PDA

View Full Version : sd.reborn vs. shock ~ impuntity


SD_ReBoRN__
06-15-2003, 06:51 PM
This match was between me and shockwave | impunity for the no. 1 ranking on Teamwarfare's FF Saber Duel ladder. It has to be one of the most intense matches in teamwarfare history...... the final score was 10-9 but I'll let you guys watch to see who comes up with the victory.

Download the Demo:

http://members.cox.net/x/impvsreborn.dm_16

lllKyNeSlll
06-16-2003, 12:33 AM
I will actually watch this since you promised it was good.

Guardian Omega
06-16-2003, 01:45 AM
Got repetitive, but VERY nice comeback reborn. I'd thought impunity had it in the bag!:D

SD_ReBoRN__
06-16-2003, 02:27 AM
yeah thanks...

shock ~ unnamed
06-16-2003, 02:48 AM
Originally posted by Guardian Omega
Got repetitive, but VERY nice comeback reborn. I'd thought impunity had it in the bag!:D

err other way around dude, impunity won.


just like the spurs did just now.

19-0 run, duncan w/ a triple double.

san antonio > all of you and you know it.

SD_ReBoRN__
06-16-2003, 03:53 AM
Impunity with a 3-0 run and a double didgit score. notice the .... after the thanks. sarcasm

Guardian Omega
06-16-2003, 04:11 AM
hmmmmmm..........

*goes to rewatch demo*

Oops.........:o

shock ~ unnamed
06-16-2003, 04:43 AM
*reminds imp level 2 push against a guy who likes to run in and kick+saber = very bad idea.

lllKyNeSlll
06-16-2003, 02:27 PM
Technically couldn't you make imp slide since he uses lv 2 push?

shock ~ unnamed
06-16-2003, 03:09 PM
Yes sir.

Itís an old trick cb used in the past.

If he went for a gk and you broke it w/ a push he flew 9 miles across the map (he had level 0 push) and far out of drain/pk range.

imp subbed a few points for other powers but against a person who likes to kick and run in with a down swing anything less than level 3 is risky.

His level 2 push does not have a 100% stop effect that level 3 does and it also does not cause a person charging (who is using level 3) to "stall" as long.

It's not very obvious unless you know what to look for but after watching that demo I saw several saber shots that never would have reached him if his push was at three.


imp realized his mistake and has corrected the problem.

:cool:

lllKyNeSlll
06-16-2003, 03:17 PM
Question, I thought that push stopped pull, not push stop push. And also, why would you waste force using push instead of just going for a kick or pk? If you pushed, your opponent could be ahead in force points, and drain you.

NM, i see, you must have meant when imp fell or was kicked down.

impunity
06-17-2003, 06:19 PM
Pull was lvl3
Push was lvl2 (later explained)
Grip/Drain was lvl3
Defense/Offense/Throw was lvl3
Lightning lvl0
Rage lvl2

I ust pull lvl2 because the average FF duelist has lvl3 Push, so when i push them they won't be pushed but they will counter it and leave themselves open for a few seconds. I use that time to go and kick them. Pull has the same effect but its too obvious(if someone came charging at you pulling, you know they will kick or pt you) and Pull also leaves yourself open longer than push.
On a map light hangar and agianst a duelist like Reborn I got rid of my lvl2 Lightning and went back to one of my known talents, Rage (using it an unique way). Reborn never expected me to go back to Rage and cost him a few rounds.

shock ~ unnamed
06-17-2003, 06:39 PM
my (azn?) rage dfa > than yours now.

though I still am not on the level of some of those ctf guys w/ it.

lllKyNeSlll
06-17-2003, 06:54 PM
wait, now does, push counter pull or push counter push?

impunity
06-17-2003, 07:15 PM
Originally posted by lllKyNeSlll
wait, now does, push counter pull or push counter push?

i have no clue what you just said

Mr.Joshua
06-17-2003, 08:14 PM
They each counter themselves. Say each player has level 3 pull. When you pull them, so long as they have enough force mana, they won't come flying towards you unless in some kind of motion animation which leaves them vulnerable. Now if one of the players has only level 2 pull, the level 3 puller can pull them at will.

And why bother with level 3 saber defense? I'm pretty sure it's only useful in guns games, and any attack in a full force duel is going to be some form of force+saber combo so the defense isn't going to help that much any way. I never use higher than level 2 saber defense unless I play guns. But then in guns I only use level 1 saber offense and no saber throw.

impunity
06-17-2003, 09:01 PM
i have no clue what saber defence and offense does.
that rpg **** explanation they have on the main menu of jk2 is pathetic.

Rad Blackrose
06-17-2003, 10:09 PM
Saber Offense:

Level 1: Medium Style unlocked
Level 2: Ligth Style unlocked
Level 3: Strong Style unlocked

Also, the level of your saber offense has an effect on saber locks.

Saber Defense, on the other hand... Don't look at me.

repeat_offender
06-18-2003, 01:20 AM
imp (lazy azn) has gotten rusty. I bet rumor could take him. Wait, no.

SD_ReBoRN__
06-18-2003, 01:40 AM
I use red alot, thats why he used lvl 3.

Mr.Joshua
06-18-2003, 05:25 AM
That doesn't matter Reborn. As long as the person is using red too, and in the ready position, level 3 saber defense isn't going to add anything level 2 does, in a saber battle.

Rumor
06-18-2003, 05:25 AM
Originally posted by Rad Blackrose
Saber Offense:

Level 1: Medium Style unlocked
Level 2: Ligth Style unlocked
Level 3: Strong Style unlocked

Also, the level of your saber offense has an effect on saber locks.

Saber Defense, on the other hand... Don't look at me.

defense increases blocking

shock ~ unnamed
06-18-2003, 07:49 AM
I thought each level of defense relates to a stance.

level 1 d you can auto block light.
level 2 d you can auto block medium.
level 3 d you can auto block heavy.

I was playing on a low level force server a while back and did not have enough points for saber d and even in heavy stance, every shot that came at me busted right through.

lllKyNeSlll
06-18-2003, 12:21 PM
This is what i originally thought.

lv 1 defense blocks all targets as long as the cross hair is 15 degrees (whatever units) or less a distance from the attacking projectile, be it saber or projectile. Easily broken with heavier stances.
lv2 defense blocks about twice the radius of lv 1. More powerful resistance against heavier stances. Can block rapid fire projectiles. When your saber is knocked away, you regain control faster than in lv 1.
lv3 same as lv2 except projectiles blocked are reflected toward the enemy that shoots the projectile.


But after Reborn told me a long time ago I started doubting that lv2 and 3 were the same blocking speed and only lv3 reflects projectiles back towards the enemy instead of randomly and arbitrarily. According to Reborn's judgement, lv 3 also has less of a chance of having your saber broken and faster break recovery.

But about the fact of what stance you are in. Is it true that in red stance, you have more defensive power?

However, if detritic-iq could read this post, I'm sure he would be able to find the answer. I just find it hard to believe that some of the most experienced saberists don't know the exact mechanisms that work in the game.

impunity
06-18-2003, 07:26 PM
ok lets get back to how i beat reborn :D

lllKyNeSlll
06-19-2003, 11:44 AM
simple answer is that you are asian.

iron_dF
06-19-2003, 04:11 PM
Originally posted by redrain
I use red alot, thats why he used lvl 3.
thats the only thing you do use you tard:evanpiel: :bdroid1: :band: :bdroid2: :amidala:

lllKyNeSlll
06-19-2003, 04:24 PM
Reborn please stop asking me for an open gl wall hack. And no, you are an idiot for trying to make one by changing ingame settings through console commands to change opengl in the game.

And UJ about the aimbot, I found a working one, but there are a few things you have to do to make it work. It still is crap though even with the aim since just about everygun in jk2 is slow moving projectiles.

r_lodbias 0
cg_simpleitems 1 // to prevent aiming at weapons
cg_saberAutoThird 1

autoaim only works in 640x480, 800x600 & 1024x768, doas not work with inverted mouse
Heavy Repeater "weapon 6" is causing problems with autoaim, cg_drawgun 0 would fix it
aimmode keys 'shift', 'mouse1/2' can be enabled/disabled through the ingame menu

also enable the option, force same models.


its still pretty much useless since you have to aim in front of ppl not at them except with disruptor

shock ~ unnamed
06-19-2003, 04:58 PM
Originally posted by lllKyNeSlll
Reborn please stop asking me for an open gl wall hack. And no, you are an idiot for trying to make one by changing ingame settings through console commands to change opengl in the game.



lol wtf?

lllKyNeSlll
06-19-2003, 06:29 PM
Reborn believes that you can make a wall hack by changing settings in the console

Rumor
06-19-2003, 08:33 PM
Originally posted by lllKyNeSlll
Reborn please stop asking me for an open gl wall hack. And no, you are an idiot for trying to make one by changing ingame settings through console commands to change opengl in the game.

And UJ about the aimbot, I found a working one, but there are a few things you have to do to make it work. It still is crap though even with the aim since just about everygun in jk2 is slow moving projectiles.

r_lodbias 0
cg_simpleitems 1 // to prevent aiming at weapons
cg_saberAutoThird 1

autoaim only works in 640x480, 800x600 & 1024x768, doas not work with inverted mouse
Heavy Repeater "weapon 6" is causing problems with autoaim, cg_drawgun 0 would fix it
aimmode keys 'shift', 'mouse1/2' can be enabled/disabled through the ingame menu

also enable the option, force same models.


its still pretty much useless since you have to aim in front of ppl not at them except with disruptor

kynes its not worth ****. and yes that is the aimbot we are talkin about. made by n7

shock ~ unnamed
06-19-2003, 09:34 PM
Originally posted by lllKyNeSlll
Reborn believes that you can make a wall hack by changing settings in the console

You can but it all depends or your card/drivers.

Back when q3 first came out I knew how to tweak it so my Voodoo card could see through parts of walls when I press against them at an angle.

A while back I lowered a bunch of crap for TeamFFA to get a better frame rate w/ the energize and I duplicated the effect.

Graphics were very ugly, almost as bad as what hood plays with but I could still remove walls by pressing on them.

repeat_offender
06-19-2003, 10:00 PM
Originally posted by iron_dF
thats the only thing you do use you tard:evanpiel: :bdroid1: :band: :bdroid2: :amidala:

You are unbanned?

impunity
06-19-2003, 10:19 PM
go on google and search for a counter-strike cheating site. most likely on the first page will be one of the many that has every single MP game cheats.

repeat_offender
06-19-2003, 11:24 PM
*gasp*

lllKyNeSlll
06-20-2003, 11:24 AM
I have near perfect aim anyway, I just can't map and control items well enough, making me lose to inferior gunners like supersonioc and hoodwinker.

iron_dF
06-20-2003, 01:31 PM
Originally posted by repeat_offender
You are unbanned?
no **** sherlock

Rumor
06-20-2003, 03:41 PM
Originally posted by iron_dF
no **** sherlock

ouch

lllKyNeSlll
06-20-2003, 04:53 PM
Originally posted by Rumor
ouch
O_o

break, iron
8>

iron_dF
06-20-2003, 05:30 PM
who are you :3headed::lightning:

repeat_offender
06-21-2003, 02:06 AM
Originally posted by iron_dF
no **** sherlock

ridiculous

You have been reported. I will not tolerate your insulting.

repeat_offender
06-21-2003, 02:08 AM
Originally posted by Rumor
ouch is usually all I'm able to gasp out during daily anal-penetration.

iron_dF
06-21-2003, 03:04 AM
im sorry :( :elephant:

The inevitable
06-24-2003, 12:31 PM
I don't know...

Sorry... :D

lllKyNeSlll
06-24-2003, 01:28 PM
I watched the first 20 min. Wasn't as boring as I thought it could be. Pretty good infact.