader help, please help me. (Pictures included)
- How do i add rain...
- Attention Multiplayer Mappers
- Decals
- grrrr......Project Setbacks
- How do you......
- Jumping bots
- Imperial Window Fix
- KEKTIK: Verlassen Mittel
- Portal question.
- JK2 Editing Tools Release 2
- 19th Century Japan
- jk2 vs gtk radiant
- whats the best kind of prog to make maps
- how is JKradiant handling paths?