View Full Version : I reached master artisan and novice armorsmith engineer....
07-08-2003, 03:35 PM
Meaning I can now teach All artisan skills. As a master arrtisan I can also make components required by droid engineers and architects at advanced levels.
I also have private crafting stations in my home (haven't placed the yet). I will make my house public and anyone can craft there instead of running back to town.
I will not be on until late tonight I start my cpa review today :(.
=A= crafters unite.
07-08-2003, 11:17 PM
Can u make me Composite armour when u get master armorsmith???
07-09-2003, 03:03 AM
Have the required resources changed for you or do you still need hides and bones? I have over 1200 hide now and if no one is going to use it I will find someone that will take it for exp.
07-09-2003, 10:35 AM
hmmmm.. what can you make for architects?
07-09-2003, 10:45 AM
I am not usre, but one of the electronic compnents is alledgedly used by architects for adavanced strucutures, but I am not positive.
07-09-2003, 10:51 AM
I jsut scanned the architect skill tree on SWGcraft.com and you are right, the architect does not need anything from the master artisan, just the droid engineer and I think the armorer.
07-09-2003, 11:55 AM
lol ok.. i do need like an electrnoic.... something to mak e atorch.. ill contact you in game and ask you then :D
07-11-2003, 08:11 AM
how would i raise skill in the bussiness tree dow... do i have to get a shop?
07-11-2003, 09:09 AM
I think it takes crafting xp like anything else.
soon I will reach weaponsmith and make things that go BANG
07-11-2003, 10:20 AM
an electronic GP module.. can you make those? i need about... 10 of them
07-11-2003, 10:30 AM
Wraith I can make those modules...just send me a tell and I will make them tonight if you need them.
As far as business, merchant xp comes from purchases and sales, you must open a shop. It apparently comes very slowly too.
07-11-2003, 10:39 AM
ah finally.. cause i need them to make a torch.. naboo houses are really dark inside :D
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