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Chewthar
06-01-2003, 05:14 PM
http://lonelyknights.com/uploads/post-85-1054494251.jpg


owww

Hindy
06-01-2003, 05:59 PM
Have you checked you have weighted the hand properly to the correct bones etc. ?

I had a similar problem with an inverted hand which turned out that I hadn't weighted it correctly

Chewthar
06-01-2003, 06:34 PM
heh, i was attempting my first lightsaber hilt :/

Psyk0Sith
06-01-2003, 07:55 PM
this looks like a tag orientation problem...but im no hilt expert.

...and where the hell is the player model? :confused:

Hindy
06-01-2003, 08:55 PM
Sorry I misread the pic, I thought you had made a player model and the hand was detached from the body.

Nevermind eh?

Chewthar
06-04-2003, 03:33 PM
Originally posted by Psyk0Sith
this looks like a tag orientation problem...but im no hilt expert.

...and where the hell is the player model? :confused:


the lower right, about 5 feet away from the lightsaber

Psyk0Sith
06-04-2003, 09:24 PM
Software used to create/export that hilt?

If its 3d max, export your mesh to .3ds or .xsi and import it back into max if you see weird behavior that's not a good sign.

Is your hilt placed on the 0,0,0 axis? (well its pivot point should be and the mesh itself should line up with kyle's)