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MrManager
08-07-2003, 07:11 PM
Ouch (http://ps2.ign.com/articles/432/432671p1.html)!

Owl
08-07-2003, 07:22 PM
Yay! This game would've only given the first FT a bad name. I'm actually glad to hear this news.

Laserschwert
08-07-2003, 07:40 PM
Yes, I must say, I'm glad too. It looked like crap (just like "JK3" and - sadly enough - "Sam & Max 2"), and was obviously very far from being an adventure.

I wouldn't have bought it anyway, so my sympathies go to the people who would have (whehter it will come out or not).

bgbennyboy
08-07-2003, 07:54 PM
Feel the guilt everyone, thats right, feel it.
Actually no, bugger that, its a good thing that its been cancelled, it didnt look all that promising really.

Ernil
08-07-2003, 08:02 PM
Though it didn't look so good, I was still excited to play Full Throttle II. Though, i'm sure many would have complained and bickered if it was a bad game, I still wish it would have come out. Perhaps, another GOOD looking one will come out. 'Till then, I'll be playing FT1.

Farewell,
Ernil

jp-30
08-07-2003, 08:20 PM
While I'm glad LucasArts has the smarts to cancel a game that will not live up to the series, I'm also somewhat disappointed that LucasArts allowed a game to be developed that would not live up to the series.


I wonder if it will turn up on x-box, like when Obi-Wan was cancelled? ;)

Joshi
08-07-2003, 09:25 PM
ao close to it's release and so far into production, why didn't they just see how it went. But yeah, I'm in agreement, it prbably wouldn't have lived up to it's predecessor and was looking to turn into something like Infernal Machine. Infact, I kinda thought this was bound to happen.:rolleyes:.

Actually, I just thought, it's kind of humbling to have downloaded the trailer to a game that will never be. What do you think?

elTee
08-07-2003, 09:44 PM
What a load of wasted time. I mean, we wait ages for some "classic" style games, and they give us Full Throttle 2. Ok ok, so it looked ****, but when it was first announced everyone was excited. How long do we have to wait for the next game??

Bloody Hell.

LGH
08-07-2003, 09:45 PM
I have mixed feelings about this decision. I would have LOVED a GOOD Full Throttle sequel (even a GOOD action game)!

On the other hand, *IF* we suppose the game would have been really bad (which we cannot 100% judge by now, but the graphics DIDN'T look promosing), I guess it was the right decision.

Till now, LucasArts has hasn't EVER published a bad adventure*, and I want it to stay that way. And I don't want them to ruin a Tim Schafer classic!

A sucky FT2 would really have damaged the company's reputation considerably, and could perhaps even have a bad influence on Sam and Max 2. (Since people would say: "So that's what LucasArts adventures are like these days, eh? Never again!")

Anyway, still looking forward to Sam and Max 2!!!

cu,
LGH

*Yes, even the often criticised Monkey 4, Dig and Loom were great adventure, IMHO.

elTee
08-07-2003, 09:57 PM
Ok, EMI yes, but who criticises Loom and The Dig?? They're both better than the original Full Throttle in my opinion. And EMI wasn't a bad game, it just ruined the Monkey Island series by having a dodgy plot with huge gaping holes in it.

Junior™
08-07-2003, 09:59 PM
Bad news for sure.

Yeah, it didn't look all that good and stuff but I would have loved to play another Full Throttle game anyway. Furthermore the game was way too far from being completed to make a final verdict.

scabb
08-07-2003, 10:50 PM
Full Throttle wasn't really all that great anyway, although it did have an excellent story with some interesting characters.

The sequel looked bad, but that doesn't mean that it was bad - although, it probably was, because they cancelled it. Still, it would've been nice to see it. Or maybe it wouldn't, if it was that bad. I'm not one for getting all psyched up about games being released, so, I'll just end this sentence and shut up.

Oh, and for the record, The Dig sucks. I hereby criticise it! And Escape from Monkey Island was fairly well received by non-Monkey Island fanboys.

Jayel
08-08-2003, 12:18 AM
It's really difficult to put my thoughts in words, because I'm neither sad or glad about the news. Maybe I never cared about FT2 in the first place.

Too bad about the wasted potential though. it's like witnessing an abortion.

telarium
08-08-2003, 12:35 AM
I always give LucasArts the benefit of the doubt, even though others may accuse me of being way too optimistic. Still, after seeing the game in action, I felt that it was impossible to judge because it was still early in production. I wanted it to work, but obviously it didn’t. It’s a shame. I can’t imagine how discouraging it must be for people who have worked hard on something creatively and then it just doesn’t work. That has to be one hell of a bad day.

ThunderPeel2001
08-08-2003, 12:47 AM
Best decision LucasArts have made in a long time!

~ John

manny_c444
08-08-2003, 01:08 AM
The graphics blew but I was dissapointed non-the-less when I read the news. I mean the game has been in development for quite a while, just because the graphics were sub-par doesn't mean the game couldn't have been decent. If the graphics were good everyone on this board would've been proclaiming the second coming of Christ. And considering no one has even played the game, I think saying that this is Lucasarts "smartest move" in a while is just f**cking childish.

I was interested in seeing new play mechanics and good old puzzle solving, no matter the graphical incompetence.

Andi Wan
08-08-2003, 01:15 AM
I must be the only one (aside from telarium) who was actually looking forward to this game. It certainly had the potential to be a really awesome game.

They have been working on this thing for like two years! How can you just down tools after so long?

"We do not want to disappoint the many fans of Full Throttle, and hope everyone can understand how committed we are to delivering the best-quality gaming experience that we possibly can," said Simon Jeffery, president of LucasArts.
Well if that is true Mr. Jeffery, why don't you stop dissapointing us, send the team back in, and don't let them out until they produce a quality product.

This is bulls@#t.

Owl
08-08-2003, 01:25 AM
Don't get me wrong, I'm all for a sequel. I just want a quality one. So yeah, put the team back on it, make the release date "When it's Done", and work to make it the best damn sequel ever put out by LEC. But don't rush it, and work the adventure elements back in. It could turn out okay.

Gabrobot
08-08-2003, 01:27 AM
I would like to point out that all the official Lucasarts press release says is:

LucasArts has decided to stop production on Full Throttle: Hell on Wheels.
“We do not want to disappoint the many fans of Full Throttle,” says Simon Jeffery, president of LucasArts, “and hope everyone can understand how committed we are to delivering the best quality gaming experience that we possibly can.”

Notice that they didn't say they cancelled the project like they did with Obi-Wan...they just stopped the production. They're probably rethinking the direction they want to take it, and may end up restarting the game, but as far as I can see they haven't actually cancelled it.

MrManager
08-08-2003, 01:40 AM
You never know, something might happen some day, but I believe that's just a nice way to say it's cancelled.

Obi-Wan was actually never cancelled though, they just stated they were re-evaluating it or something. And then they released it for the Xbox. And it sucked.

netmonkey
08-08-2003, 03:24 AM
Wow, I was very shocked/surprised to see how it was just cancelled like that. I read the info on the LEC website first, which looks kind of bogus because it's just like two sentences saying that the game is gone. but i guess it was true after all.

I was looking forward to a Full Throttle sequel, but I was really disappointed with what lec was making out of it. I still believe that full throttle was meant for 3d and all, and a sequel should come sometime, but it has to be a well-developed game, not some cheap half-assed thing.

I say double fine and LEC should team up and finish/improve/etc FTHOW... and I still think it should be a lot like GTA.. in a really big setting :P

Alien426
08-08-2003, 04:26 AM
I agree with manny_c444 saying that the badish graphics led us to believe the gameplay sucked as well. I was hoping LucasArts would put some more work in the game and surprise everyone at the time of release.

Let's hope we do get a FT adventure sequel some time.

Scabb is so wrong about The Dig.

wampa_one
08-08-2003, 07:06 AM
Sam & Max 2 will probably be cancelled too :mad:

James Isaac
08-08-2003, 07:08 AM
Nooooo! I was looking forward to it!

But! This leaves a great opening for them to make a MI5 or GF2 instead!!

Wizball
08-08-2003, 07:52 AM
I think it was a good thing to cancel this game.

I also think LEC should do one of the following:

1. Rename themselves to let the glorious company name RIP and be remembered as one of the greatest game companies ever.
I would suggest something like LucasRATS Entertainment

2. Go back to traditional point n' click adventures.
It ****ing worked with Syberia and some independend created and distributed games in the last 2 years.
There is a market out there for that so go and give those consumers what they want :)

3. Stick to make action games and RPG "mass market" compatible games only and forget their adventure past (like Sierra) although they will still cause harm to the once great LEC name and image.

Joshi
08-08-2003, 10:18 AM
Originally posted by wampa_one
Sam & Max 2 will probably be cancelled too :mad:

There was a reason behind this. Everyone here has seemed to overlook the comments made by Tim Schafer on that website. What was that website now, I've got it no the tip of my toungue... oh yeah, Mixnmojo.com (http://www.mixnmojo.com). In which he says.

Originally said by The God
“I heard they just couldn’t go on without the emotional support of Tom Sarris. I mean, Tom was the person Ben Throttle was based on. Not a lot of people know that. So I guess they finally just realized there was no way to do it with out him.”


In other words, unless something collosal like that happens to Sam n Max 2, i think it's still going to go ahead as planned.

Demon Chuckie
08-08-2003, 11:06 AM
Is Sam based on a real dog by any chance?

Anyway I'm glad that they chose to cancel it rather than bring out something ****e! it shows how great LA truly are

:D

guybrushthedwar
08-08-2003, 11:38 AM
You know what? I'm, at the same time, really sorry for the developers but I must admit that most of the concept arts were crap and graphics were *berk*.
Problem is : if LucasArts cancelled all their projects that should make adventure games evolve what the hell is the point of all this? I don't want any sequel to GF and MI, I may like a FT sequel but what I really,really,really want back in this company is brand new concept...
see Tim Shafer? Why are we so confident about Psychonauts? I'm confident because the project leader has realised it was time to move, time to embrace 3D and melting different type of game.
Point and Click game are fine but its been too long since we know this, I want to be surprised. Maybe FT would not have been a great game but there was idea about giving the playera larger action range.
I onbly hope that Sam & max will be in Full 3D.

manny_c444
08-08-2003, 11:42 AM
I don't understand how this Tom Sarris is tied into the production aspects of the game? Do they consult him or something? Or did he just call Lucasarts up one day and told them he thought the game sucked ass?

Andi Wan
08-08-2003, 11:51 AM
Originally posted by Demon Chuckie
Anyway I'm glad that they chose to cancel it rather than bring out something ****e! it shows how great LA truly are
Are you insane?

It only shows that LucasArts is incapable of producing quality games these days. Despite almost 2 years of work, they couldn't come up with anything good. As I said before, their concepts sounded good. I loved the concept art. I guess they just couldn't follow through.

Anything that LA is doing that that looks remotely good like KOTOR and Armed and Dangerous are all merely published by Lucas.

Nothing they are doing inhouse looks good. Think RTX.

This decision is the end of Lucasarts as far as I'm concerned.

xkeys
08-08-2003, 12:29 PM
Originally posted by RemiO
Ouch (http://ps2.ign.com/articles/432/432671p1.html)!

This ain't an "ouch!" kinda thing. More along the lines of "thank god!".

I think LEC should stop making any sequels because I'm not too sure they are capable of making great games anymore. What I mean is, if they keep churning out mediocre games, at least that way they wouldn't ruin the reputation of the original games.

Samnmax221
08-08-2003, 01:45 PM
I wanted tyo play FT2 and I can't now. Pls don't badmouth SnM 2
And sequels are just fine.

Gabez
08-08-2003, 02:21 PM
I was disappointed with the first few screenshots, but then they started getting better, and I began to really look forward to the game. Now it's cancelled, I'm sad, but it sounds like it was for the best. Remember Obi Wan?

Joshi
08-08-2003, 02:36 PM
You al seem to think that the entire adventure gameing quality left when Schafer and Gilbert and the rest of the older generation gamemakes left. So we got some new people in, they may not be as good, but then again, how do we know that they're not better? We can't be sure and with the cancellation of FT2 we won't actually know until SamnMax2 comes out. Yes, so the graphics looked crap, we ddin't seem to care too much about that on the first FT, we like the adventure and story side of it more. And if they delivered mediochre graphics with a brilliant story and good adventure aspect whilst still being able to put action elements in and have a dynamic setting, then they were onto a winning game here, despite the graphics. The main reason they dropped it, as Schafer has said is that, Tom sarris left, and they needed to consult him to for Bens character and because he left at the E3 thing, they couldn't finish the game without him. It was purely a character thing, they could present ben in the way they could back on FT1, and they didn't want to present a crappy Ben to the public who knew him so well as well as those who didn't, and so the smartest thing they could ahve done was stopped, and they did. LA's game quality confidense would have gone down considerably because of this games release if they couldn't give the full gaming experiance that they wanted to, so they didn't.

MrManager
08-08-2003, 02:47 PM
Well...

Schafer was joking... Tom Sarris was just the PR person, he didn't have anything to do with the development of the game. :~

Sopabuena
08-08-2003, 03:28 PM
This is such a shame, it really is.
Why didn't they do the game correctly to begin with, instead of cancelling it just now. I mean didn't they realize the game sucked when they started doing it?
It is like the programer walks into Simon's office with a beta of the game and says "We just realized we cant sell this sucky game"
And a lot of money has clearly been put into this, but yet some children don't have anything to eat and this makes me angry beyong words. And Simon Jeffrey only worries about the name of the game, that a bad sequel would ruin a franchise with such a potential, but if the game was called "Bob the guy who rides a bike" they would've sold it to us, and we would be playing and saying "Gosh this game sucks they don't do any decent games anymore, we need more sequels or Ron Gilbert" but we keep buying the games, and bitchin' and buyin'.
The thing is that I dont care if Full Throttle was going to be bad or not, everyone was going to buy it only to bitch about it, and then when Full Throttle 3 comes out the same thing was going to happen. It makes me so ANGRY that all those hypocrites out there are saying they are happy about it being cancelled, "oh no dont stain the name of the glorious lucasarts, maker of nothing else but good games"
This is a problem to take very seriously, its not only that a game got cancelled because it was bad, its a whole generation of gamers that literally confused about everything.
Everyone is happy about Sam & Max 2, why? Because is Pure Adventure, it looks just as bad as FT2, and it has some good jokes, but FT2 did too. See you should open up your mind, not only adventure games are good games.
The genre is dead, screw this.

QueZTone
08-08-2003, 04:15 PM
LOL Remi

hmmm its good they stopped it, it was going to be a bad game, graphically..sad but true

LEC, take a look at Syberia. I'm sure you can equal if not surpass that...think 2D and forget 3D.

guybrushthedwar
08-08-2003, 04:16 PM
Originally posted by Sopabuena
This is such a shame, it really is.
Why didn't they do the game correctly to begin with, instead of cancelling it just now. I mean didn't they realize the game sucked when they started doing it?
It is like the programer walks into Simon's office with a beta of the game and says "We just realized we cant sell this sucky game"
And a lot of money has clearly been put into this, but yet some children don't have anything to eat and this makes me angry beyong words. And Simon Jeffrey only worries about the name of the game, that a bad sequel would ruin a franchise with such a potential, but if the game was called "Bob the guy who rides a bike" they would've sold it to us, and we would be playing and saying "Gosh this game sucks they don't do any decent games anymore, we need more sequels or Ron Gilbert" but we keep buying the games, and bitchin' and buyin'.
The thing is that I dont care if Full Throttle was going to be bad or not, everyone was going to buy it only to bitch about it, and then when Full Throttle 3 comes out the same thing was going to happen. It makes me so ANGRY that all those hypocrites out there are saying they are happy about it being cancelled, "oh no dont stain the name of the glorious lucasarts, maker of nothing else but good games"
This is a problem to take very seriously, its not only that a game got cancelled because it was bad, its a whole generation of gamers that literally confused about everything.
Everyone is happy about Sam & Max 2, why? Because is Pure Adventure, it looks just as bad as FT2, and it has some good jokes, but FT2 did too. See you should open up your mind, not only adventure games are good games.
The genre is dead, screw this.


I almost agree with you, almost because the genre isn't dead, sure it isn't breathing, sure its child has get its money and buy drinks with it but it's not dead. It's dead as it was, as a point-and-click-resolving-puzzles genre... what this genre need are open minded people that knows than 3D can make the gameplay deeper, that AI can bring a lot to the genre, that unlinearity can enhance the genre even more. It's just that people has a picture associated to adventure games, not a concept.. and that's a shame.

elTee
08-08-2003, 05:13 PM
Look, I was only interested in FT2 as a classic style (in terms of gameplay, I don't give a flying toss about whether its 3D or not) adventure game. I mean, if LucasArts released Monkey Island pinball it might be brilliant, but I don't like pinball games so I wouldn't enjoy it. The best game LucasArts have made since Grim Fandango, in my opinion, is Rogue Leader on the gamecube. The game I want to play most that they are making is Rebel Strike, and the "worst decision" they made was not to release Secret Weapons over Normandy on the 'cube. I don't think LucasArts are the only people who can make a decent adventure game, in fact I know they're not, its just that they made the most, and they were all GOOD. I mean, I'm more excited about the Longest Journey 2 than I am about Sam & Max 2.

And Joshi, what the HELL are you talking about?? EMI was made after schafer et al had left for greener shores, and it was a great game. If it had been an original adventure I woulda loved it, I just hate the way it disregarded the plot of the previous 3 games in the series and left huge plot holes.

ThunderPeel2001
08-08-2003, 05:20 PM
I think saying that this is Lucasarts "smartest move" in a while is just f**cking childish.

Actually it isn't. Consider the facts:

1) The graphics looked like a PS1 title from 1997. I know you say "but what about the gameplay"?? But you're missing the point. There was something so terribly wrong about the game that they didn't think the graphics needed to be changed... because they were too busy on other aspects of the game.

2) It was NOT an adventure game. Repeat. It was NOT an adventure game. There were levels, health bars etc etc. This is the MAIN reason people like me think it was a bad idea.

3) Do you HONESTLY think that LucasArts would stop production of a game, TWO YEARS into it, if it didn't ABSOLUTELY warrant it? This is the same company that gleefully brought us Pod Racer, The Phantom Menace, Battle for Naboo, Masters of Teräs Käsi, Emperor's Tomb, RTX Redrock. We can take as read that FT2 was WORSE than these released games.

Are you sure you're still unhappy it's gone?

~ John

guybrushthedwar
08-08-2003, 05:36 PM
Originally posted by ThunderPeel2001
There were levels

Where did you read this ?

Huz
08-08-2003, 05:57 PM
guybrush, the press release offered more than 35 different levels, more than 40 different weapons (presumably as opposed to 40 chainsaws), 20 "unique environments", and other action-soundin' stuff.

See it (http://www.lucasarts.com/products/hellonwheels/press.htm) while you still can!

Edit: Tee, you can also download those screenshots for your own amusement.

telarium
08-08-2003, 05:59 PM
Originally posted by ThunderPeel2001
This is the same company that gleefully brought us Pod Racer, The Phantom Menace, Battle for Naboo, Masters of Teräs Käsi, Emperor's Tomb, RTX Redrock.

Don't forget Force Commander, which I heard was Sean Clark's game at one point. He was allegedly pulled off the project.

Also don't forget Hal Barwood games such as Big Sky Trooper, Indy's Desktop Adventures, Yoda Stories, and other failed projects that never saw the light of day. Combine that with RTX Red Rock, and I wonder if Hal Barwood and Sean Clark are going to be getting the axe very soon. If it hasn't happened already.

It's really a shame.

P.S. Emperor's Tomb doesn't belong on your list... the console versions don't, at least.

MrManager
08-08-2003, 08:39 PM
I think I heard that Sean Clark's Force Commander was way different than the game they released. I somehow doubt his version was worse at least. :¬:

It'll be interesting to see what will happen with LEC's internal projects over the coming years. As it is, most of their quality games are developed by other companies. If they were to make any more adventure sequels, I'm kinda torn over who I'd prefer making them.

Jake
08-08-2003, 08:57 PM
Well, I haven't seen or heard a negative thing about Sam & Max 2 so far (aside from the "it's dumb because its 3D" people of course). Even the suspicious elements from the E3 video, such as Max's triangular teeth, were fixed up when they showed some new artwork at Comic Con.

Of course, with Sam & Max 2 so far, hearing no negative things pretty much goes hand in hand with only hearing a tiny amount of positive things, or things about the game at all.

Anyway, yeah, hopefully that game will be good. I have faith in it, while I never really had faith in Full Throttle 2... ever. Honestly I was dubious when I heard about the Ahern/Tiller version.

It's funny to feel guilt over a game being canned because our site was so negative about it, but on the other hand (Andrew where are you), we heard from Simon Jeffery right at E3 during our interview that we never published (*blush*) that even back then he wasn't pleased with where the game was at. In hindsight I think he meant a little more than "its taking too long" when he said that.

I'm sad to see FT2 go because of all the work the teams must have put into it over the last couple years, but there are times when it's good to just cut your losses and start anew. Hopefully their next project will be a winner, and not involve Episode III.

jp-30
08-08-2003, 09:21 PM
Log one vote for "those who quite like Force Commander".

I thought it was a great original take on the FPS genre. Those that badmouthed it (well, those that actually played it, and badmothed it) probably failed to read the instructions and learn to use the camera properly.

I'd rather be playing Force Commander than Battlegrounds anyday.

Anyway, that's neither here nor there in this thread. Just don't care for the "everything sucks" bandwagon.

manny_c444
08-08-2003, 09:23 PM
No one really knows enough about Sam and Max 2 to really form an opinion about it, it seems too early in production.

Thunderpeel: I am still sad that this game got the axe, even if it wasn't straight up adventure it was still the closest thing since EMI (which was alos a dissapointment). I was hoping maybe the visuals would be overcome by good gameplay. But you're right, a game bad enough to get cancelled this far into production is a strong signal that it was indeed very bad...that doesn't mean it couldn't improve though. I'm still sad to see it go.

Ben Whatsisname
08-08-2003, 11:48 PM
I am not a game developer, but I want to venture a guess as to why they had so much of a problem. It makes sense to me to focus on ONE platform, the best-looking one, and then (after the game is near-ready for release, bring in a sub-team for ports. I mean that way, you have all the skins, models, locations, voices, scripts, and music ready - each of the ports just takes the same pieces and uses a different type of glue to put them together.

It's always easier to focus than multitask.

SiN000
08-09-2003, 04:33 AM
hi guys,

im not a big poster here, but i am a big adventure fan (and goto mixnmojo regularly)

first off, i am a game developer (hobbiest though) ... and im quite sure that the gfx were a work-in-progress. if u look at the screenshots, they gradually got better & better ... the graphics engine evolved, and the artists touched-up their work. and while im positive that it wouldnt look that great (lucasarts dont have a reputation of having the greatest real-time 3d graphics) , it would have looks pretty good and had some hi-quality animation (EFMI had pretty good animations). i think the overall "quality" wasnt that great because it wasnt the finalized work.

second, yes i am disappointed. i was really looking forward to the game, but i respect LEC for canning it (or putting it on hold?) if it wasnt going as planned. but i dont think the game was crap. see, every1 thinks that it was prolly canned cos it was crap, but no1 has though that hey, maybe game didnt come out as it was originally visioned. perhaps the game started as an adventure w/ action elements, but morphed itself into more of an action game ... this lead lec to say "wait-a-sec, this isnt right ... its not gonna please the fans". it might be on hold, or it might be canned ... who knows ... all i kno is that the game couldnt have been THAT bad (otherwise it wouldve been canned waaay back, or not even announced), and that if its just on hold, it can only get better ...

thirdly, im kinda disappointed by the pessimism of the community. every1 seems to think that LEC makes rubbish now, and their old games were waaay better and they should stick to point-and-clicks. well they cant stick to point-and-clicks ... theres no market for them anymore (Syberia was a good game, but it didnt sell well). and whats the point if LEC just falls back on their old designs? dont we want innovation ... something new, something to take the industry by storm? FT2 could have (potentially) been another Grim Fandango ... a game that dared to be different and succeeds because of it.

but u kno what, it really wouldnt have mattered ... because in the minds of many theres no way any sequel to FT could have been better than the original. they'd complain about the voice-overs (not the "real" ben), the 3d game, the combat, etc. these people want more point-and-clicks, but whats the point of churning out the same old stuff ... IMO the genre would have been totally dead if it were not for Grim Fandango ... it innovated and it suceeded, what makes u think FT2 wouldnt have been able to do the same?

let the flames begin :)

SiN

ps : the bold text is to emphasize a point ... not screaming :)

Laserschwert
08-09-2003, 07:12 AM
If you say that we should let LucasArts try to make "something new", something "to take the industry by storm"... well... FT2 wasn't something like that AT ALL. It was "Tomb Raider"... it was "Indiana Jones and the Emperor's Tomb", it was nothing original at all.

And concerning graphics... most people say "it's not about the graphics, it's about gameplay" and I don't agree at all. In times of "Half Life 2" and "Doom 3" you see what's possible, and why should we accept terrible graphics in FT2 or S&M2? Just because we should be happy to get our most wanted sequels AT ALL? A few years in the past I thought of the "Lucas-Empire" as a group of pioneers to break new grounds. ILM was ALWAYS a pioneer in visual effects, Skywalker Sound became a pioneer in the field of post-production and LucasArts was kind of a pioneer when it came to point-and-click adventures (and don't tell me FT1 had bad graphics :p ).

But LucasArts has kind of lost it. They don't even TRY to be inventive these days... and so they swim with the flow, and do console games. Racers, Fighting Games and so called "Action Adventures", nothing original, just stuff that could be sold, no matter what.

Looking at Sam & Max 2 (and as terrible as the trailer looks, I still hope it was done in a rush) I think it is VERY promising, and that it could be THE game we're longing for. Unfortunately there aren't very much facts known about it. And even the statement that it WILL be pure adventure, and it WILL be point-and-click don't make me feel better, because when FT2 was announced, it was announced as an adventure too, and I am not sure how much of these promises will become reality...

(Excuse my many "AT ALL"s)

bgbennyboy
08-09-2003, 08:49 AM
Fan pessimism is only to be expected really, given lec's track record over the last few years, it’s a shield against disappointment and dashed hopes. Personally I treat good lec games like a white christmas - its good if it happens but you dont stand on the top of the hill with your sledge just in case. (Games not developed in-house are of course a different matter).

It’s not like we've had a lot of titles to get excited about so yes, FT2's cancellation is disappointing but I do believe that had it come out our pessimism would be sadly vindicated. Its a hell of a thing to say, given that development didn’t really look that advanced but that’s fanboy pessimism for you. There was an air of 'generic-o-game' about it, yes that was mostly created by the graphics but it was what most of us were expecting too. Generic, atmosphere-devoid games just aren’t fun to play and this was FT2's biggest potential flaw. I always thought the FT1 plot was pretty crappy so I really wasn’t expecting much from FT2 and without a decent plot it would have been uncomfortably close to 'road rash with puzzles'.

Speculation, isn’t it wonderful? I can say all this rubbish and now we'll never know if my rampant cynicism would have been justified. An E3-goer coming back and saying "FT2 ****ing sucks" doesn't exactly make me want to give up the pessimism yet though.


It must also be said that some people who are far bigger fanboys than I, were cautiously optimistic, saying things like 'well it has potential'. They were in denial though.

Joshi
08-09-2003, 09:11 AM
Originally posted by RemiO
Well...

Schafer was joking... Tom Sarris was just the PR person, he didn't have anything to do with the development of the game. :~

Shh! I was on a roll!

Oystein
08-09-2003, 11:31 AM
Btw, who was project leader on FT2?

Marek
08-09-2003, 11:34 AM
re: Syberia
it actually sold very well
in fact it's sold so well that microids announced it would focus more on creating adventure games in the near future

the project lead of FT2 was Sean Clark, but he was co-writing it with someone else

Oystein
08-09-2003, 11:40 AM
That explains it then. You can't expect much from the guy who ruined the best adventure game series ever created. Yes, I'm a MI fanboy of the Gilbert class if anyone wonders.

Wizball
08-09-2003, 11:44 AM
re: re: Syberia

Syberia sold so well that the sequal is in the works already.

Also Longest Journey 2 has been announced

Point n' Click 2D IS NOT DEAD!!!

Even in 3D with action elements it can be done well:

Baphomet's Curse 3 - Sleeping Dragon out soon looks well...

Maybe LEC should send some people to Revolution Studios to learn how it's done...

So get your facts straight next time.

SiN000
08-09-2003, 12:58 PM
okay, im in a bit of a hurry, so ill make this quick ... i just wanna comment on the Syberia thing.

right, so i havent looked at the numbers, but u cant tell me that it sold very, very well (especially here in north america) ... i mean sure it might have sold better than most adventure games, but did it really sky-rocket up the charts ? maybe it did, but AFAIK, point-and-clicks havent sold that well in a long time

the truth is that the genre isnt what it used to be ... its been taken over by other genres (like the fps genre) ... somebody has to do something to bring it back to its former glory ... y not LEC?

If you say that we should let LucasArts try to make "something new", something "to take the industry by storm"... well... FT2 wasn't something like that AT ALL. It was "Tomb Raider"... it was "Indiana Jones and the Emperor's Tomb", it was nothing original at all.


how do u know that ... did u play it ? :)


SiN

telarium
08-09-2003, 01:42 PM
I think you all are avoiding the real issue here:

What will become of the Mojo Meter?

Jake
08-09-2003, 01:54 PM
Re: Syberia again. The fact that it didn't skyrocket up the charts doesn't matter at all because the developers weren't expecting it to.

As has been said before around here, adventure games are at this point most similar to small release independant films. They don't necesarilly have to look worse or be shorter than big budget extreme games that come out of studios like EA. And, unless they become a giant underground success and get re-released later on a far bigger scale even from a larger publisher (which isn't expected to happen and rarely does), the game is considered a success when it is popular at all, when the publisher makes enough profit back to fund a second game, etc. On these grounds Syberia was a complete success. It obviously didnt challenge Warcraft 3 for most popular PC game, but that wasn't its goal. It got good reviews from major magazines and websites, and lots of people bought it.

Fortunately this is the attitude LucasArts seems to be taking with Sam & Max 2: aiming it right at the target audience of the first game, creating it on a low budget, hoping that it gets lucky and strikes a chord with the general public but not really caring too much if it doesn't because it didn't cost much and will likely make back all they spent on it. That is definitely not the attitude they took with FT2, and that may be part of what screwed them.

LGH
08-09-2003, 02:24 PM
Well, Jake, if you're right about this, I hope they won't keep the budget TOO low either! I still want acceptable graphics, quality voice-overs, digital music and a few immerging cut-scenes.

I don't want Sam and Max 2 to feel like a fan-adventure. Nothing against them, fan-adventures may be nice, but from a company like LucasArts I still expect some professionality!

Although I'd immediately agree that the game doesn't need to compete with games such as Unreal in terms of visuals and engine (wit and gameplay ARE more important than graphics and engine), but I still like a solid game.

cu,
LGH

Jake
08-09-2003, 03:35 PM
Er don't quote me on that, I'm mostly talking out of my ass but that's just the feeling I've got so far from a couple interviews and a presentation.. The game's a long long way off so who knows what it'll look like in finished form, or even what it'll look like when they start putting out beta screenshots. I wish LucasArts wouldn't do that. At least not ones that are obviously beta looking.

Joshi
08-09-2003, 07:37 PM
I would prefer LEC target the original audience and get back their costs rather than aiming for a profit. it would show that they are still in it to make good games and not make more money. It would also, against all logic, produce a pretty quality game.

SamNMax
08-09-2003, 07:53 PM
Okay. Let me explain something to you people:


Lucasarts is down the sh***er.
You know why?
Cause they're only good at make adventure games,
but adventure games are dead.
You know why?
Because 93% of ******* gamers think that they suck.
You know why?
Cause they're dumbass's who can't figure out the puzzles.
(Belive me, I know)
So Lucasarts is forced to make action"/adventure" games.
Because if they want to keep the business afloat,
they have to stop with the adventure games.
If there wern't the 93% of dumbass gamers,
Lucasarts would gladly never make action game again.
(outside of Star Wars games).




It's not Lucasart's fualt, it's the 93% of dumbass gamer's fualt.

SiN000
08-09-2003, 08:37 PM
this is quite an interesting argument ... lets see ...


I would prefer LEC target the original audience and get back their costs rather than aiming for a profit. it would show that they are still in it to make good games and not make more money. It would also, against all logic, produce a pretty quality game.


well, thats all nice, but with that attitude would keep LEC open for exactly 2 months :) . i mean, a business NEEDS to make money to keep alive, and as much as they might want to make a good game, they need to make money. so i'd like to see a game that appeals to us (the target audience) AND the general public ... that would keep us happy and get LEC money.

thats what i liked about full throttle 2. i remember reading one of the previews where they described a puzzle. u have to get into a hide-out, but the guard will only let the leader of their gang get in ... so first u try to imitate the guys voice but that doesnt work ... so instead, u beat the crap out of the leader, pick him up, drag him to the door, and get him to talk. voila, ur in the hide-out ...

... right, so it wasnt the most difficult puzzle ever :), but it blended action & adventure better than any game ive ever seen. a little action & a little adventure ... i honestly think it wouldve made a fine game. the puzzles seemed fine. i think the problem must have been the flow of the game ... from the looks of it, the action didnt seem exciting enough ... seemed too much like Dance-Dance-Revolution :) (i could be wrong). i think combat more similar to Indiana Jones and the Emperors Tomb would have been great.

im still kinda convinced that that full throttle hasnt been totally scraped. because i know how game development goes ... if the game had been totally crap, it would have NEVER been announced as it would have been scrapped at the prototype stage (first few months).


but in the end, i think that none of this matters. because even if FT2 was released as a typical adventure game, people would STILL find something to complain about. remember with EFMI? typical adventure game, really funny, long enough, but it didnt feel like a monkey island game. so what does every1 do? forget about all the good features, and just pick on how it spoils the whole series and didnt "feel" right. so either way really, the developer loses out.

as always, opinions are welcome :)

SiN

Andi Wan
08-10-2003, 12:33 AM
Originally posted by SiN000
i remember reading one of the previews where they described a puzzle. u have to get into a hide-out, but the guard will only let the leader of their gang get in ... so first u try to imitate the guys voice but that doesnt work ... so instead, u beat the crap out of the leader, pick him up, drag him to the door, and get him to talk. voila, ur in the hide-out ...

... right, so it wasnt the most difficult puzzle ever :), but it blended action & adventure better than any game ive ever seen. a little action & a little adventure ... i honestly think it wouldve made a fine game. the puzzles seemed fine.
Precisely.

This game had a world of potential.

Sean Clark and co. just dropped the ball.

Snapcase
08-10-2003, 02:22 PM
Awww.

Anyway, I'd just like to say The Dig sucked. Blatant attempt to cash in on the Myst-humourless-boardgame-puzzles crowd.

elTee
08-10-2003, 03:31 PM
The Dig did not suck, you idiot. It wasn't an attempt to cash in on anything, it was just another LucasArts plot-heavy adventure - except this one wasn't cartoony, and the jokes were less obvious. Its better than EMI by a mile.

And Joshi, as much as you might not like this, LucasArts biggest commitment should be to the Star Wars fans. The company wouldn't even exist if it wasn't for the Star Wars movies, and there are millions more Star Wars fans than Monkey Island fans, or Grim Fandango fans. The fact that they used to make adventure games so often is that they were obviously good at them, and that genre was very popular in the early 90's. Adventure games lose popularity, LucasArts move on - simple. I don't blame them, and if that means there are more quality games like Rogue Squadron (http://www.lucasarts.com/products/rebelstrike/indexFlash.html) then I'm all for it.

Jake
08-10-2003, 04:23 PM
Originally posted by Laserschwert
because when FT2 was announced, it was announced as an adventure too, and I am not sure how much of these promises will become reality...

FT2 was announced as an "action adventure for consoles." Everyone who was hoping for "graphic adventure for PC" sort of read that into the original 2 year old press release themselves, and have assumed LucasArts lied to them when the game turned actioney.

pebsmith
08-10-2003, 08:34 PM
I think it's been said or alluded to before in this thread but this cancellation makes me really wonder about LucasArts. I mean FT2 took a beating in these forums and it seems that all the interesting new titles by LA weren't produced in house. I'm not sure if they'll ever recapture the string of successes they had in the Gilbert/Grossman/Schafer glory days. It just seems like they're too beholden to the Star Wars franchise. Maybe this hurts them in terms of attracting creative talent. I thought Sean Clark (along with Stemmle) was a talented holdover from LA's golden era, but maybe it's too much to ask from one person to build on while fundamentally changing someone else's beloved creation.

Samnmax221
08-10-2003, 08:57 PM
But all that work down the fricken tiolet pipe this pisses me off realy. I'm mad. Mad beyond words. I'm scared about what will happen to lucasarts after the last star wars movie is completed.

{Unemployment line} :guybrush: :max: :sam: :manny: :luke:

The futures gonna suck if they don't get on the ball. (Sob!)

telarium
08-10-2003, 10:43 PM
Originally posted by pebsmith
It just seems like they're too beholden to the Star Wars franchise. Maybe this hurts them in terms of attracting creative talent.

No, my guess is that it has more to do with the fact that LucasArts doesn't offer a competitive salary. More often than not, you end up getting what you pay for.

QueZTone
08-11-2003, 12:30 AM
they'll prolly cash in with Galaxies so they can afford the lost effort on FT2 financially I guess..

they could think about making FT2 an outhouse production...when they're ready

telarium
08-11-2003, 01:11 AM
Originally posted by QueZTone
they could think about making FT2 an outhouse production...when they're ready

I've heard a rumor that it's not completely unlikely that you'll see a third party developer doing a Full Throttle sequel in a year or two.

sjack
08-11-2003, 02:38 AM
I guess if the game was gonna suck it's best they let it die. I hadn't really been following the development of it but if it was more of an action game then an adventure game I would have been pretty dissapointed. The question is, are we ever going to see a quality classic adventure game from LucasArts, or hell, ANYONE, ever again? Was Grim Fandango essentially the swan song of this beloved genre? It looks like that's essentially where we are at. I mean all we have to look forward to is SM2 now. I can barely even remember the first one. It's sad.

MrManager
08-11-2003, 03:02 AM
There are plenty of good adventure out there, and even more coming in the near future - Broken Sword 3, The Longest Journey 2 and Syberia 2 to name a few. The genre hasn't been in this good of a shape in years.

Now LEC adventures, that may or may not be a different story. It'll be interesting to see what shape Sam & Max 2 takes, and what future adventure titles they'll announce.

Marek
08-11-2003, 09:13 AM
I sure hope LEC doesn't get trapped in a negative spiral. Putting out bad games doesn't exactly make the place more attractive to talented designers.

pebsmith
08-11-2003, 03:00 PM
Originally posted by telarium
No, my guess is that it has more to do with the fact that LucasArts doesn't offer a competitive salary. More often than not, you end up getting what you pay for.

Do they think they can pay less because the employees have the privilege of working for George Lucas' company? That seems shortsighted to me from a business perspective, but I'm sure there are a lot of fans who might just do that.

SiN000
08-11-2003, 07:15 PM
it may be outhoused? now thats interesting. i bet that Double Fine will be the developer of choice for LucasArts ... founded by Tim himself, and they are a console development studio ... perfect for FT2 (providing they can make ports to the pc and other consoles)

and as for lucasarts and whether they'll make any more good adventure games ... who knows. the last amazing adventure game (as oppose to just good) they made was Grim Fandango , and alot of credit lies with Tim Schafer. with not many great designers left, lucasarts have to start recruiting new ones. they've started wisely though ... by outhousing development of most star wars games, they can attract people to make original games, not yet another star wars game (which im sure many developers wouldnt want to do)

what lucasarts should also do is recruit some decent 3d engine programmers ... they havent made a state-of-the-art-graphics game in years ! :)

hopefully, LEC should pull through ... they have made some of my faviorite games, and it would be a pity to see them go

SiN

Owl
08-11-2003, 10:14 PM
Originally posted by SiN000
... they have made some of my faviorite games, and it would be a pity to see them go
SiN

They made/published the only games I love. The only non-lucasarts game I've ever really gotten into was Halo (though I do expect Half-Life 2 to blow me away too. I've never played the first one. But I digress...) I have complete and total faith in LEC. They may make a few mistakes, but they'll always please their fans in the end. Sure, the story in Emperor's Tomb was seriously lacking (for a Lucasarts game), but you can't say it wasn't fun to bash a Nazi's head in with a table leg.

And what's with all this Sam and Max 2 bashing? Personally, I think it's going to be awesome, mainly because I can't see how they can make it an action/adventure. It's just going to be a plain ol' adventure game, and I'm going to love it.

Don't worry, they'll try FT2 again, and they'll get it right.

Samnmax221
08-11-2003, 10:27 PM
Star Wars games are the heart and soul of lucasarts. Thanks to thje star wars movies was how Goerge Lucas started the company.

And I'll buy Galaxies when they lower the price and I get a job to pay the Subscription.

ThunderPeel2001
08-12-2003, 01:11 AM
I'd just like to say that I've never liked The Dig. Although it LOOKED beautiful. Empty, souless and without character or characterization.

Of course, I know a lot of people like it, but it's just made me wonder: What else has Sean Clarke worked on??

(If my above statement offends you, remember: It's just my opinion!)

~ John

telarium
08-12-2003, 02:29 AM
I agree. I wouldn't go so far as to say that any LucasArts graphic adventure is a bad game... but The Dig would be the closest in my mind.

As for Sean Clark, he was a programmer on The Secret of Monkey Island CD-ROM and Fate of Atlantis. I met him at E3 once, and he seemed to be a good guy.

Bobo Donkey™
08-12-2003, 01:40 PM
What really pisses me off about this is the fact that people are bad mouthing the graphics and whatnot.

Take it from me it is a BAD idea to judge a game on graphics alone. About 6 years ago when I was 11 I saw Monkey Island 1 & 2 at a store and I didnt buy it. Why? Because the graphics "were'nt as good as Monkey Island 3"(I had the demo). A few months later I bought Flight of the Amazon Queen (An adventure game inspired by MI) and soon found out that Monkey Island was the main insiration behind it and I also realised my mistake. Since then I was on the look for Monkey Island. The second time I saw it was in the LucasArts Archives Volume 3 alonside The Dig and Full Throttle. I should have bought it but I had no money so that was another oppurtunity slipped away. The third time however I was lucky. The Monkey Island Bounty Pack. I had the money, I bought it and it was fun. It really ****s me when someone judges a game on graphics. I dont know what the problem is. The graphics are excellent by my count. And it looks like it will play well.

So remember what I said about judging by graphics. DONT. I did and I regretted it.

You also need to consider that, although it isnt an extreme hardcore adventure title, niether was Quest for Glory. It was an adventure game with RPG elements (You had a health bar, you had to fight and other stuff, whilst still retaining the puzzle solving and inventory like in all adventure games). So just because FT2 isnt full of the stuff old gamers desire doesnt mean its gonna suck.

Oh and for the record, The Dig didnt suck ass.

bgbennyboy
08-12-2003, 01:44 PM
So just because FT2 isnt full of the stuff old gamers desire doesnt mean its gonna suck

It isnt going to suck, of course it isnt going to amaze either because its cancelled :¬:

Marek
08-12-2003, 02:02 PM
There's a difference between graphics style and graphics technology. I think most of LEC's 320x220 games looked better, artistically speaking, than Full Throttle 2.

IMHO giving a "gameplay over graphics" speech is a little unfair to those who value an atmospheric, styleful representation of the story.

MrManager
08-12-2003, 02:27 PM
Yeah, a game can be in 320x200 with 16 colors and still have a lot of atmosphere if done right artistically, something MI1 is proof of.

FT2 looked just kinda blah for the most part, examples being the Kickstand and all the midget characters which are just weird (no offense to midgets out there). Check out this (http://www.gamespot.com/pc/adventure/fullthrottle2/screens.html?page=61), this (http://www.gamespot.com/pc/adventure/fullthrottle2/screens.html?page=67), this (http://www.gamespot.com/pc/adventure/fullthrottle2/screens.html?page=64) and furthermore this (http://www.gamespot.com/pc/adventure/fullthrottle2/screens.html?page=14) to see great examples of how the graphics does nothing to pull you in.

ThunderPeel2001
08-13-2003, 01:08 AM
What really pisses me off about this is the fact that people are bad mouthing the graphics and whatnot.

Could you be more specific? The graphics looked CRAP. The graphics from FT1 looked BETTER than FT2!

That of course doesn't mean it was a bad game because it had bad graphics... and no-one here has claimed that (that I've noticed).

~ John

Joshi
08-13-2003, 05:58 AM
Originally posted by LucasTones
And Joshi, as much as you might not like this, LucasArts biggest commitment should be to the Star Wars fans. The company wouldn't even exist if it wasn't for the Star Wars movies, and there are millions more Star Wars fans than Monkey Island fans, or Grim Fandango fans. The fact that they used to make adventure games so often is that they were obviously good at them, and that genre was very popular in the early 90's. Adventure games lose popularity, LucasArts move on - simple.

I understand that completely, Star Wars is there main source of income, and with just the one more movie coming out, they only have a limited source of income from the movie genre of Star Wars so they will always be coming out with the game and it will almost certainly always be action and/or strategy. And yes, adventure games are, well, not dying, but losing popularity, and the fan base of adventure games alone is not enough anymore, so LEC moves on (I'm rerally trying not to call them LEC, it's hard to think of anything else). But a low budget adventure game with good puzzels characters and story wouldn't cost that much to make, but would keep enough people happy that they would at least make their money back and then some (not much, but some) thus restoring our faith in LEC's abilities to make good adventure games. Then again, I have no business abilities to fall back on, so what do I know, but it's a thought.

BooJaka
08-13-2003, 09:23 AM
Just because there's only one Star Wars film to go (that we know of) doesn't mean they're going to have no income. There was a 16 year gap between two of the films and they managed to pad that out quite nicely. Maybe after Episode III things will go back to the way they were...

Owl
08-13-2003, 09:52 PM
Originally posted by RemiO
Yeah, a game can be in 320x200 with 16 colors and still have a lot of atmosphere if done right artistically, something MI1 is proof of.

FT2 looked just kinda blah for the most part, examples being the Kickstand and all the midget characters which are just weird (no offense to midgets out there). Check out this (http://www.gamespot.com/pc/adventure/fullthrottle2/screens.html?page=61), this (http://www.gamespot.com/pc/adventure/fullthrottle2/screens.html?page=67), this (http://www.gamespot.com/pc/adventure/fullthrottle2/screens.html?page=64) and furthermore this (http://www.gamespot.com/pc/adventure/fullthrottle2/screens.html?page=14) to see great examples of how the graphics does nothing to pull you in.

Absolutely, but also keep in mind that this game was a work-in-progress. I mean, take a look at some early Secret Weapons over Normandy screens and compare them to some of the more recent ones. So FT2's graphics may have improved later on.

Then again, maybe they were just crap.

MrManager
08-13-2003, 10:04 PM
The technical quality could might have been improved ever so slightly, but the artistic part was pretty much set. I doubt the midgets would all of a sudden grow up. :~

Alien426
08-14-2003, 04:46 AM
Right. One of the crappiest shots was the last one (http://www.gamespot.com/pc/adventure/fullthrottle2/screens.html?page=14) you mentioned. The Kickstand looked like a stand-in. But then, why would they use a stand-in map for a location of such importance? And why make such a screenshot public? If you compare that bar with the one in Vice City (movie clip (http://gtavicecity.free.fr/Videos010.mov)) you can only pity the three signs and bunch of bottles in an otherwise black room!

VoodooFX
08-15-2003, 09:33 AM
I guess Force wasn't strong with this one.

pebsmith
08-15-2003, 05:28 PM
Originally posted by RemiO
The technical quality could might have been improved ever so slightly, but the artistic part was pretty much set. I doubt the midgets would all of a sudden grow up. :~

Midgets = comedy

3headedmonkey89
08-18-2003, 06:22 PM
I normally buy all the cool looking new adventure games out there. This was neither cool-looking or an adventure game, and I wasnt going to buy it in the first place.

Sevenine
08-18-2003, 10:39 PM
I'm glad it got cancelled. It looked like utter crap. And although the graphics were really bad, that's NOT the main reason I wasn't interested in it. The gameplay didn't seem at all appealing to me. I can actually live with absolutely abysmal graphics if the most important parts* of the game (story, gameplay) are good.

* Just my opinion

Brushguy
08-19-2003, 10:07 PM
I was sort of looking forward to FT2, but am glad, in a way, that Lucasarts cancelled it, because it would've killed their reputation for making quality adventure games.

But do you know why it was cancelled? It was our own faults. We sat around in these forums and criticized FT2, and Lucasarts announced it cancelled. Why? Note what the quote said about only wanting to bring quality games to us. We criticized the, they saw our insults, and decided they'd get less beatings from loyal FT1 fans if they trashed the sequel.

And, you guys, if you don't cut this out, they're going to can Sam and Max 2. SO STOP YELLING AT LUCASARTS!!!!

Jake
08-20-2003, 12:05 AM
We all wish this forum had the power to break games but I think not. As twisted and awesome as it may be to feel like you've somehow contributed to a decision at LucasArts, I'd guess the reason was a lot more complicated and hidden than "the fans were constantly complaining about the game on the forums."

ThunderPeel2001
08-20-2003, 12:44 AM
Lol!

I don't think they give a flying frig what the 20 or people on MixnMojo think! Lol!

3headedmonkey89
08-20-2003, 12:46 AM
maybe lucasarts is simply trying to cut their losses, what with all the failures in their hyped games, ala RTX red rock

ThunderPeel2001
08-20-2003, 12:48 AM
I'm sure thats closer to the truth

ThunderPeel2001
08-22-2003, 01:26 AM
All they need to do is remake the first one but make the action scenes 'fun'!

Oystein
08-24-2003, 12:00 PM
Consoles aren't just for kiddies and soulless gamers. I've owned an Xbox for three weeks now and have grown quite fond of it. You have a much wider and greater selection in console games these days. And yes, I think I would have bought FT2 for Xbox regardless of bad press, fanboy moaning and the fact that Sean Clark is a terrible game designer. That's what we all would do anyway. We bitch a lot, but also buy a lot.

ThunderPeel2001
08-26-2003, 01:12 AM
Very true.

Lagomorph01
09-09-2003, 10:23 AM
I thought it was going to be a bad game anyway.

Roy Conrad died, and he just was a perfect Ben.
Furthermore, Tim Shafer left the project and I don't think the game would be very good without him.
Last of all it looked crappy, and looked more like a action game.

But, last of all SAM AND MAX 2 is going to rule!!!!
Well the things i've seen rule, the original voices are back, plus with Steve Purcell on the project a Sam and Max game can't go wrong!

elTee
09-09-2003, 04:57 PM
Tim Schafer didn't really leave the project; he didn't work at LucasArts when the project began.

ThunderPeel2001
09-09-2003, 11:40 PM
And Steve Purcell isn't really "on the project" either :(

~ John