View Full Version : Need help with many unanswered questions

06-12-2003, 03:13 AM
I made a bunch of posts on old topics and no one has answered so I decided to make a new thread with all my questions together.

Is there any possibility of making a new saber color, without replacing any of the original colors in SP, without coding?

I heard that the saber trail effect was hard-coded into source code, which would force the usage of one of the original trails for a new color, or rather, having no trail at all...

I've seen other ppl do it with SP saber replacements but I'm not sure how to do it myself...

Not so much that I'm looking to make a new SP saber color myself, just interested.

2: Autoexec.cfg. Where do I put this file, and how do I write it up, so that I start every game/level with the following enabled:

helpusobi 1
give all
g_saberrealisticcombat 1
setforceall 1138

06-12-2003, 03:14 AM
I'm trying to make an NPC with the grayfox
model, and trying to make a jedi rodian and a jedi

I'm not putting them into a level, so all I edit is
npcs.cfg right? To get them through the console.

Jedi 2 Outcast\GameData\grayfox_npc\grayfox_npc.pk3
grayfox_npc.pk3 > ext_data > npcs.cfg

And I should keep the npcs.cfg the same filename since
I'm replacing the original file with additions, right?

Well, that didn't work so well so I've made 3 .npc files for each of the guys - rebornrodian.npc, reborntrandoshan.npc and jedigrayfox.npc.

the grayfox model can now use a lightsaber, and takes
it out and fights, except for one problem. The
lightsaber isn't attached to the model properly,
(like when you replace the player model
in single player and try to load a previously saved
game). The lightsaber is stuck in the character's
center and does not move when he fights.

The Rodian and Trandoshans have their lightsaber hilts
in their hands, but never use them. They run around
and wave the hilts but the actual lightsaber blade never comes out.

How could I solve these problems?

I also have some other questions. Is there any way for me to randomize the lightsaber color of npcs, but keep it within a range of colors?

i.e.: Making an npc with sabercolors green, blue, and purple, randomly.

Or maybe the sabercolors are randomized according to the playerteam setting?

i.e.: the jedif (jedi that looks like jan) npc has a random sabercolor setting, but I have yet to see her spawn with a red saber. I am pretty sure I have seen her spawn with all the other colors, except red.

Has anyone else noticed this?


Mike (V4)

06-13-2003, 04:52 PM
Can somebody PLEASE help with this stuff?


06-13-2003, 07:55 PM
1.- No, you would have to put it in the code to add a new color.

2.- the autoexec should go in the same folder as your pk3's. (pretty sure)

06-14-2003, 02:03 AM
thank you...

is that all I write into the autoexec though?

helpusobi 1
give all
setforceall 5
g_saberrealisticcombat 1

cuz... i already did that, and it doesn't work.

well... if I had an autoexec.cfg in my base folder, then it should run even when I use mods right? from the setup>mods screen?

thanks though,