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View Full Version : "Chapel of the Ysalamiri" release


rgoer
07-15-2003, 05:54 PM
Here (http://www4.ncsu.edu/~rlcordes/chapel.pk3) it is, until it shows up on pcgamemods and jk2files. Let me know what you guys think. I'm probably not going to work on this again for a while, though... I've got other projects that have piled up ;^)

rgoer
07-15-2003, 07:13 PM
son of a bitch... there's a small error with one of the clip brushes used on the back steps... I'll have that fixed in a few hours. How does this stuff slip through the cracks?

wedge2211
07-15-2003, 08:07 PM
Heh...the real trick is to catch it all. ;) I suggest not re-compiling again till you have feedback from other third parties, to avoid multiple re-comps. I'm looking forward to trying it out.

Eldritch
07-15-2003, 11:11 PM
Originally posted by rgoer
How does this stuff slip through the cracks?
To quote a classic Simpsons' episode:

"I did it [steal the sugar for my tea] in that split second when you had your eyes closed. And I'll do it again. Good day."

wedge2211
07-17-2003, 07:48 PM
This is a very, very intriguing map rgoer. It's incredibly solid, really holds a lot of detail, and seems to have enourmous potential in-game...

rgoer
07-17-2003, 08:20 PM
Thanks for the props, Wedge--glad you like it!