View Full Version : GB.com SWGB 2 Official Civ Thread

07-25-2003, 11:48 AM
There's alots of Civ threads around currently and heres a chance to put all your ideas in one area. And makes it easier for me to Mod it ;-)

Are you happy with the current civilisations in the game? Or would you like Lucasarts to expand them? Maybe include the Ewoks or Mon Calamari?

Should the game include civs from the comics/books as an add-on maybe? Give us your thoughts.


07-25-2003, 12:46 PM
I think they should add in Mandalorian becuase i like the name. lol. But maybe also the Mon calamari and Zabrak also.

07-25-2003, 09:21 PM
Mon Calamari supporter #1 reporting. :cool:

07-26-2003, 10:17 AM
If anything, I'd opt for either the current civs or the current civs minus the wookies. Less civs=more variety.

Darth Windu
07-26-2003, 12:47 PM
Frankly, i would keep it at 8 civs. This gives both a good variety of civs to choose from, which not diminishing the uniqueness of each civ.

However, i would like to see more variation in each civ. For example, a lot of people want to see the Mon Calamari. In my idea, i have-
1. Confederacy of Independant Systems
2. Galactic Empire
3. Galactic Republic
4. Hutt Cartel
5. Rebel Alliance
6. Naboo
7. Trade Federation
8. Wookiees
(This is so to include the major civs plus 2 fun civs representing Tatooine and Chewbacca.)

However, to have greater variation, the Rebel Navy is composed of the Mon Calamari. Also, the Naboo civ is made up of a combination of the Royal Naboo and Gungans for what should be fairly obvious reasons.

07-29-2003, 09:16 PM
I don't think there should be secret civs, let's face it, most people would want them, but wouldn't be able to get them.

07-29-2003, 10:11 PM
Why wouldn't they be able to get them?
They finish the single-player campaign and they get the secret civs. It's also a good trick to get them to play the campaign:D

Admiral Vostok
07-31-2003, 03:45 AM
I really hope they stick with the existing civs. My reasons for this, as most people are aware, are as follows:

:atat: No pure-EU civs. This shouldn't pose a problem though since LucasArts isn't about to spend heaps of time on a civ not many people have heard of.

:atat: Only civs who actually go to battle. This in my eyes rules out Hutts, smugglers, etc as their wars are fought in dark alleys and cantinas between small groups of mercenaries, not on huge battlefields with amazing weapons of war.

07-31-2003, 09:33 PM
Originally posted by Admiral Vostok

:atat: Only civs who actually go to battle. This in my eyes rules out Hutts, smugglers, etc as their wars are fought in dark alleys and cantinas between small groups of mercenaries, not on huge battlefields with amazing weapons of war.

I completely agree, that's why I don't think Naboo should be in... although they fight in Episode 1, they're not a fighting civ really.

Admiral Vostok
08-01-2003, 02:35 AM
But the Naboo did go to battle and do have a standing military force, which is more than can be said for the Hutt Cartel or Smuggler's Union.

Besides, the Naboo would have to be at least created as a non-player civ for any Trade Federation or Gungan campaigns, so it would be much better to expand them to a fully playable civ.

08-02-2003, 12:23 AM
Thats why I don't have the Wookies as a playable civ, I assumed that they would be an unplayable one like the trandoshans, hutts, etc. But I am including Ewoks as a bonus secret civ only available in the scenerio editor after you beat the campaign.

08-02-2003, 03:42 PM
I would keep the old ones, then I would like the following added:
Mon Calamari

08-02-2003, 08:50 PM
I can't picture the Ithorians in this game. :confused:

08-03-2003, 03:55 PM
I can't imagine a good game with that many civs...

Admiral Vostok
08-04-2003, 12:04 AM
Hutts - acceptable though as I said above they don't really march to battle, therefore their inclusion in Galactic BATTLEGROUNDS seems a bit silly to me.
Trandoshans - too bad the extent of their civ is pretty much what we saw in SWGB1.
Mon Calamari - While they are great military strategists and battleship engineers, as a stand alone army they would suck.
Ssi-Ruuk - How about no. That book was rubbish.
Ithorians - According to EU these guys are supposed to be peaceful, tree-hugging hippies. Way too docile to be a military force.
Ewoks - Would work as a secret civ, but not a fully balanced civ.
Nohgri - They had, what, one unit type? They can't be expanded as well as the Wookiees. Besides they're EU.

08-05-2003, 01:55 AM
Hutts- Very very rich. Why would they need to fight? They hire assassins and the like with no concern of the credit amount. Good point on these guys, Admiral Vostok.
Trandoshans- Yes, I would very well like to see an extension to their civilization.
Mon Calamari- I would have to disagree w/ you. They would totally control the seas in battle. Mon Calamari could also do well on land (they don't all live in the oceans). They could research techs faster than other civs.
Ssi-Ruuk- I totally disagree w/ you. These creatures are extremely intelligent. Have you heard of their device that can capture Jedi? Ingenius.
Ithorians- Have you played MotS?? These guys can blast you away w/ grenade launchers!
Ewoks- I agree w/ you, although it would be fun to play as them.
Nohgris- They could probably beat any Wookie in hand to hand combat. Could this species handle blasters, perhaps? Yes, I'm sure they could. Any species can practicly handle a blaster, so that automaticly gives them many units. Who would have ever thought of a Wookie Berserker? Surely, we could also find something for these guys too.

Admiral Vostok
08-07-2003, 12:07 AM
Most of your arguments for EU civs stem from the EU authors trying to make their creationd better than anything in the movies, which in my opinion is impossible and therefore ends up looking rediculous. If those Ssi-Ruuk were so powerful why don't they take over the galaxy? (As a side note, are they in any other EU than The Truce at Bakura?) If Nohgri are so great why didn't the Empire send them into any of the great Civil War battles we see in the movies? Once again EU just ends up inferior.

08-07-2003, 01:09 AM
It's not that the EU is inferior, but the movies only focused on a few regimes such as the Empire and Rebellion. In even more detail, it only focused on the main adventures of the Skywalker generation.

08-07-2003, 07:15 AM
Well, what if each civ kinda had allied civs or the choice to have an ally. Like in warcraft 2 where humans ally with elves and WC3 with blood elves and the undead ally with the spiders in the expansion. Maybe with a little more choice. That way you could have a lot of units bit not having to go to the trouble of making ridiculous mechs planes or jedi for civs which dont have access to that sort of technology.

08-07-2003, 06:04 PM
Id for for 3 civs, but all completely differnt, and id do it soooo many years after endor:
Galactic Empire
Galactic Republic
Yuuzhan Vong

Or again AoK style, same as now, but add 2, 3 or 4 Ep 3 civs

Admiral Vostok
08-07-2003, 10:10 PM
It's not that the EU is inferior, but the movies only focused on a few regimes such as the Empire and Rebellion. In even more detail, it only focused on the main adventures of the Skywalker generation.
Yes that's true. That's because that's what Star Wars is.

id do it soooo many years after endor
The problem with that is that an enormous majority of people don't care about what happens after Endor. That's why most games focus on the movies, because strangely enough Star Wars is first and foremost a set of movies. Those that don't focus on movie events (Jedi Outcast) alter the already existing EU material so it looks more like something from the movies.

As I can see myself being roused into one of my trademark fervent anti-EU preachings, I shall restrict my involvement in this thread and sit back, happy in the fact that LucasArts isn't stupid enough to waste time and money building a pure-EU civ.

08-10-2003, 09:42 PM
Hey we're all going to have to have some EU in the civs no matter how hard you try and if what's being said is true not all of this EU will be EU because if George Lucas makes episodes 7 8 and 9 it would probably include remnant and maybe a little on the vong. Also lot on some of the other civs Iím putting ideas forward for these are only ideas though not what should be in though I think an few of these should be in to make SWGB 2 different from SWGB because not that many people would pay over £20 or $20 for a spruced up version of SWGB so the game would have to be different by quite a large margin. So I've put in ideas for how the game could be changed because not many people I think would be happy if the game stayed like it is with just new civs in but would probably need to expand to space. Some of the civs in here I picked up as suggestions a while back and only just struck me as to how they could work because doing it the way I think would allow them to be in without making them too much made up I've put in some later parts of civs like empire and imperial remnant because they were different for example the remnant got the cloaking shield the empire had it but never used it and the rebel alliance had mainly fighters but the new republic had mainly spaceships Iíve taken out naboo and gungans because the gungans never really developed starships so they got around the galaxy the very few of them hitch hiking on naboo ships and the naboo only had about out 10 different fighting units so they wouldn't make a good civ realistically maybe have them in as a campaign or scenario civ though and everyone may think there' not much out there but if your like me and collect the official star wars encyclopedia and see how much there actually is you realize it's not that hard it's just a case of knowing where to look for the stuff well anyway here's what I think should go in

1.Rebel Alliance
2.New Republic
3.Galactic Empire
4.Imperial Remnant
5.Trade Federation
10.Yuzzhan Vong
11.Ssi Rruvvi
12.Smugglers League
13.Old Republic
14.Mining Guild

My reasons

1. To keep these good civs in while expanding them with a new idea for how the game should be built which i'll mention later on
2. Because the rebel alliance by the time it was new republic had evolved to something else with different strengths and weaknesses and units because they didn't have the e-wing and MC90 star Cruiser and for this Iíd class new republic instantly after battle of endor
3.same as number 1
3. Because after battle of endor they became different as well with warlords such as Grand Admiral Thrawn and Admiral Screed and had some new technologies such as the cloaking shield which unless you count the TIE Phantom which never made it past the prototype stage because it was destroyed by the rebels was not in use before admiral thrawn.
5. Same as number 1
6. Same as number 1
7. Same as number 1
8.because in the game most civs have their mortal enemy in and their are quite a few things known about them one is that their workers were of the asp series worker droid set up with how the trade federation had their battle droids the trandoshans strengths could be starships troopers and mechs
9.because a lot of information has began to become more widely known started off principally by the expansion pack and general sev'rance tann which gives an insight into chiss and another well known is Grand Admiral Thrawn the specialties for the chiss would be air sea starships and mechs. They would get advantages in several areas and get unique units aimed towards throwing an enemy off balance or in use for certain strategies
10.because they were actually in the star wars galaxy a few years before the battle of naboo and visited a world known as zonamma sekot and were known about by the emperor well not in an obvious way he sensed that a new threat was emerging and the chiss began fortifying their borders before the battle of endor against the yuzzhan vong their specialtyís would be troopers mechs air and starships and instead of having a traditional worker would have a shaper as a builder and would have upgrades each tech level enhancing it and a shamed one as resource gatherer they would be cheaper as a result their buildings would not need power and would be self regenerating and would have unique units of a dovin basal mine and instead of a bounty hunter would have a voxyn and instead of Jedi they would have priests
11.because they were quite dominant in their part of the galaxy and if the chiss had not helped would have been a severe threat to the rebel alliance they were known by the empire and in fact encouraged to rape several worlds for living batteries and their strikes were used as propaganda their specialties would be heavy weapons starships and Jedi and would have a unique unit of a life energy drainer that if placed near other battle droids would increase their attack points and hit point along with regeneration sort of like a fambaa shield generator
12.this would be in because their were space battles between a shadowy alliance of smugglers and the empire and when I use the title smugglers league I also include crime organizations like the black sun and it's buildings would be made to look like they belonged in their surroundings they would have unique techs of Ysalmir rack that would be similar to Jedi sith purge which would be changed from it's current form to be a tech for increasing bounty hunter effectiveness against Jedi or sith. Their specialties would be trooperís air and sea and would get a bonus to repair
13.same as number 1
14.because parts of the confederacy were made up of mining guilds and that is to prove that they had a military force but the main reason would be places like gem diver station nomad city and bespin their were battles at all 3 of those places and would have as unique abilities spaceport techs and mining advantages their specialties would be air workers and troopers and certain elements of starships

For each civ their would be 3 off shoots if they incorporated an idea suggested a while ago and I also thought about an added extra to it itís a system similar to the age of mythology but not quite the same it would be like picking a general first and that would pick your specialties in certain acres and for civs like the smugglers league and the mining guild picking certain Leaders would change building style and unit cost and in some cases which units are even available to build. I may run out of ideas for some so if anyone has read won this far post some ideas as well and sorry about this being a bit long winded but I think it's important to put this down along with reasons so people can't dismiss it easily. The game would probably have an element of space warfare in since all of the civs I have suggested have taken part in some form of space battles and that area would be a bit unbalanced for some civs but they would get some bonuses to upgrades or repair costs or maybe even build costs and times

1.Rebel Alliance Luke Skywalker, Mon Mothma, General Solo
2.New Republic Senator Garm Be Iblis, Admiral Ackbar, Borsk Fey'lya
3.Galactic Empire Emporor Palpatine, General Veers, Darth Vader
4.Imperial Remnant Grand Admiral Thrawn, Isaane Iceheart, Captain Gilliad Pelleaon
5.Trade Federation Viceroy Nute Gunray, OOM-9, Plurre Barron
6.Confederacy Count Dooku, Sev'rance Tann, Count Poggle The Lesser
7.Wookies Attichituk, Chewbacca, Shoran
8.Trandoshans Pekt,
9.Chiss Sevírance Tann, Grand Admiral Thrawn
10.Yuzzhan Vong Nas Chokka, War master Tsavong Lah, Supreme Overlord Shimaraa
11.Ssi Rruvvi Elder Bluscale, Dev Sibawarra
12.Smugglers League Jabba The Hutt, Talon Karrade Prince Xizor
13.Old Republic Mace Windu Master Yoda Supreme Chancellor Palpatine
14.Mining Guild Lando Calarissian Zorba The Hutt, Lord Ecalsiess Fig

Thanks for reading down this far most of them are self-explanatory but if you want any elaboration done on it post it and Iíll put it in Sorry About the Punctuation I Think Iíve Corrected Most Of It I Just Had To Get The Ideas Down Before I Forgot It Should Be More Readable Now Sorry Again Thanks and I Have Put Effort in to it This is OVER 8000 letter's long

08-11-2003, 09:30 AM
If you post this a third time, can we have some punctuation in it?

Admiral Vostok
08-12-2003, 11:08 AM
Sorry DK_Viceroy, that doesn't look fun to read, so I haven't read it. As others have hinted at, punctation is an under-rated phenomena.

Darth Windu
08-12-2003, 12:28 PM
Im with Vostok here, i glanced at that post and decided not to bother reading it.

08-12-2003, 04:21 PM
I've sorted it out i think so it shouldn't be much of a problem and also added in some things i couldn't remember when i get an idea i think it's far more important to get all of it down. it should be readable now I Hope

09-27-2003, 03:49 AM
i think the game couldnt be complete without the techno union army

Admiral Vostok
09-27-2003, 05:28 AM
I think it would. The Techno Union Army uonly featured as part of the Confederacy. Separate from them, they would have only Battle Droids, Super Battle Droids and Techno Union Rockets. Not much for an entire civ.

09-27-2003, 07:27 PM
Yeah, I have a rule that posts over 1 page long get the skim treatment, half a page if they are just one big paragraph or sans punctuation (or both:D)

The Techno Union is crap without the Confeds, and the confeds are crap without the techno union.

10-01-2003, 04:24 PM
Trade Federation
Mon Calamari
Dark Sun
Mining Guild

10-17-2003, 12:15 PM
Lucas seemed to have no problem with the civs in SWGB. Imagine if they made them unique, there are so many units that could be used as a civ. As for civs my opinions change and im aware that maybe a few civs will reflect ep3. I hear the wookies are in it, battle of kashyyk anyone?. Anyhow.

1. Naboo
2. Gungans

the designs for SWGB were just too good and its too unstarwarsly to leave these guys out. I bet you any money heaps of people bought the game just for the gungans, even though a lot of people dont like them or act like they dont like them they are a fun civ and like it or not play a role in the star wars universe. The naboo-ians also played a major role in 1 of the movies and cannot be ignored.

3. Republic
4. Confederacy

Major major star wars roles, both these would be included with their respective alliances.

5. Wookies
popularity cant be ignored, plus i think they may play a semi major role in ep3.

6. Galactic Empire
7. Rebels

Obvious reasons :cool:

8. TF
Fully-featured in one SW movie, they still play a role in ep2. Their army fights more side-by-side the confed army like aussies would fight by us in vietnam war and so forth. Their role is debatable, they could in theory join confed as a civ but i think it would be better to leave them as their own civ now. Who knows maybe come ep3 they will leave the confederacy.
I think that borderlines the civs, but if any more be included..
9. New republic
10. Vong
I know absolutely nothing about these civs but they supposed to be major major EU civs so they would probably be the best *unless* major civ is in ep3.

11. Alderaan
I expect to see the planet alderaan in ep3, and whether it is a very much united type civ such as naboo or a very seperate one like tatooine we shall see.

12. Tatooine
Very much a planet of seperate organisations, i think again the role of these dudes depends on their content in ep3. Most likely not, as tatooine has already proved itself as an ununited civilisation, and the hutts are a very minor organisation compared to the scale of some others.

As for crappy minor civs.

Civs not to be included

12. Ewoks
They played a very minor role, and are a lot less intelligent than the gungans, their war machines go as far as wooden catapults and cardboard gliders.

13. Other general crappy minor civs.
Trandoshans, EU civs that get 1 mention, characters belonging to certain civilisations which appear in movies. Chewie is an exception as everyone loves chewy and its proven that he has his comrades *i think*. btw, i never remember seeing a trandoshan in any SW movies. when did they make an appearance or get a mention?

Edit: now come to think of it making 8 completely unique civilisations is a big task. It could be cut down to 6 by combining gungans & naboo and trade federation & confederacy if it is too-big of task for lucasart to mod;)

10-18-2003, 09:57 AM
Bossk was a Trandoshan. We saw him in EpV on the bridge of the Executor with all the other bounty hunters.

I think Trandoshans are pretty cool, but I'm happy with them just being bounty hunters and toybox units in SWGB. I don't think you could justify an entire civ.

10-18-2003, 10:58 AM
Galactic Empire
Confederation of Independent System
Galactic Republic
Trade Federation
Yuuzhaan Vong
Black Sun
Mandolarian Warriors
Hutt Cartel
Sith Empire

11-14-2003, 04:14 PM
I think the Mandolorians would be a great civ. IF SWGB was set in the same time as KOTOR, other than that can't see a way to put them in.

Admiral Vostok
11-15-2003, 02:24 AM
Mandalorians would be too similar to the Republic except for Jedi, I believe.

Skythe: You have a good point about Alderaan, we probably will see a large amount of it in Episode III, however I don't think they'll have an army going on Leia's line "Alderaan is peaceful, we have no weapons". But something we hadn't thought of none the less.

11-21-2003, 08:53 PM
Realistically, not that many civs are needed, but there shoudl be more variety within them. Like some others said, there shoudl be Mon Cal, for instance, within the Rebel Alliance. You could have each different type of unit a different alien species (for instance, grenade troopers could be Sullustans and so forth), or, even more realistically, when you are creating your troops it chugs out different aliens. So like your army of troopers would consist of Mon Cal, Humans, Twi-Lek, Rodian, Duros, Sullustans and so forth.

And the Empire would only have humans.

And so forth.

However, being a huge EU fan, I would die to see the Yuuzhan Vong and the Ssi Ruuk in a game.

11-21-2003, 11:02 PM
You're an EU fan:eek:!

Vostok will have your head for that :D

Anyway, we thought of the spawning different aliens for the jedi but it was ultimately turned down due to technical problems. We just thought it would require more from your comp and maybe even too much.

11-22-2003, 08:01 AM
I don't think it would be that hard to implement and wouldn't necessarily be very resource heavy (although it depends on the engine and the graphics in general). The real problem is with identification. In practice it's important for units of the same type to look the same so you can instantly see what they are.

One way around this could be to pick your jedi species at the start of the game and all your jedi are of that species. This could also go for bounty hunters. After all there's no real reason why a particular type of bh should be tied to a particular civ, because they're supposed to be hired.

11-22-2003, 01:37 PM
I like that concept for bounty hunters a lot, but I dunno about Jedi... Gameplay wise, having different species for the same civ would make it more difficult. I was speaking from the perspective of reality...it *is* harder to tell the difference between armies because they are a motley crew. But that could be gotten around by having drastically different uniforms, or some other form of identification.