View Full Version : server saber settings

shock ~ unnamed
07-15-2003, 02:45 AM
As everyone knows in base jk2 1.04 sabers are garbage.

In full force dueling you hardly even use them if you have any intentions on winning the match.

For the last few days I’ve been doing some private duels with clan mates using these settings:

g_saberDamageScale "2" (makes damage scales 2x 1.04 base)

g_saberTraceSaberFirst "0" (removes that stupid as hell auto block/parry crap so no longer can people walk head on into sabers and get away w/o taking damage).

And to be honest I've had some of the best matches I've ever had in all of 1.04.

We tried the damage scale higher at 3/4 but the one hit kills got annoying because people could just flail randomly and score kills.

With the setting at 2x 1.04 scales matches were so balanced in terms of combat styles it was scary.

Nothing could be "whored" or done w/o having to worry about consensuses.

Even if you took a guy to 1hp and he drained it all back, you connect two lunges and the match is over.

These settings really eliminated the "dammit just die you ****ing noob" factor that is always present when people just drain constantly to make up for poor defensive skills.

It also eliminated the "let's hide behind a box for 20 minutes so I can grip you" type of style a lot of people use these days.

These matches were one of the few times in recent months I actually had to use everything I have learned in this game to survive/win.

Kicks, gk's, saber skill, defensive/evasive skill, it all came into play and even some of the matches that did drag out for a while never slowed down for a single second. The pace was fast from beginning to end.

We also did some ffa and the results were just as good.
Normally it's just "gk, wait for my force to regen, gk, wait...gk..wait".

But this time you killed with a ptk or gk then went right into saber combos for more kills.

The thing I always hated about 1.04 sabers the most was the stupid auto block/parry garbage.

In a FFA or TeamFFA/CTF it is annoying as hell because when you line up a swing, connect.... and it gets deflected from behind it's annoying to say the least.

With trace at 0, you swing, you connect, and they get hurt, badly.

Since our clan no longer competes on ladders I'm going to leave our server like this (all other settings are default base jk2 though).

For those of you who enjoy ff/so combat but hate the fact that the saber is damn near useless you should stop by and check it out.

We run duel and FFA mostly but I think I'm going to run ff/so CTF now and then as well.

shock ~ full force saber only

07-15-2003, 04:20 AM
g_saberGhoul2Collision 1 will increase blocking accuracy, it works well with the above configurations. It results in more blocks, but that's because you'll block whenever the sabers hit, not just when you're standing still. It'll lag more, too, so it's not good for huge servers.

shock ~ unnamed
07-15-2003, 05:24 AM
I would prefer just to dodge the things w/ my body rather than have more blocking of any kind.

There is nothing I find more frustrating in base jk2 1.04 than running up to a guy, starting a swing then finding myself flailing around in the parry animation because the saber barely bumped his.

With Ghoul2 off it seems to keep the matches at a faster and more dangerous pace because you know if that thing comes at your body, you better duck/jump/roll quick as hell or else take some heavy damage.

The thing I like about damage x2 and trace at 0 is if you line up a shot and the guy is still standing there when the blade comes down he’s going to take damage, and it’s going to hurt.
But at the same time it does not radically change the “feel” of saber combat so other than the higher damage you really would not notice any difference when playing.

I've talked to a lot of NF players in the past and the majority I spoke to did not like G2 servers.

I really didn't want to alter the physics of saber combat radically from base jk2, I just wanted them lethal and wanted to remove the silly auto block/parry stuff that slows down games and does nothing more than frustrate people.

Thanks for the advice though.

07-15-2003, 06:44 AM
United Corusant has got the setting great for CtF now, they removed the BS, but saber dmg is still high and gun dmg is high to. plus I think the pull is more powerful of absorb is less as you can stop absorb runner a little easier now.

you see more games at 0 - 0 now for a long time if team are semi balanced.

btw Shock get a demo of you trial next time so we all can share :p

07-15-2003, 12:42 PM
There are times when I like and dislike GHOUL2. I think the problem with it in JO MP is that it's so damn inaccurate. It might force other settings on which may normally be off. Razorace was working on a mod to fix this (perhaps part of MotF), but was put on hold until JA.

07-15-2003, 08:57 PM
I used to really like g_saberdamagescale 1.85 ot 1.8.I find these two mimic 1.02 saber damage the most. About the run behind boxes stuff, I used to play alot of plain ptk's rather than run behind boxes and grip hide. But since many players started the grip hiding, I started using it alot too. About your new settings, Reborn might start dominating your server just because your new settings really help his style.

shock ~ unnamed
07-15-2003, 09:20 PM
Originally posted by lllKyNeSlll
About your new settings, Reborn might start dominating your server just because your new settings really help his style.

Actually his style will get him killed, as crow found out.

Thing is ask any NF player this question:

A guy whores heavy what do you do?

Medium/light/lunge his ass.

With the trace at 0 and the damage at 2 he starts a red swing and he's going to walk into 60-80 yellow swing or lunge that's fast enough to hit and back off before he finishes his swing.

You can do the "drain and swing" style in base 1.04 because you know your opponent can't cause more than 50 damage unless they gk or heavy swing you.

With these settings you simply wait out the 3 swing combo, ptk+lunge and the match is over before they can even drain you.

Using heavy in duels is very dangerous w/ these settings because a simple yellow side to side combo *will connect (no auto parry/block) and it will kill you before you finish your swings.

Honestly the most dominate style in this type of setting is a good drain/lunge fighter and to be honest I can only name 2 people in the jk2 duel scene who are effective “full force lunge whores” and know how to do it right in ff dueling.

But don’t get me wrong, even with the jacked sabers there is still a hell of a lot of kills coming from gk’s and such.

That is why I liked this, it gives a player a choice on how he wants to kill you, not forces him into only ½ options (gk/heavy shot).

It also makes you really bust out some serious defense because you have a hell of a lot more to worry about now.

Before a pk+knock down+ corner lunge combo did so little damage that I actually would take the damage just so I saved force (instead of pushing them back).

Now that ^ would kill you 90% of the time unless you are full health.

07-16-2003, 01:07 AM
we should all start using those settings. would make **** very interesting, esp matches.

shock ~ unnamed
07-16-2003, 02:11 AM
It does and to be honest our traffic in the server is much higher with them.

Thing is it is very two sided.

On one hand a guy using rage+dfa's in a FFA is a one hit kill monster but at the same time you can clip him with a solid heavy shot and pull his hp down to 1 and bring him out of the rage.

Even in drain games, the drainer better watch his ass because if he walks head on into a lunge he’s screwed unlike before.

I also liked the ability to bust out some old school combos that were worthless with base settings (like the ptk corner lunge set up).

07-19-2003, 11:06 AM
heh, i just changed over my server for a bit...holy **** balls batman, that is fun as ****, tho i gotta get used to the damages, its like being a newb all over again. even NF duels weren't taking long

07-20-2003, 03:40 PM
I dominate with these settings. 10-4 vs pyro in temple. I really like the settings because you don't have to drain to win. That is why 1.03 I liked because all you need is 20 force to pull and backstab and finish off a drainer. 1.04 normal you have to run grip hide or grip kick or kickdown and heavy. A pkpkpsidekick-throw-lunge combo is deadly with these new settings where as before, you would bring them down to below 20 but they would still live and have just enough force to drain and gk you.

shock ~ unnamed
07-20-2003, 06:11 PM
told you it rocks.

totally eliminates the "just die you ******* noob" frustration factor from duels.