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- 13 Stormtroopers March! 6 Wont.... =(
- Can someone make me a custom game menu?
- Testrin Level development.
- Elevator trigger problem
- Adding Vehicles?
- dynamic lighting
- Textures
- Sparkies in Bevel caps... ><
- extended door sight
- Fog problem #1,899,473,291 - _foghull
- outdoor sounds
- Mapping Questions
- NPC movment
- The millionth sky shader problem..
- LAST PROBLEM (That I know about) - Sound yet again
- Clippers in GTKRadiant
- More Turtorial websites?
- Queston on Bot Routing
- A few questions to help me get started.
- MODs name has changed!
- How can I create Botroutes files ?
- looking for a throne model.
- problems whit map
- New map, new problems... terrain
- water problem
- safe_malloc error
- Textures.... custom and/or game exportation and importation
- Teleporter that you can see thorugh
- texture error: has light but no lightmap stage
- custom vehicle problems
- Easygen terrain and shader problems
- How the ... do I get remotes in MP?
- Patch Mesh Woes
- Can anyone please try to make a remote droid for MP?
- Hyperspace Effect
- Scripters Needed
- patch trouble
- Weirdness!!!!
- Jacobs Ladder
- Mapping in Jedi Academy (HELP, PLEASE!!!)
- Major Issues!!!!
- .GLM models in maps???
- Errors of Gtk
- How legal is it
- bspc file missing
- trigger_teleport probz
- Architecture Tips -- Help
- I want to get started mapping/modding/etc.
- Ja -> Jk2
- target_speaker leaks through brushes
- spawn problems
- Vengeance of the Sith is out!
- How to make a Misc_Model dissapear?
- Invisible brushes from the outside.
- help please
- Shader problem
- Lights are Super Frustrating
- Behave Ed Preferences
- Npc spawned by button...
- Shader func disabled?
- Looking for where the textures are in CTF-Warring_factions
- Triggering an Efx file?
- shiny goodness
- Respawning Vec.
- compiling troubles
- Geometric detail breaking pipes
- Opening worldspawn in GTK 1.4?
- One switch, multiple lights?
- Teleporter angle?
- tigger heal?
- Trip mines?
- Casting lights through a grid
- sky surface light
- Trigger who disruptify
- Blah , what do i do when??
- Rock wall
- Radiant Crashes.
- Mouse droid
- Vacany Signs!!!!!!
- An idea/request for a map
- some scripting questions
- How to get a trigger to kill a player.
- Are you gonna just sit there all day?
- Mapping Issues
- Tutorials, etc.
- Verticle Spawning??
- Blood + terrain = bad
- spawning npc's from a script
- NPC problems
- scaling model size
- scripting multiple/rancor/animation
- Npc Weirdness!!!!
- Force field -> just reflect weaponfire
- target_speaker
- Smoke/Fog trouble.
- bsp to map?
- error
- Inverting models???
- Scripting issue: Doors
- locking off a door
- BSP converting problems
- Lot of questions
- Respawnable func_breakable
- Rich Diesal
- Stationary Rotation?
- please help! Map error i cant get around
- mapping problem
- Possible mapping contest
- scripting help
- crusher
- Requesting: Siege hoth map
- Request: Knights of the Old Republic - Final Battle
- Seeking: Experienced Mapper! ~Please Read~
- **Mapping Contest**
- mapping error
- GTK Radiant problem, seeking help!
- Mappin' n' ****! :)
- Making Vehicles Respawn
- How to work a Misc_Model_Static?
- Error when loading map
- Model moving/floating
- ehh help??
- button question
- Terrain Maker
- Rgoers phonged up shaders for terrain thread....
- water reflection (using jpg screenshot)
- moving teleports
- trigger heal
- No Draw Texture question
- Differents music, differents area
- Getting Started
- Xmas Project 2004
- New futur mappers come here!
- Mapping question
- Dantooine Jedi Enclave
- door question
- levelshots
- Duel Func_Entities
- How to place vehicles?
- Button-Spawned NPCs
- Setting up multiple skins for a vehicle
- SOTE Mod
- Terminator Mod
- Shader questions
- 2 questions
- MP test crashes
- modifying a model
- Lost my BookMarks and most tutorials
- Force fields
- mapping really BAAAAAAAAAAD :(
- camras
- Error!!!!!!!
- Error_max Patch Planes
- How to make mod
- fountain
- medic center
- How to insert vehicles
- where is everyone?
- error worldspawn the first entity isn't worldspawn
- force active
- Shortcuts are cut(HELP!!!!! GTK RADIANT 1.4.0)
- How do you do things like rotating doors?
- Which one is better GTk-1.4.0 or GTk-1.3.12
- Helpeeeez!!!!!!!
- GTK Radiant 1.3.12 HELP!
- Vehicle Spawning
- adding music to a large area
- triggering fx_runners
- Factional NPC's
- Invisible Walls
- Making an Elevator Stop in More Than One Spot?
- grass
- brush limit?
- problems with misc_weapon_shooter and misc_turretG2
- Getting Started
- increasing fps help
- Easy Gen
- 2 odd questions...
- light emitting suface troubles
- 2 questions
- trigger problems
- Light leaking through craks.
- a few questions
- opening standard maps
- shaders
- EffectsEd
- skybox shaders
- Map-Objects Download
- Mappers of Doom, a potential book about mappnig/modding
- Z-Fight form hell...
- sphinx
- sky shaders
- looking for the fastest fps map
- Junk.txt = wtf????
- Moving NPCs
- bsp to map
- SIEGE gametype
- .roq files
- Lighting question
- PlayerModel Question?
- jump to lightspeed
- Can real levels be made?
- GTK Radiant 1.3.12 Help Please
- adding fire sound to fire.efx
- door script
- ase models
- disintegrating
- bsp timed out
- password
- NPC controll script
- Wall Torches
- Jetpack NPC
- Quick Question for the Community
- ladder
- Models..
- Invovling NPC's
- Model problem
- New player model
- BehaveEd
- alpha channel help
- MAX_TW_VERTS error help!
- func_usable with an elevator
- NPC's
- The force
- Music and doors
- Portal problems
- Main Title
- Elevators
- Laserdoor
- Dynamic lightmaps
- Cinematics
- Falling crates.
- Compiler options
- textures as "cameras"
- Elevator with working door inside
- Problem with animations
- 'Affect' group.
- Drowning in water
- Leaks through a wall?
- Force powers other than push/pull trigger scripts.
- Problem with Scripted Gunship move
- Moving NPCs
- Artus minemonsters don't function properly
- Add Imperials to TEAM_PLAYER
- To fall and then die
- How to make models solid?
- Spawning NPCs in scripts?
- Rail_movers not working.
- Radiant 'cant find texture notex'
- Problems with custom shaders
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