View Full Version : Force powers and g2animent (Code)

06-04-2003, 02:58 PM
Alrighty I guess this is kind of a combination question/challenge. Currently with the mod my clan is putting together, we have the g2animent command working just fine. However, in typical fashion the resulting spawns just don't want to play fair. Every time I want to throw one of them into the bottomless pits of, say ns_streets, this yellow sphere appears around them and they just refuse to go! Has anyone figured out a way to make the spawns resulting from the g2animent susceptible to Force powers?

If not, is there anyone out there crazy enough to take up the challenge and try?