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View Full Version : Getting rid of electobinoculars (SP)


clu
06-18-2003, 08:15 PM
Any way to spawn without electobinoculars in SP? It seems this is the default (to have them). I experimented with "SET_ITEM" in script, but there does not to seem to be a "none" in the list.

-clu

Louis
06-18-2003, 09:52 PM
I don't have anything to report except that I tried several different things without success. I need to do this same thing for my map and have been unable to do so.

lassev
06-19-2003, 09:46 AM
I saw this question coming, all right. Do you know, if you can affect how the binoculars look like? If you could at least get rid of that modern feeling, you could substitute it with an ancient spying glass (what use a gladiator would have for such a device anyway is still a question, but at least it wouldn't require electronics...).

clu
06-19-2003, 11:22 AM
Yeah, good call. At least it would be believable. I'll change the icon to a kind of telescope (even though they probably didn't have those). Although some say that the Ancient Assyrians invented a type of telescope around 2000BC. :confused:

Anyway, then have the interface just a spyglass type circle as you mentioned. OK, you've got me motivated, lassev. Improvisation is a good thing!

-clu

p.s. Louis, thanks much for the comments. If I find any other workarounds I'll post back. Best of luck with your map.