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View Full Version : Nar Shaddaa (sp)


Sine Nomen
09-07-2003, 07:46 AM
http://www.massassi.net/ec/images/12596.jpg

Mind you that this is just a quick c/p job in photoshop to see what the background buildings will look like as a portal sky. Hence the screwy lighting.

Please do not ask the following questions, or questions about anything tangentially related:

"When will it be released?"

"Are you porting it to JA?"

"Can I beta?"

"Why is the skybox pixellated?"

etc

:)

The Truthful Liar
09-07-2003, 09:11 AM
Looks nice, I love the scale.

When will it be released? :P

Neverhoodian
09-07-2003, 04:35 PM
:drop2:
Whoooooooaaaaaa. Nice work! It really captures the "Vertical City" feel of Nar Shadda that's prevalent in the official levels in JK and JO. The Stormtrooper transport is a nice touch. Terrific! *Goes to jot down another eagerly anticipated SP level.*

Eldritch
09-07-2003, 04:39 PM
Very sweet looking. Yet another reason I'll be getting JA.

MagBag
09-07-2003, 06:18 PM
wonderful work Sine. I like the yellow sign on the right. ;)

Shotokan
09-18-2003, 06:02 PM
Very neat. It really does capture that vertical feeling *fear of heights start to kick in*...

GothiX
09-18-2003, 06:19 PM
You haven't made this map for JA.

JA was made for this map.

lassev
09-19-2003, 03:06 PM
Originally posted by gothicX
You haven't made this map for JA.

JA was made for this map.

You couldn't say it any better than that. I absolutely agree.

Neverhoodian
09-19-2003, 11:34 PM
Yes, this would be a great map for JA, especially if there were human mercenaries in it. I never understood why there was never any human mercenaries until JA. (bad guy mercenaries, I mean)

Pnut_Man
09-20-2003, 02:07 PM
I'd love to see that map in both single player and multiplayer for JKA :D

Maybe even full of Civilian Npcs :)

idontlikegeorge
09-21-2003, 07:01 PM
Damn, you are still working on this map? :p

Still looks good as ever. Better actually.

Emon
09-26-2003, 02:59 AM
Originally posted by gothicX
JA was made for this map.

Actually, I persuasively reminded (reminded with links to the best screenshots of this) James Monroe that lack of the hub level feature working in JO severely hindered this level, and he fixed it rather promptly. I love the guy.