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  1. Freezing an animation
  2. ui demo display code mod
  3. force sight and entities
  4. using something in cg_view.c
  5. Question about TEAM
  6. Force grip hand position...
  7. error C2099: initializer is not a constant
  8. Custom Emotes
  9. Dont allow black names...
  10. Compiling in Linux
  11. Getting started with coding.
  12. hatching an idea
  13. error C2059: syntax error : 'type'
  14. Linux makefile like Lucasarts has?
  15. Visual Studio .net 2003
  16. Help with coding ! + questions
  17. What is bad here ?
  18. Effect Help
  19. Building JKA Mods for MAc OS X in Universal Bianry mod how to?
  20. /cg_hudFiles information
  21. "Awaiting Gamestate" longer than usual
  22. Wall damage
  23. PhysicsFS (Not a Physics System)
  24. Weird problem
  25. myghoul
  26. OpenJKA?
  27. making efx instant
  28. New FFA Variant Being Worked On (JKA)
  29. Making a client say something on join...?
  30. Just started coding...and I get an error.
  31. I am needing More help on npc file, regarding classes and rank
  32. Coding Ventures (ui troubles!)
  33. Question about bit flags.
  34. trap_Argv()
  35. Vehicle and Player Model Scaling
  36. Opening .menu files by using trigger_multiple
  37. Moving the Force's emitting point
  38. How does g_weapondisable work ingame?
  39. Parsing function returns false
  40. 2 questions: staff break and hp/force pool size in SP
  41. coding sp mod
  42. How do I set the position of a entity?
  43. Is it possible to mod in more than 32 players per server?
  44. CPM physics in JA?
  45. savegames in MP
  46. Ladders in gameplay
  47. DLL?
  48. Changing the Main Menu Music.
  49. Build errors after i addes classes in code.
  50. Shadows of the Empire Mod Coding
  51. TAG Sys Rewrite (untested, ugly)
  52. Change Kyle's lightsaber colour?
  53. programming for Linux
  54. Subtitles
  55. Change bolt's colours
  56. HELP! FILES!
  57. need help with a menu script.
  58. Compile
  59. ghoul2 collision
  60. Arrow trajectory
  61. force meter bar screwed up by %256
  62. Force Grip/Drain resistance modifiable? [SP]
  63. The DoubleSaber and Force Unleashed
  64. Floating point exception?!
  65. Binding your Saber away!
  66. float powf ( float x, int y ) error
  67. compile sdk under linux
  68. ROFF scripting
  69. Compling cgamex86.dll - Need help!
  70. JA Models
  71. Re-create BWN (Duel MOD)
  72. serverside: check clientmodel
  73. OJP Menu
  74. Dual and Staff Sabres in Character Customization
  75. Vectors & Trace in Game...
  76. gentity_t vs centity_t
  77. Sp support coding
  78. BG_EvaluateTrajectory Error
  79. Stances
  80. language
  81. Krakatoa/MyGhoul/Wudan
  82. Start up.
  83. making a toggle key
  84. have a map - branch
  85. Raven is interested in releasing the code
  86. Faster Bots
  87. Stance stance revolution
  88. TUTORIAL: Melee Button
  89. Interested in GameMonkey Script
  90. custom kata effect
  91. Increase MAX_WEAPONS
  92. Compiling on Visual C++ 2008 (VS08)
  93. Select Random Client
  94. TUTORIAL: Allow black names (includes adding a cvar)
  95. allow debug
  96. ModView writing blank animevents files - need help!!
  97. Packet Hacks - Ja Server Problem
  98. Writing a file based on IP address
  99. How do I make botfiles?
  100. Announcement command
  101. Getting a Clients Location?
  102. [QuickFix/Guide] Compiling on Visual Studio C++ 2008
  103. SNIPPET :: Weapon HUD
  104. dll files??
  105. Recompiling a Linux .so
  106. A Quick Question
  107. Complete Explanation of trap_Trace Results...
  108. [Fix] 2handed Lightning
  109. Few questions about anims
  110. [QuickFix/Guide] Compiling on Linux using GCC
  111. [Linux] JKA Server Bugs
  112. Destroyable jetpack
  113. Ghoul2 API Function Reference
  114. Music help
  115. Linux compiling - JA SDK
  116. Building my own mod
  117. TFFA Team Locking through Rcon
  118. Blaster alt_fire sound (E-11 with scope mod) / need help
  119. FULL INSTRUCTIONS
  120. coders needed...
  121. Visual Studios Debugger with Steam version of JKA?
  122. help me please in coding force and lightsaber
  123. game and cgame
  124. Please Help Me
  125. Wall run with weapons
  126. Holster.cfg.How???
  127. Too many questions
  128. HELP: Alt-fire option
  129. Scope Code
  130. Laming Protect
  131. A fast code
  132. Editing base .ibi scripts
  133. Where are all the referances to weapons names and ammout allowed?
  134. restarting open jedi project