View Full Version : JA Coding
- assert
- Cgame - Game - Bg
- help getting started!!
- sv_maxclients not reporting correctly
- Help Please... First time doing any type of mod
- Question About Replacing Vehicles in SP
- Problem with Debugging
- Your Ghoul2 Instance has no model!
- Editing q_shared.h
- Dismemberment Without Death?
- collaberation proposal
- Force Seeing Radius
- func_climb
- K.O. Instead of Death
- Sabers
- Parameters of UIScript
- q_shared.h
- JA buffer overflow exploit
- Having Problems with NPC with sabers
- Is this possible?
- Help with jetpack
- .NPC file limit
- falling damage
- Stealth Bomber
- emotes
- Automatic dll Downloads
- Medium Stance in Animation.cfg
- Vehicle dissapearing before they explode
- How to get sabers to work in MP... ?
- server-side bg_pmove.c cvars...
- Unlagged
- exec in Scripts?
- my spawnlocations bug fixed.
- Compiler optimization
- I'm force pulling too many items/weapons
- Nodrop...
- How do you make the saber do damage
- "ignoring" friendly fire in single player
- oversided server commands...
- question about .net conventions
- Quake 3 Multimod
- Multiple SP Character Selection Menus
- Dealing with MAX_CVARS Errors
- JKA - Galaxies ( ingame menus )
- New weird crash...
- hi slider
- npc's to use alt_fire??
- Facing ?
- What might have been
- The "Random" Saber Color
- icc
- Hello ,there just a question
- debugs
- Confused ?
- Vanishing Text (Menus)
- From Jet To Flight
- Changing stuff your player starts out with?
- Player Selection
- Direction issues ( Shooting thru walls )
- jesus
- A question
- Saber blocking
- Question about Weapon Modding
- Compiling Tool
- Tutorials
- Help Noob plz (cmd)
- Better va()...
- Player Speed
- Level points
- Menu
- Looking for Server Query Info
- 1st person view problem in weapon making
- bounce/debounce
- Running C++ Code in the .dlls
- Model scaling
- String Help.
- couple problem0s
- razorace
- Too many info changes
- JA Modding - Getting started
- Bugs?
- howtos?
- Real model string?
- Simple Chat tokens?
- quake 3 source
- Kick-reasons
- totally new @coding ^^
- next.think pr0oblem
- Attaching models to players
- Changing a weapons acc
- cg_draw error
- New Class System?
- siegefile parsing
- KillTracke (no, just how they work)
- ->PS ? , how to add 1 bit values?
- creating Jedi Academy weapons/characters/etc
- File loading.
- Spraypaint
- command
- Some really strange bugs im experiencing...
- button pushes register multiple times - preventable?
- How can an anim set with PM_SetAnim produce a sabertrail?
- Can I get Tchouky's model scaling code all set for JA?
- Siege Changes
- jumping when in the air
- [RoAR] clan mod
- is it possible to make 2 sabers "stick"?
- /register
- Making player IP accessable from "game"
- Why can't I add a new variable to forcedata_t?
- Compiling the JA:MP SDK
- How do I make level.time accessible from bg_sabers.c?
- Friendly Saber on NPCs
- Error 192 (ouch, my head)
- Question
- ensi
- Please help me parse an external file.
- Spawning npc with a screen like the force powers
- CG Question - Player Angle?
- "coding" question
- Infinite timer
- client to entity
- Just a heads up on HTTP/FTP file downloading
- Why BOTH_STAND1 ???
- Help me plz!!!
- help with /say buffer overflow
- Q3 Engine GPL?
- Interference duels
- recent attacks on ja+ servers
- is this normal?
- urgent problem
- ScoreBoard Problem
- Writing stats
- Having a field light in JA
- Too many char's?
- client cvar
- Dynamic boltage
- Vehicle optimization
- Regarding exploits to snaps and rate...
- A noob question:how do I make certain attacks stronger
- umm Making pieces move rt left and skip over other pieces
- NPC behavior
- Linux server problem
- JKA "Universal" Source Code + server buffer overflow bug
- source code, SDK for 1.0????
- Mac Builds
- Strange Error
- Two questions!
- Microsoft Visual C++ (TheLastHope code snippets) problem
- Some strange crashes
- Persistant
- Grapple Hook
- How can I make BUTTON_ATTACK as if pressed in cgame?
- Cvar madness
- Question regarding GUI syntax
- how 2 do???
- setting new bolt indexes
- Maxed Out ServerInfo
- jka sdk compiler????
- transparent duels?
- /pause - Any Idea?
- New key combination/window mode switch
- Why can't bone angles be adjusted by value of variables??
- Question about chatcolors :|
- Battlefront 2 Style Map Loading Screen
- Reading files
- messagemodes
- godly suggestion
- Receiving the value of a cvar from a client
- how to create a new language
- Need help with HUD
- Zero Gravity
- Sound config question.
- using an open engine?
- Weapon @ Spawn
- Compiling JKA SDK
- Modifying MP...
- G_Alloc()
- How2compile
- Custom Mod Crashes Everytime
- Making a Mod
- Uimenu Character menu mod
- need some help
- How to add new skills/forcepowers?
- Getting client info on CG
- Heal effect, Not compiling.
- ^8 & ^9
- 1970 called
- Corrupt stack
- code/scripting question
- Another code question
- New saber forms, LS_ animations
- Real noob question about weapons
- Effects
- doubt
- Collision Checks
- Simple Problem.
- cam mod
- JA Exploit/Bug (Danger Class) - Linux Compilation
- Voice Chat Menu
- entityState change - client specific
- XBOX Code Removal?
- Lua
- Compiling cgame gives weird camera angles
- Creating a Box from Debug Lines Knowing Origin, Mins, and Maxs
- Session Data in Siege?
- Crash a server using /say ?
- Blank names glitch.
- Editing Gametypes
- Few questions
- Coding related to vehicles
- Some questions
- Can someone make me a script, that uses the left hand only:
- SC's misc questions thread xD
- Server able to change client cvars?
- physics
- Compiling/Running using Linux?
- Changing Alternate Att. for lightsaber to block
- bg_pmove.c trouble
- +button12 causing strange problems
- Q3Fill Crash on Siege Round End
- Lua Scripting For The Client Side
- 'windows.h': No such file or directory
- More Weapons in JA
- Bot support for custom skins?
- What can be wrong
- EFX question
- weapon pop up
- Analog Thumbstick Control for PC Academy
- custom cvar not recognized
- function error when compiling
- couple questions
- more questions lol
- cvar need restart
- *sigh* error :(
- targetShaderName and targetShaderNewName
- Omni-bot
- using cvars in bg_weapons.c?
- Changing default nickname
- More body parts than head, torso and lower?
- automating pk3 creation
- Linux/Mac Compiling
- can visual studio2005 (c++) complied jka-universalSource ?
- Declaring server-side client commands for auto-completion
- new mod sdk i am making available to developers
- sv_maxclient
- OJPBasic Src Code questions
- Sounds
- Bot issue
- Customizing User Interface Tutorial
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