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Khier
06-01-2003, 06:33 PM
I'm trying to use the model_red.skin rather than the model_default.skin for an NPC in SP, but when I spawn the NPC it just shows a gray and white jumble of textures on the model. :confused:

Leen_Qualant
06-01-2003, 06:49 PM
Hallo Khier.
Now this has been a long time since I messed about with skins for SP actually, but I do remember some stuff, I dont know how you went about trying to switch skins but I think one way is like this:

Extract the file "npcs.cfg" from assets0.pk3 /ext_data.

Open it with a note editor like Notepad.

This file sets different attributes to NPC and YOU as single player.

Example, the Reborn dudes all use the same model but have different skins and attributes/styles/forcepowers.

Default Reborn dude looks like this:
Reborn
{
playerModel reborn
saberColor red
reactions 1
aim 1
move 1
aggression 1
evasion 1
intelligence 1
hfov 120
vfov 120
scale 94
playerTeam enemy
enemyTeam player
// race human
class reborn
snd reborn1
sndcombat reborn1
sndjedi reborn1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 40
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}


Now another Reborn looks like this, here is the Reborn Acrobat:

RebornAcrobat
{
playerModel reborn
customSkin acrobat
saberColor red
rank crewman
reactions 3
aim 3
move 5
aggression 3
evasion 3
intelligence 5
hfov 160
vfov 160
scale 96
playerTeam enemy
enemyTeam player
// race human
class reborn
snd reborn1
sndcombat reborn1
sndjedi reborn1
yawSpeed 140
walkSpeed 55
runSpeed 200
health 100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}

Notice the difference?

This part:
customSkin acrobat

Find the NPC you wish to change in this file, then if he has a "Customskin" tag on him just set it to "red" and I believe you should be fine.

Leen

Kengo
06-01-2003, 08:53 PM
Yeh, thats right. For some more ingo on this check...http://www.geocities.com/kengomaps/tutorials.html

Particularly this tutorial:
http://www.geocities.com/kengomaps/tutorials_npcconfig1.html

Which is basically about using team colours for NPCs in SP

V4nd4L
06-06-2003, 01:20 AM
I'm trying to make an NPC with the grayfox
model, and trying to make a jedi rodian and a jedi
trandoshan.

I'm not putting them into a level, so all I edit is
npcs.cfg right? To get them through the console.

Jedi 2 Outcast\GameData\grayfox_npc\grayfox_npc.pk3
grayfox_npc.pk3 > ext_data > npcs.cfg

And I should keep the npcs.cfg the same filename since
I'm replacing the original file with additions, right?

Well, that didn't work so well so I've made 3 .npc files for each of the guys - rebornrodian.npc, reborntrandoshan.npc and jedigrayfox.npc.

the grayfox model can now use a lightsaber, and takes
it out and fights, except for one problem. The
lightsaber isn't attached to the model properly,
(like when you replace the player model
in single player and try to load a previously saved
game). The lightsaber is stuck in the character's
center and does not move when he fights.

The Rodian and Trandoshans have their lightsaber hilts
in their hands, but never use them. They run around
and wave the hilts but the actual lightsaber blade never comes out.

How could I solve these problems?

I also have some other questions. Is there any way for me to randomize the lightsaber color of npcs, but keep it within a range of colors?

i.e.: Making an npc with sabercolors green, blue, and purple, randomly.

Or maybe the sabercolors are randomized according to the playerteam setting?

i.e.: the jedif (jedi that looks like jan) npc has a random sabercolor setting, but I have yet to see her spawn with a red saber. I am pretty sure I have seen her spawn with all the other colors, except red.

Has anyone else noticed this?

Thanks,

Mike (V4)