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Shotokan
06-09-2003, 10:24 PM
It says this when I try to open up a model: "R_LoadMDXM: missing animation file models/players/_humanoid/_humanoid for mesh model.glm"


What the heck does that mean?

Psyk0Sith
06-10-2003, 12:08 AM
It means you have to extract the animation file to the _humanoid folder so your glm file has something to make it dance!

Shotokan
06-10-2003, 08:16 AM
Sorry to sound like a noob, but this is my first time skinning... *Ahem* Where is the animation file? *begs for mercy from skinning god*

Psyk0Sith
06-10-2003, 10:13 PM
check the assets0.pk3 file (open with winzip) and find _humanoid.gla.

Shotokan
06-12-2003, 03:35 AM
I've already extracted all of that. In the _humanoid file I have _humanoid.gla and animation.cfg, but I still can't get a player model into ModView.

tFighterPilot
06-12-2003, 12:43 PM
You need to put all the models folder under base\models\players

Shotokan
06-12-2003, 05:25 PM
They are all in there... It still isn't working...

jp-30
06-12-2003, 09:25 PM
What's your full path to the \players\ directory?

ie. c:\Program Files\LucasArts\ ... etc

Cause if it's different to default you can get problems.

Shotokan
06-12-2003, 09:57 PM
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\models\models\players

Is it wrong?

jp-30
06-12-2003, 10:06 PM
That looks fine.

The other thing - where is your ModView program located?

If I recall correctly it should be in a \tools\ dirctory

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools\

or maybe

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Base\Tools\

I can't remember which location, and I'm away from my usual machine right now.

Shotokan
06-13-2003, 12:29 AM
Yeah the ModView is in the GameData/Tools directory.

jp-30
06-13-2003, 12:33 AM
I'm beat. :(

No idea what the problem is, sorry.

Shotokan
06-13-2003, 12:48 AM
Darn... There goes my hope at skinning.... *sigh* I'm sure I can use photoshop but I would like to see my progress... Well thanks anyway guys I really appreciate it!

Zyryn
06-13-2003, 09:55 AM
Have you updated to patch 1.03/4 yet? If not, do so. Then extract the following files from assets0.pk3 to the following folders:

unzip from:
C:\Program Files\LucasArts\StarWars JKII Jedi Outcast\GameData\base\assets0.pk3
Once unzipped, the following files can be extracted from:
C:\[assets0]\models\players\_humanoid
_humanoid.gla
animation.cfg

copy to: C:\Program Files\LucasArts\StarWars JKII Jedi Outcast\GameData\base\models\players\_humanoid

and if it exists (like it does on my machine, for no apparent reason whatsoever during installation) C:\Program Files\LucasArts\StarWars JKII Jedi Outcast\GameData\base\models\players\_humanoid\_hu manoid

Store your Work-in-progress (WIP) skins in the following folders (for example, your skin name is ALPHA).
directory: C:\Program Files\StarWars JKII Jedi Outcast\GameData\base\models\players\ALPHA\
Files in this directory:
animsounds.cfg
head.tga
icon_default.jpg
legs.jpg
model.glm
model_default.skin
etc, etc.......

Give it a try if you haven't already done so!

Psyk0Sith
06-13-2003, 10:02 PM
God you guys like to complicate things ;)...why dont you create a base folder on a root drive like c:\base\models\players install the toolkit in c:\base\tools, that's my setup and never had any problems.

Louis
06-14-2003, 02:09 AM
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\models\models\players

You have two models folders...it should be:

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\models\players

I have it like that and its perfectly fine.

Shotokan
06-14-2003, 02:36 AM
O ok I'll try your way Louis.

Shotokan
06-14-2003, 02:42 AM
Thanks Louis! I can now skin.

Louis
06-14-2003, 03:00 PM
No problem. Isn't funny how one little folder can ruin our day. :p