- Mods?
- Starship Troopers: The First Interstellar War
- Star Wars vs. Star Trek: THE MOD!
- Modding Software?
- New Mod - Star Wars: Legacy of War Announced
- Mod-Starship Troopers: The First Interstellar War
- New Mod-First Offensive: After Reach
- Welcome to the EaW.net Mod reporters
- Forum Guidelines
- MOD: 13th Crusade
- Mod - Only War 2
- Star Wars: Nexus
- Legacy of War Recruiting: Skinners!!!
- Modding the game?
- Modding Requests
- How many of you are going 2 mod EAW when you get it ???
- End Of FOAR
- Babylon 5
- Starcraft Mod...
- Links
- Anyone interested in a Dune TC?
- Moddb Awards
- Star Wars: Imperial Assault 2
- ANNOUNCEMENT: 1st PETROGLYPH-EAWNEXUS Q&A
- New mod news section
- Legacy of War SSD Update
- New Mod - Star Wars: Fleet Command for EaW
- The Sith War Arises!
- To the Modders: EAWEd?
- Massive Legacy of War Update
- EAW Gundam Mod
- Clone Wars?
- A very noob question
- Modding FAQ : How is this game being modded?
- ?? Question About EAW and Modding Expectations ???
- Twilight Imperium (Gauging interest... WARNING: extensive background information)
- How hard would it be (dreadnaught)
- Anyone like Battletech?
- replacing one model with another
- Empire At War Realism mod
- Mod Idea: Feel free to use it!
- Empire at War XML and lua wiki
- Demo Mod forum opened
- Your Fleet Awaits, Commander
- How to mod
- Metroid Wars Mod-only idea- modders please come
- Mod - Imperial Assault 2: Rise of the Empire (Clone Wars)
- Starcraft TC for EAW?
- Tactical Interface
- A Question FOR ALL MODDERS
- Skinned SSD
- Verions of mods?
- Warhammer 40000 TC: Interest Check
- Internet Modding Question
- Original Trilogy Mod
- SW: Empire at War Mod Manager
- Thrawn Campaigns Mod?
- Question
- Starship Troopers 1ISW Recruiting
- Starship Troopers: The First Interstellar War Kicking it Up a Notch
- Maps
- HalfLife 2 mod...
- Announcement: Soundtrack editor mod tool in develpment.
- Space only mod
- about editing the game...
- XML
- .meg extractor for Full version?
- Modding question
- Firefly mod?
- Mod Idea
- Full expanded XML ready to go!
- new mod that does some helpful things
- Ultimate EAW Mod Alpha. [Full Version]
- Demo or full version
- Mod idea
- Legacy of War?
- Super Star Destroyer
- Maintenance values in factions.xml
- Possible to have more than 1 hero with editing?
- Disable Intro Movies MOD for full EAW
- Indigenous Population Alignment
- Increasing the space battle cap?
- Activating Venator
- Skirmish Mod
- how do you...
- Balance MOD
- Cheat Files
- PLEASE can someone make MP Campaign with no pirates
- [GC]Start with only one planet
- How to submit a Mod, map for Lucasfiles
- Virago and Moldy Crow?
- Managed to remove pirates in Multiplayer
- Which .xml is the main campaign?
- Remove Pirates Mod?
- Star wars -->Halo
- Single Player Campaign question
- Invulnerbale Units (Space & Ground)
- Kyle Katarn in Galactic Conquest, what am i missing
- Turning off Fog of War
- Decreasing Accuracy of tartan&CCorvette
- Getting started with modding EAW
- Empire At War - Realism
- No Pirates Mod Beta now available
- Can we slow down ship movement on galactic map?
- Persistant damage?
- Hosting Mods Here
- null
- Figuring out Damage in the XML
- Super Planetary Shield
- Dreadnaught MOD
- Hero Spawn
- work in progress Realism/Balance Mod
- AI questions
- Rebel spies?
- Pirate Mod
- I need a little help with modding if you may...
- Venator fully enabled for download here.
- EAW: Warlord - 6.9.1 - Gold Fix
- How do I mod?
- increasing the land cap
- A mod and the regular game?
- anyone is working on this?
- Changing Death Star
- Cheat mods - Domination mods for empire and Rebel for 1.02
- Cheat mods for version 1.02 - *Simple* money/buildTime/population cheats ONLY
- What file controls the overall population...
- EAW: Star Wars Realism v1.0 (Space Combat)
- Adding Indigenous or Pirate Units....
- The xml folder
- Legacy of War Update - 7 Days away
- Problems activating Katarn via tech level
- ***UNOFFICIAL patch 1.3 soon to come...***
- Starfighter mod 1.1
- german version into english
- Can Multiple Mods be Used at Once?
- Battle of Nar Shadda and other smuggler battles
- Repulsor tank ATST ?
- ENHANCNMENT MOD
- Campaigns & Planets
- New Planets
- ZorroMod: Epic Star Wars Realism
- Is it possible to add a third race?
- How do I raise the pop cap and get rid of the fog of war?
- EAW: Star Wars Realism v3.0 (Space Combat)
- Adding the Venator Help
- Modding Problem pls help
- Hero Creation?
- Meg files instead of XML
- adding pirates?
- Mods not working....
- Help with changing Hero respawn
- Way to increase re-inforcements?
- Mini-Tutorial: Installing and Creating XML based mods
- Question
- Expand camera view on galactic map
- Bothan Infiltrator
- Victory Conditions & Damage
- Pirates building stuff
- Transformers Mod
- Editing AI Difficulty
- Death Star Attack: Taking out ships with it
- Help with modding models
- Land Camera Unlock Free Mod
- Tried to enhance the shot graphics...
- Rebellion Ships - Launching fighters?
- Modding Hero Spawn time = BAD!!!
- Fighter XML File
- Adding a 3rd faction, possibly even making the online campaigns more than 2 players?
- Mod question....
- naming ships?
- Mod Request
- Choosing your starting units.
- Models & Textures
- Info For Uploaders
- [UTILLITY]Star Wars: Empire At War Mod Manager
- AT-AT enhancements...
- Space mod
- help with ground battle pseudo-realism mod.
- Venator Question
- Adding mining facilities to space
- Map Editing/ Resizing
- Galactic View editing?
- Concise Ship Name List
- Adding New Heros?
- Troop Transports: Anyone tried to make one yet?
- EAWKey - Tool to assign Pause function to a key
- Maintenance?
- Editing how rebels advance tech
- EAW: Knifedge
- Engine particles, or what ever they are.
- Activiate AT-PT & Swamp Speeder
- Missing Something?
- Mod requests
- Moldy Crow
- Extracting Planets.XML How to?
- XML Files
- Battlefleet Gothic / WH40K Mod
- Creating new effects
- 2 quick questions
- Mod Ideas About Ground ASSualt
- The Console
- Editing Research Facility
- Difficulty adjustments
- Tactical Weapons
- Steiners Advanced Units Mod
- Space Mines questions
- Ship Descriptions
- Space Battle Mod Version 1.0
- Rebellion: Ships Wanted
- SSD blue print inside and moe
- Building Ships during battles in campaign/galactic conquest
- [GC/Campaign]Epic War Mod 0.11
- Artillery Nerf Mod and small bug fix for AT-AA
- Ability Icons
- Infantry Names/Adding Existing Heroes to Campaign?
- How to display 2 bytes language?
- So, anyone figured out how to turn off Fog of War yet?
- New Mod Announced!
- Changing space and Land Battle Pop caps.
- The Console Control
- Idea about new models
- [MOD] EAW: Open Conflict
- Mod List
- Surface bombardment
- Space Battle (NO LAND BATTLES) mod
- Changing files of sfxs....
- A question to the Developers.
- IMP starfighter mod rant!
- Sensors and sight ranges
- Massive Legacy of War Update - Final Day
- A Question for Modders...
- Change Unit Size
- Where are those portraits?
- AI...hmmm
- Engine glow
- Just Another Space Mod 1.5
- Imperial Army Trooper
- Any Mods For EAW please read...
- Help editing XML's, what do some lines mean?
- doing somthing wrong?
- xml assistance please
- Hangers on Rebellion ships
- Modders: Be Feature of the month...
- How to- EAW
- Mara Jade in Z95
- Missing Link (NOT AN ANIMAL!)
- hey guys i want to say a few things
- Request for a mod.
- Need GFX Artist & More
- How to add Katarn and Jade to a Campaign