View Full Version : The Future of MotF
razorace
09-06-2003, 09:56 AM
Well, JKA is just around the corner and it's probably time to start talking the possibility of doing a "port" or redo of MotF in JKA.
I'm up for it. But that's assuming that the promised engine fixes have in fact been fixed.
However, I think the mod needs a new name. Too many people found MotF to be too confusing.
In addition, I'd like MotF to be a derivative of OJP (http://www.lucasforums.com/showthread.php?s=&threadid=104564). That way I can add critical game functions to OJP and then use them in MotF.
Thoughts? Comments?
What are the fundamentals of MotF? I only played it a little. If my idea for a mod is at all similar to yours, it would be nice to combine them.
razorace
09-28-2003, 06:53 PM
It's a bit complicated. Try looking around in this forum and see what you find.
lightofdarkness
10-08-2003, 07:19 PM
I'd like to see the mod continued, definitely. The new saber system was incredible, finally long-lasting saber battles! I have ideas as to a new saber combat stytem too, should it need be heard. Basically involves Offensive and Defensive styles, with mouse 1 for fast strikes and mouse 2 for strong ones. Strong style would be changed animation wise, (you're not exactly swinging a claymore) and the possible inclusion of a defense meter.:D
FireFly_87
10-12-2003, 02:17 PM
i think that you should do it similar to RenegadeOfPhunks modification - Movie Battles. In that mod - there is Manual blocking..But the problem is that the mod is a FFA or TFFA mod, and for Saber fantatics, its maybe not the best mod. I hope u'll makeit guys :D
Fire
razorace
10-12-2003, 04:44 PM
Well, our system is much more complicated than the Movies Battle system. It was a simple clicking affair. Ours involves a more active defensive role by actively controlly which defense moves you take.
I'd like to see the mod continued, definitely. The new saber system was incredible, finally long-lasting saber battles! I have ideas as to a new saber combat stytem too, should it need be heard. Basically involves Offensive and Defensive styles, with mouse 1 for fast strikes and mouse 2 for strong ones. Strong style would be changed animation wise, (you're not exactly swinging a claymore) and the possible inclusion of a defense meter.
We already have a different system planned. sorry.
CortoCG
10-12-2003, 05:16 PM
Cool stuff I read here. I would like to know soem more of that in the future Ace, perhaps we could speak about it on IRC.
razorace
10-12-2003, 05:47 PM
Feel free to just ask here. Then I don't have to type stuff 50 zillion times to answer the "Well, what are the plans for MotF?" question. :)
Actually, I'll create a new thread for this.
Here! (http://www.lucasforums.com/showthread.php?s=&threadid=114813)
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