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<EJK>DevMapAll
08-31-2003, 09:01 PM
How do you create moving ships (specifically the imperial shuttle)?

I've tried making the clipping into a func_train then using the 'model2' key, but the model is way off and looks like its within the landing pad.

Anywho, there is also something else, I've seen ships that wobble from side to side, rotate a bit, and I don't know if thats possible with a func_train.

So....anybody have an answer?

Mercenary
08-31-2003, 09:11 PM
It's all about placing the origin brush because that's where the model will appear based on it's own origin. In GtkRadiant you can see a models origin box. I've heard that with q3map2 you can link a model to a train and it will follow it, I haven't tried it myself.

As for the wobble effect you probably need to make a ROFF file. Don't ask me how but I think you need 3ds max. Take a look at the script for the skiff in Nar Shaddaa, if I remember correctly it moves around with code from a script.