View Full Version : WIP: Cinematic for JKII

07-07-2003, 08:51 PM
(yes, i posted this as that good idea or bad idea thing)

Im making a movie type thing for JKII. It uses only cutscenes, and its ingame. I know if this can go really good, or really really bad, depending on how it turns out. Heres what ive done so far:

EDIT: Sorry, but the link is gone!!!!

EDIT # 2: Go to my site www.freewebs.com/bens_maps and my beta is in the downloads section, use the dark spire clan mirror... thanks!

DL it, put it in your gamedata/base directory, and open up JKII sp and type in the console map cinematic. Then tell me what you think. Ill be posting updates, and more peices of it here too. This is part 2 (what you are downloading) I havnt made part 1 yet, but i will soon.


Ive emailed the people who made the boba fett model, i want him to be in this, if they say no, then ill just have to make a bounty hunter, but boba fett would be cool :)


07-09-2003, 09:19 PM
dang, it says temporarily unavailable. ill check back later then

07-09-2003, 11:04 PM
That's pretty impressive for a cutscene.

My only real gripe is the quality of the map it takes place in, but the cutscene is top notch.

07-10-2003, 12:21 AM
Yeah, it was a test, so i didnt do much with the map... but now im making my maps better :) thats why it has the mirror floor... the rain, and a lot of md3s :D dont worry pt 2 isnt really that important.... just shows kyle going in the base... and that there are some enemies... stuff like that. And I know about how you see into the void in certain areas, thats to improve FPS for slower machines, and its ok as long as it doesnt show up on camera :D

anyways, i got permission to use boba fett :) yay!

and.. i got some screenshots from my new level (part 1)





07-10-2003, 01:06 AM
Originally posted by lukeskywalker1
And I know about how you see into the void in certain areas, thats to improve FPS for slower machines, and its ok as long as it doesnt show up on camera :D

Seeing into the void = leak = WORSE frame rates. Plug the leaks and texture the visible sides if you want higher FPS!!!

...A little hint...if you download the FRAPS utility (www.fraps.com, I believe), you can record the game directly to an .avi file, as long as it's in 640x480 res and you can record the sound some other way. Then you can release the movie as a true movie.

07-10-2003, 11:51 AM
oh, i just put caulk on the brushes :D ill check out that link!

07-10-2003, 10:37 PM
That's really good :thumbs1:. How long have you been scripting in Icarus?

07-11-2003, 12:28 AM
Well..... my 1st cutscene was, the camera standing still for 8 seconds in a room, then i gave up, my 2nd was the camera standing still in a room... but it was sideways (dont know why) then i gave up :) then i made this one ;) amazing huh?

07-11-2003, 02:27 AM
Thats a good cutscene, and since the map isn't final thats about all I can say on it, I just wish that the Q3A engine did cut scenes like the Unreal engine, which moves much smoother.

08-07-2003, 07:11 PM
So how's the work going? any progress?

08-07-2003, 08:00 PM
Mostly been adding to part 2. But ive had some issues to take care of, and havnt been able to work as much latley.

heh, here are some screenies :D



The guy is the dark jedi. Needs a little more work.

Plus, in part 2, ive added a lot to the map, mostly detail. Im still adding a tiny bit to the script, mostly a boba fett scene, nothing special really. Just makes it look nicer ;)

08-07-2003, 10:19 PM
Move the flame thrower effect a tiny bit down, so it matches the source. Other than that, it looks great.

08-08-2003, 04:37 PM
It's not so obvious that you'd notice in-game. I'd leave the flame right where it is.

It might look like it's shooting from his palm otherwise.

08-09-2003, 01:52 AM
Well, the camera was moving at the time. And it was a test, because i was trying to learn how to trigger Fxfiles in scripts. There were dumb errors, and in the end it was i had misspelled the file :D

mostly been working in part 2, ive added detail to the level (mostl md3s) but i did add another scene (about 50 seconds) which includes boba fett and an atst, with slave one in the back round. Ive made certain areas look a whole lot better to.

08-15-2003, 04:11 PM
man this is cool. You should (after you finish this, of course) make cutscenes for SP projects made by other ppl (i.e. be part of a mod team). You really have a knack for cinematics.

Also, maybe include some ambient music. Just an idea.

08-18-2003, 05:51 PM
For taking a screenshot, bind the f12 key like this

bind f12 screenshot silent

that will get rid of that writing up at the top the

Wrote screenshots/shot999.jpg

That should help to better show off the cinematic in a frame grab.

08-18-2003, 11:53 PM
Thanks :D

Ill probably go into a team when i get JA. I know ill be making a map i started for JK2 MP, but i never finished, mostly FPS problems. But now ive learned a whole lot about mapping, so i probably will remake it.

Do you know a command to get rid of that 'couldnt find image for shader no draw' ? Also, ive added music. The music starts when kyle first walks into the building. So its not right in the beggining when the level starts.

08-19-2003, 04:05 PM
That error appears when the shader could not be loaded, probably not loaded into the pk3 properly or wasnt in the right folder. But I am not sure about removing the text for it.

08-19-2003, 07:42 PM
I didnt make a shader :confused: i was making it so the jeditrainer model didnt have a collar... or it might be the boba fett model but im not sure. Ill just mess around with it a little....

08-23-2003, 12:33 AM
Ok... can you rate these screenshots for me... (if its good, then ill use it for most of the remnant base [ I decided to use remnant instead of empire because there were more in game voices referring to the remnant, and the more realistic the voices, the better the game]) Anyways can you please say if they need improving



08-23-2003, 01:37 AM
Suggestion: Go to the "Curve" menu. Apply liberally.

Also, little things like consoles, weapons racks, and models. This is a movie, spend time polishing the details.

08-23-2003, 02:09 AM
32 fps in an area like that? is that your specs or is there a huge area behind those walls? anyway, it looks a little plain right now, try putting in more computers, npcs, etc... look into ravens kejim_post and kejim_base(which looks like what your doing right now anyway)

08-23-2003, 12:48 PM
Yeah, its the whole map you saw, (i added a few out door areas, the ravens claw lands, and an area with slave one) and more... just a different area. plus i have 128 ram and win XP so... you get the picture...

geometric detail is high, texture is medium and like... that 800 resoultion (cant ever remember the numbers) even though i could turn it to that 1028 resolution... best i can get is around 50 FPS :( oh well.. (well.. in the void ive gotten over 100 :D )

Also, little things like consoles, weapons racks, and models. This is a movie, spend time polishing the details.

theres one weapon rack... i just took the guns :) and you see the glass (need to change the shader) theres an imperial officer in there typing at a console, and a few curves... just those wall things though.... and boba is off to the left, you just cant see him cause of the screenshot...

look into ravens kejim_post and kejim_base(which looks like what your doing right now anyway)

yep, thats where i got the idea for the walls and stuff the kejim base map...

08-23-2003, 01:59 PM
Originally posted by lukeskywalker1
Yeah, its the whole map you saw, (i added a few out door areas, the ravens claw lands, and an area with slave one) and more... just a different area. plus i have 128 ram and win XP so... you get the picture...

Put areaportals in the doors.

08-25-2003, 01:08 PM
Ok, i added in a lot of curves and it looks a lot better... ill see about posting a few screenshots when i get home (school just started, so i dont have a lot of time to work on it, and im at school right now) I hoped to finish part 2 like 2 days ago, but i had other stuff to do.. ill try to get it done by the end of the week... (i hate setting dates for when my maps will be done because something always goes wrong right before the date i set..)

08-29-2003, 12:35 PM
Ok, I finished PT. 2, and i tried to upload it last night, but it was slow... Ill try tonight. (anyone know a good place to upload stuff? i was using angel fire)

08-30-2003, 01:48 AM
argg... been having trouble connecting to this site.. oh well..


Tommorrow ill post in the swamp for voice actors, and continue what i started for pt. 1


Father Torque
09-01-2003, 11:17 PM
Heeee, i get to voice the stormtrooper commando with the ricket launcher:p . Very nice lamethrower. But i agreee it needs to be moved down. And also I dont know what level you are using (custom level). But maybe you should go to the mapping forum, and find someone to make an awesome map, that flows with the movie. Just my 2 cents. Also will there be any thing that voice actors need to download or anything? Also, I can create some music for you if you want :)Keep up the good work man :thumbsup:

09-06-2003, 01:04 AM
You shouldnt need anything, just a mic, and a program that can record sound at 128 kbs, i think. Anyways, heres a pic of the main base:


I can handle the mapping ok. The shot above needs some work...

And thats ok about the music, im using the music from the game. if you check the 2nd beta in my last post, above the picture, it has music, and a custom map (quality may not be too amazing) Toward the end it looked ok in the hallway when boba fett is walking along...

09-06-2003, 02:52 AM
You really could benefit from using sunlight or ambient light in your map (or better yet, bouncing radiosity from your existing entity lights).

Those circles of light you've got all over the ground look really unnatural - especially since you don't have that many actual sources. For an outdoor section like that, it'd be very easy to light it with sunlight.

09-06-2003, 12:40 PM
Ok, but how would i make a "Sunlight" type thing? Ill do a quick search in the mapping forum for it. Thanks

09-06-2003, 12:48 PM
Q3 Shader Manual Entry on light emitting sky shaders (http://qeradiant.com/manual/Q3AShader_Manual/ch03/pg3_1.htm#mapsun) (aka sunlight).

09-10-2003, 11:54 AM
Thanks! :D Ive been Downloading JA demo, so i havnt been able to do much latley.

09-22-2003, 05:35 PM
Ok, some screenshots: (tell me what you think)






10-05-2003, 03:58 PM
been working on pt1, hopefully it will be done soon.

here are some pics:




10-05-2003, 06:38 PM
This is a really interesting type of project, one I have a lot of interest in trying to do myself at a later stage. I really like the look of those shots with the stormtroopers, their animations already seem to point at good interaction between the characters. It looks like your mapping and animations skills have devloped as you've worked on this project quite a bit, which is encouraging.

If you need any voice actors, I'd be happy to get you in contact with some good voice actors I know from projects I have worked on (all highly recommended!). Keep it up, its a great idea for a project you have here :)

10-08-2003, 11:57 AM
Im sorry kengo, i havnt looked at this thread in a while. Thanks man, when i first made it, my skills where not so good, because i was working and learning at the same time. And if you look at my first map at www.pcgamemods.com you know i really couldnt map at all...

anyways, i could use some voice actors, i already have 2 i think.

I just had another guy ask about a character, depending on who he chooses, i need boba fett or a rebel commander... I just asked him to choose which one he wants. And ill probably need miscellanious people for different things.

BTW, i got fraps, and i changed part 2 into .avi format, with no sound, and it was 950 MB! Then i compressed it to 1 MB, and it looked aweful.... :( Ill just leave it in jk2.

10-08-2003, 05:12 PM
I also have fraps and have been working on ways to compress it(with sound included) and can get it down to about 20-30 MB(but thats after like 5-6 minutes of footage.

[Edit: I'll continue to work on ways to get it smaller but still maintain a decent picture/sound quality]

10-08-2003, 06:20 PM
Well, mim planning on just leaving it in jk2, because the graphics are a lot better that way. Also for some reason it played really fast when i checked the file, instead of about 5 mins, it was 1:30 mins...

10-08-2003, 07:20 PM
if you encoded it at like 15fps and then converted it to like 60fps it would be playing at an accelerated rate.

10-08-2003, 11:53 PM
Yeah, i know about that, it also screws the sound up. But that wasnt the problem, i found out why in the manual

"This occurs because Fraps is not able to capture at the speed you indicated and there is no support for frameskipping in the codec. You can try dropping the target framerate in the Fraps dialog to 15fps before starting the movie capture. You can also try running the game in 16-bit color mode.

I guess thats why...

10-09-2003, 06:24 PM
Ok kengo, the guy chose to do the rebel commander. I can possibly do the voice editing to change his voice (so it sounds like its under a helmet) ill probably also need addtional people, which ill figure out when the time comes (unless you need a list now)

10-17-2003, 01:39 AM
Ok, where did my pics go? I dont know.. angelfire closed my account like a few days ago. I think it was because i was using them as a "file server" (i was only putting pictures for the forums, and betas on there, no real site) Plus, i uploaded a .avi file for a friend in my tripod account, they immediatly closed the account, and then i guess they tracked my ip on angelfire and closed that too. I didnt upload anything, but who cares? Because of this, its forced me to find something better, and i did. Now all for free, i get 100 megs, and super fast upload times at freewebs.com !!! heres my site, ill be adding a lot to it soon. Ive got a small section about this movie. Check the credits :D ;)


Keep in mind, its not done.. but i think i have most of your names...

BTW, i got JA (its still for christmas) but i managed to play a few seige games, and it rocks! I also got the new GTK, its slow... but it will do. I might have to get jk2 radiant to run for JA by downloading some files... but i cant worry about this till christmas so it doesnt matter right now. What matters is this movie, the jk2 community is now growing smaller. Pt 1 is the longest part. So after this, things should speed up.

Heres what i have for pt 1:

you see the dark jedi, and he gets his saber, there will be a small talking part for the reborn when the voice acters gives me his lines. Then you will see some detail work (ships flying, and the rebel spy landing on nar shaddaa) ive got 2 ties headed into narshaddaa right now, one has been destroyed, the other will be tommorrow. Then ill pull off the scene when the troopers have to jump out of the ship... but the script is already half the size of pt 2s script. ill try and hurry up!

10-17-2003, 02:28 PM
Nice new site! I just checked it. I noticed you seem to have still a fair bit of things to do, before you are finished. How determined are you to use JO engine for the movie, if you are truly going to release it as a mod to play with the game? JO fan club is starting to be quite small, if I see things right. I am not claiming that my Lighthouse would have deserved more downloads, but based on the numbers it got, I would say the chances of getting a large audience are starting to be slim with JO.

It would be some work to port the level to JA (mostly checking the textures) but in the end it might be a reasonable thing to do. Of course if you must wait till Christmas to play the game (or map for it), there would be much wasted time.

10-18-2003, 12:09 AM
Yeah, your project was really good. Really good. Anyways, the sad thing about this project is, is that it started in july, and im only about 25% done totally... if that. It would require finding all the sound files too, i doubt they have all the sound files, if even half of them... and if they are their, they would have different names. Its a whole lot of work to waste too. :( Think its worth it? I mean, you script a lot (very nicely too) and you know it can be a lot of work, especially since this is going to be at least 30 mins long...

10-18-2003, 08:48 AM
If your project was, let's say 70% done, it would be a hard decision to make whether port it or not. But with 25%, I would port it, if I were you. ICARUS II for JA may offer you some new options, but most likely you can also use the scripts you have now, or alter them very little. Personally, I wouldn't make anything for JO anymore. I was happy I got Lighthouse finished well before the release of JA (although still a bit too late).

The sound files are a tricky question. Technically, I see no problems with them. You find them by listening to them or by reading the strip files. Legally, they are more complicated. Some think (I among them) that sound files are somehow oversensitized. Yet people have happily included DueloftheFates.mp3 in their maps, and I haven't heard that anyone would have encountered problems because of that.

I guess your only real problem is that JA will stay in Santa's paper wraps until Christmas :) But there can be no question whether the project is worth it. Most certainly it is.

10-18-2003, 10:35 AM
I gotta agree with Lassev, maybe it is worth porting it to JA - the JO community largely moved over to JA or is doing so it seems. Instead of trying to finish the whole thing in one go, you could split it into say 3 or 5 parts or something like that, release each one as you complete them. That way you will be able to split it up more, hopefully increase your fanbase for each part - plus you won't have some mammoth task to finish all in one go.

10-18-2003, 12:37 PM
hmm... maybe i should just finish pt 1, and release pt 1 and 2 at the same time, and put in the readme that the next 3 parts will be for JA. I know the animations are a whole lot better in JA (i saw the first cutscene) and in the demo, they were really really good. If i only release pt 1 and 2 right now, i wont have to worry about any legal issues, then i can just use the sound files in ja for the next 3 parts. If i really need a sound file (like for kyle) i can take it from jk2 (i doubt they will even notice one or two sound files) so i guess thats what ill do.

Ok, a quick question, i hooked JK2 raidant up to JA, do you think it will work? I put the new mp_entities.def and the new sp_entities.def files in the tools directory. I loaded it up, and it ran, i saw the new textures, and i saw new entities (rancor, wampa, seige stuff) so do you think it would work? I had to do this because of my GTK problems.

10-18-2003, 02:39 PM
Originally posted by lukeskywalker1

Ok, a quick question, i hooked JK2 raidant up to JA, do you think it will work? I put the new mp_entities.def and the new sp_entities.def files in the tools directory. I loaded it up, and it ran, i saw the new textures, and i saw new entities (rancor, wampa, seige stuff) so do you think it would work? I had to do this because of my GTK problems.

I'm sure you'll find out sooner or later if it works or not :)
I listened long enough colleagues praise GTK and scold JK2 that I guess I'll do all my mapping with GTK in the future. And if Raven used it successfully, there's little ground left for those protesting against it... The tools don't matter, only the results, that my opinion in the end.

10-18-2003, 03:08 PM
Well.. i got lucky and my mom sort of let me "borrow" the JA CD, so i quickly made a map, and it doesnt work in MP... but t works in SP. The thing is, it was made in the MP mode, not SP. I dont get why... heres the error i got: "RE:loadworldmap maps/mp/mp_test.BSP not found." but it loaded in SP... it might be the extra directory (maps/mp/***) im not sure... its just a room (a box :D) and it has a info_player_start a info_deathmatch a info_duel and an info_seigeteam1 or something like that... i just wanted it to load :(

10-18-2003, 04:34 PM
Ok, i got it, it wasnt in a .pk3 file! Anyways, i didnt know you could get .npcs in FFA. Thats cool, can you script there too?

10-20-2003, 09:04 PM
hey, im interested to know if that map i made works on anyone elses JA (because it was made in jk2 radiant) so can someone check it out for me? I made a mistake in the readme, and wrote it was in maps/test_luke but really it was in maps/mp/test_luke (just type in the console "map mp/test_luke" Can someone DL it, and tell me if it works? (its for MP) thanks!

you can get it here: http://www.freewebs.com/bens_maps/betatests.htm

Thanks again :)

10-24-2003, 10:44 PM
Ok, like i said at my jk2files forum thread, its been a while since ive made a new beta, so heres a .wmv file, its about 20 seconds long, no sound. Youll have to go to the other forum, because they allow you to upload stuff.... i cant here. oh well.. if anyone knows how i can i will upload it, but youll have to go to this forum: JKII CINEMATIC THREAD AT WWW.JK2FILES.COM (http://www.gamingforums.com/showthread.php?p=749374#post749374post749374)

Its at the bottom.

10-25-2003, 12:47 PM
Ok, well, besically ive decided to move the whole project to jedi academy. But the thing is, i doubt it will get any downloads now, and you guys know scripting is a whole lot of work. A whoel 30 mins is a lot of scripting, and i dont want it to get completly wasted. So heres what ill do, ill just keep working on it in jk2, and then when i get JA, ill test it in there, and if its not too bad, ill continue the project. If most of its screwed up, then i might try and fix it. Its a lot of work to just redo...

And ill leave out sounds for now. What i do have, ill see if i can replace in JA. Like for instance, the convo in part 2 with the stormtroopers and the commander, ill just find a new convo in JA, and fix that up. The map should be ok, maybe a few missing textures, but nothing too bad, i hope.

What do you guys think?

Ive emailed bloodriot about using his model in JA, i didnt plan on using it, but i think i like his more than Raven's :) plus, ive already begun working on it. I can probably give bloodriots boba the flamethrower, and possibly the jetpack, or ill have to do like i originally planed, and script it all... which is no problem.

10-25-2003, 08:37 PM
Good Luck Luke! :D

I'm just wondering, where can I downlaod the second version of the movie. I think I downloaded the first one awhile ago. :)

10-25-2003, 11:04 PM
Thanks man. And bloodriot gave me permission to continue using his boba in JA... anyways, Zbomber, the 2nd is gone :( Angelfire erased my account, and the beta went down with it. If you want i can email to ya :)

ok, heres an idea, ill upload all i have.... and let you guys see it, sort of like a preview for whats to come in JA! Ill try and get it up by tommorrow afternoon.

10-26-2003, 02:52 AM
Cool idea, but it looks like the site it's posted on has exceeded it's bandwidth so I can't download it. Bummer...

10-27-2003, 11:24 AM
which one, the jk2files.com one? Or my site? If its my site then you will have to wait till next month :(

10-30-2003, 01:17 AM
Oh Kurgan... that first link is broken! And the 2nd one...

(I should edit those eh?)


I updated my site, it now has a guestbook. Anyways, heres my plan. Im going to "touch up" part 1 a bit (scrolling text, and a level switch, and also possibly add credits.) Should be done very soon. I made the text, but it looks kinda bad. But it took me like an hour to make ill fix it for the full JA version. Also, a while back i fixed a bug in part 2. Have you noticed how kyle didnt look at the stormtrooper while he choked it? Well I fixed that (big deal right?) well.. it is sort of, because that was distracting (kyle looking the other way, while choking a stormtrooper in front of him) anyways, its fixed. ill get it up "Soon" i put the "" because im not sure when....

11-01-2003, 02:46 PM
Ok, i finished my final jk2 beta for the movie. I apoiligize, part 1 isnt finished, part 2 is mostly the same, i just fixed one bug. Also, the credits and scroling text looks messed up... but if you want to see part 1 before i finish it for JA, then get it now...

go here: www.freewebs.com/bens_maps

go to the beta tests section, get the file. And then put the .pk3 with the cinematic directory in the gamedata directory. Then load the mod, and type in the console map pt1, the read me was wrong about that, i forgot to change it...

11-01-2003, 04:50 PM
I will rather wait for the finished version. Playable levels are OK to beta test, even if there were some bugs, but movies are a different story. I think I would like to see this one as a smoothly running piece of art, with no compromises...

11-01-2003, 05:51 PM
Yeah the first few minutes (Which is about all i made) had some pretty big spoilers. Thats ok Lassev (BTW, Im pretty sure i put your name in the credits...) I just wrote lassev. Anyways, your going to have a long wait (there is still about 2 months before i can even really work on it) right now im not sure which commands are still in JA, and which are not... and im not sure if they put all the animations in JA. If not, thats not going to be cool at all :(

11-01-2003, 06:32 PM
right now im not sure which commands are still in JA, and which are not... and im not sure if they put all the animations in JA. If not, thats not going to be cool at all
Yeah, that's certainly a thing you are not wondering alone :( . It's a strange thing beyond my imagination why the new tools are not released. Still, the modview is released, and you can go and have a look at the repertoire of animations. If the names are always the same, that I cannot say...

But the wait is no problem as long as you are determined and working hard. I'll have my new project in the future to occupy me for a long time with JA. So I'll be hanging around, no matter how long it takes :)

Thanks for the credits. It's always nice to be remembered :)

11-01-2003, 09:00 PM
Oh man, i never thought to download the modeling tools... because i dont model. But i used mod view a whole lot to make this movie, so i could see how the animations looked. I should get it....

11-03-2003, 12:14 PM
Man... i cant believe it, i left out 2 textures :(

11-12-2003, 04:29 AM
Can I be a voice in your movie? What part can I play?
(I'm the guy from EB)

EDIT: Testing your cinematic beta in JA now...

11-13-2003, 12:35 PM
i have like every part chosen and extra people backed up already, but thanks though :) thanks for testing it in JA, i was wondering how it would run.

BTW, i got a mirror for my maps, its a nice one too. freewebs has very slow downloads, so just use the mirrors.

11-25-2003, 01:10 PM
Nothing much happening here right now... this thing is dead until i get JA... but im making a small preview for it in jk2, and ill make it into a .avi file. Ive already got people helping me with that, i want that done by christmas (i need to get working) :whtsmile:

12-14-2003, 10:44 PM
well.. its been a long time since ive updated this. also.. check into my site for updates right here (www.freewebs.com/bens_maps)

anyways.. .heres like a lot of pics of my trailer...







well.. thats it. any comments? still working on the trailer, and it will be released sometime.. not sure when though.

12-15-2003, 11:45 AM
Making game based movies is hard and time consuming - I really know how ya feel now :)

What remains to be done in JK2 trailer? When do you plan to get JA?

12-15-2003, 08:27 PM
lol, I know it, it takes forever! Not an easy task.. Its definatly more work than I thought (This is the biggest project I will ever do!)

Whats left? Not much, I only plan for it to be like 3 minutes maybe. Im getting JA for christmas, so I want to finish the trailer by then (other wise it might not get done) :D

01-07-2004, 10:07 PM
hmm...apparently, if I am understanding you correctly, we cant d/l from feewebs and the links on this forum are broken because angelfire terminated your account....so where can we/I get the latest beta of this movie? And what updates are there on the trailer?

01-14-2004, 12:36 PM
Yes, you can download from freewebs. I think i removed all the angelfire links...

or use this link.. this is for jk2 though, not JA http://www.darkspireclan.net/luke/cinematiczipfile.zip

Ive reskinned the dark jedi:


and ive retextured the trailer, all i have to do is finish the scripting...

01-29-2004, 04:03 PM
I have 3 new screenshots of the trailer:


01-30-2004, 09:38 PM
If im going to release a trailer, im going to need a name....

Im thinking about "Star Wars: Redemption" because redemption is the theme. Any ideas? Id be glad to take suggestions, just as long as its not crazy or something... :) Of course, youll get credit for it :)

02-04-2004, 09:21 PM
Guys, I got an IRC channel for the movie.. come in, idle... or just talk about the movie. :D Its on gamesnet, and its called jamovie

Im sure im going to call the movie redemption, because some people told me it was a good name :D

02-06-2004, 06:45 PM

new pic of the trailer.. should be done soon :)

02-06-2004, 11:14 PM
Lookin good Luke! :)

03-09-2004, 01:36 AM
Thanks zbomber!


Check this out, i hope it works, because its an attachment at www.gamingforums.com

Anyways, the dark jedis name for my movie is Cortez. Hope thats good. Anyways, type NPC spawn cortez, the saber should be red, but i forgot to change it :( ill get it done soon. The trailer should be done soon too. Got a problem or two right now, but should be fixed soon.