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mariners2001
09-12-2003, 02:39 AM
I noticed something pretty irritating. I was playing the Chandrila (is that what it's called?) level and was kicked off the edge and caught my fall on the way down a couple of times before landing on a solid surface. however, it acted like I actually fell straight on to it and I died instantly when I touched the ground. Very frustrating.

So I experimented with this some more and the wall grab indeed does NOTHING to break your fall...I hope this is fixed for the release or at least with a patch.

ALSO while I'm talking about bugs, how about when you go to the New Mission screen, change your mind and get stuck there because of no exit or main menu button. Also sort of frustrating...any other bugs you have noticed?

Rumor
09-12-2003, 03:09 AM
if you fall into a gulf, then nothing will save you...you're just plain dead, no matter how hard you hit.

and yes, the grab DOES stop your momentum.

Spider AL
09-12-2003, 03:27 AM
Yes, I should imagine that it's the fact that you fell into a pit sector that killed you, rather than the actual impact of your fall. No doubt if it hadn't been a pit, you'd have survived due to your grabs.

mariners2001
09-12-2003, 03:41 AM
no....no...i didn't fall into the abyss or anything just another platform with some enemies on it and the wall grabbing doesn't stop the fall damage.

Andy867
09-12-2003, 04:51 AM
From my understanding, the wall grab is just meant for getting to higher places and not meant for stopping the fall to death.

mariners2001
09-12-2003, 04:55 AM
Originally posted by Andy867
From my understanding, the wall grab is just meant for getting to higher places and not meant for stopping the fall to death.

yeah but's it's logical nonetheless. i mean it slows your fall so damage should be reduced right?

xtrazx75
09-12-2003, 05:25 AM
Originally posted by Andy867
From my understanding, the wall grab is just meant for getting to higher places and not meant for stopping the fall to death.

Agreed. Also it adds some flare and tactics in combat to aviod an enemy's attack. However, using the wall-grab to save yourself from a pit fall would be cool. Actually an implementation of an "auto-shimmy" would have been nice. Ex. If you fall off a ledge you quickly grab it a la Tomb Raider, and the flip back up. I'd make it a 2-sec delay, in which an enemy could force push you off or hit you with a saber.

I know I'd like a "ledge-grabbing" option after playing the second demo level.... how many times I fell into that damn pit.

xtrazx75
09-12-2003, 05:28 AM
Originally posted by mariners2001
yeah but's it's logical nonetheless. i mean it slows your fall so damage should be reduced right?


It does reduce damage. I jumped from a high ledge (above the explosive rigged bridge) to the ground and wall-grabbed before I hit the floor and no or little damage I recieved.

The trick is - you have to wall-grab right-before you hit the ground... the grab has to be very close where the wall meets the floor.

mariners2001
09-12-2003, 06:18 AM
Originally posted by xtrazx75
It does reduce damage. I jumped from a high ledge (above the explosive rigged bridge) to the ground and wall-grabbed before I hit the floor and no or little damage I recieved.

The trick is - you have to wall-grab right-before you hit the ground... the grab has to be very close where the wall meets the floor.

well...sometimes it works sometimes it does nothing....maybe it's because i was playing on "jedi master" but i don't think that should matter.....

and that tomb raider ledge-grabbing is something I think should've been implemented. i guess it's up to the mods....

StormHammer
09-12-2003, 02:59 PM
Yes, I've experienced this too. ;)

Particularly after the bit where your character says 'How am I going to get down there?'

I've done the wall-grab a few times down that long drop, and landed successfully (with nearly full shields and life) on the broken path where you have to jump across - and I die every time. It's basically the developer's way of saying... you can't go that way.

And I think it's pretty stupid, to be honest.

Using wall-grabs is a cool (but dangerous) way of using an alternative path to reach an objective, and they should have allowed the player that kind of choice. The first time I wall-grabbed my way down, I thought...wow, this is ultra-cool. And then I died, and it was a huge disappointment.

Come on, Raven. You've got to fix this in a patch. Let the players be creative using these cool moves... :(

Kidso
09-12-2003, 04:19 PM
Realistic to the movies a Jedi could just jump down but unfortunately that is not the case, but You can wall jump down you just need full life to do it, cause you end up loosing a lot of life and having to heal yourself.

I agree that this should be fixed but I dout it will be, I also think there would be no harm in putting in a ledge-grabbing option, this was one of the things I was rooting for ever since I heard about this game. I hope the modders can make a ledge grab, that would be sweet!

Obi-Wan X
09-12-2003, 04:43 PM
It obviously depends how high. I mean, if im at the very top of the map, fall down a good ways then wall grab, and fall down a good ways again..then im going to recieve damage, no matter what way you look at it. But I fall walgrab pretty useful.

I fell wallgrabbed, then rolled, that reduces if not stops damage quite a bit.

Greymon
09-12-2003, 05:28 PM
I've never seen wallgrab reduce damage. Are you people claiming this sure? I've had the same experience as Mariners. It doesnt matter how many times I wall grab or how high or low I do it, the damage is always the same amount I would have received had I simply dropped. I tested this thoroughly a few days ago when I noticed this.

As for the argument about realism: the damage should be applied on the wallgrab rather than on the fall. That would make it look better as well as slightly extending the fall range of someone who uses the technique. It'd be damn cool to be able to repel down cliffs using wallgrab.

In situations where the person has fallen too far Raven should have simply disallowed wallgrab. It'd even be cool to show a failed wallgrab animation. Arms bouncing off the wall and flailing down or somesuch.

Thazac
09-12-2003, 07:54 PM
I don't use the wallgrabs much, only to try to prevent falling into the abyss (rarely works, but a few times I've succeded by landing on a platform) or to make a cool finish on a badly damaged enemy.

Would be even cooler if you could aim your jump after the wallgrab to really use it as an option to straight jumping or wallrunning.
Sticking to roofs would be nice too, even though it'd be a little unrealistic (but isn't this a game we're playing?)

Chuahtemoc
09-12-2003, 08:53 PM
I think the wall grab is to be used for show and getting higher up, and i have a reference, too. On the last Dual Saber Jedi before u have to jump down all those platforms to get to the other temple, i once force pushed him onto the next little tiny bridge. he clung to the wal, hoped to the opposing wall, hopped on to the next opposiing wall, and leapt back to the walkway, thus avoiding my attack. I killed him, went back, and mastered the trick.

I'm almost positive we're going to have to climb a crevasse at some point which SEEMS unscalable, but truly is not. *hint hint,* learn the freakin trick dudes :fett:

tnd
09-12-2003, 11:15 PM
i havent had a wallgrab reduce damage, but it has saved my rear a couple of times...when fighting i was pushed just over a ledge...and by pressing jump...i wallgrabbed and was able to throw my self back up onto the cliff.

Kidso
09-12-2003, 11:25 PM
That happened to me as well once, I thought I was gonna die but then i just hoped right back up, was awesome!

demerdar
09-13-2003, 01:11 AM
You guys won't believe this..
I got pushed off of a cliff, and i hit jump and clung to the wall. Then, somehow, I managed to wall run straight UP the cliff and then rotate to the floor. It was... awesome.

TiBo
09-13-2003, 01:31 AM
Thats cool, little things like that really make you feel like a jedi.

Rumor
09-13-2003, 01:56 AM
if you fall a certain distance you will take damage no matter what. the damage and distance varies with your force jump level. if you grab and still fall a ways, you will take damage

ImmolatedYoda
09-13-2003, 04:10 AM
i like the fact that you get more distance from pushing off with your back to the wall and also that you can cling to anything (even the crystals). i find it hilarious when i push one of the cultists off, he grabs the wall behind his back and pushes off...and still doesnt make it back onto the platform. they rarely do recover.

Captain REX
09-13-2003, 04:35 PM
I think the wall grab just looks cool in lightsaber combat...

Typhonius
09-13-2003, 04:52 PM
Like some of the others have said, Ive been killed using the wall grab to repel down a large cliff as well. The crazy thing is, if you use wall grab to go down far enough you automatically die no matter what the circumstances.

I wall-grabbed down from the area where you say: "Great, how am I going to get down there without breaking my neck?" I used the grab several times, the last one being just above the ground before I landed, and the second I touched the platform I died instantly. Abit bogus in my opinion.

Kidso
09-13-2003, 05:14 PM
It is a good idea to create a mini mod to fix this, I mean it would really feel cool to jump down a huge distance and just land without hurting yourself.

Mace didn't seem to have much of a problem. :)

Kidso
09-13-2003, 05:24 PM
I don't know if anyone has already noticed this but putting force protection on allows you to jump down far distances without taking much damage at all. However the farther the distance the more damage you take.

I jumped from the very top of where Jaden says "how am I going to get down there" with full life with protect on and landed and i still had 11 life so i quickly healed and kept going, killer awesome!!!

Butterfly
09-13-2003, 06:01 PM
I know what you all are talking about, but theres a trick to survive after a long fall or a long row of wallgrabs, just roll out of the fall, in an situation where you'd normally die, the roll can save up to 30 (!) health points. I tried it at the place where you have to jump done those little bridges with those doors/gates (your char says something there, but I don't know what he says in English, cause I'm German and so I have a German Demo), it works, you survive with around 30 hp, but it still sucks, healing takes some time, and that destroys the cool feeling you get from wall-grabbing down high places.

Kidso
09-13-2003, 06:05 PM
hmm I must try to combine protect and rolling out of the jump and see how much life I have remaining.

Kiroth21
09-14-2003, 08:39 AM
i think they just put the wall grap in there to look cool and avoid enemys, in the rift lvl where jaden says "how am i supposed to get down there with out breaking my neck?" whats the point of putting all that stuff their to hop down on when you could simply scale the wall down?

aXoe
09-14-2003, 10:53 AM
Did you mean the place in Chalandria where after you open the doors and fight the guy with two sabers and then figh the guy that jumps to the platform from one below you. I went straight down and died 2 but had no life left :cool: still it should be made to break ur fall.

StormHammer
09-14-2003, 11:33 AM
Originally posted by Kiroth21
i think they just put the wall grap in there to look cool and avoid enemys, in the rift lvl where jaden says "how am i supposed to get down there with out breaking my neck?" whats the point of putting all that stuff their to hop down on when you could simply scale the wall down?

The 'point' is that you can give the player freedom of 'choice', rather than restrict them to a strictly linear path. Some of the best level design I've seen is in Deus Ex, because you can choose from multiple pathways to reach an objective. I'm not saying Raven should have tried to replicate that...but if there is something in the game that can be exploited by the player (intentional or not), then it would make more sense to allow the player this freedom. Just IMHO. ;)

Kurgan
09-14-2003, 02:02 PM
Kidso's right.. Protection reduces the damage you take from falls (a normally fatal fall (jump rather, heh) off the Dome roof in Tatooine for example only takes me down to 75 health with Level 3 Protection on).

Landing in a roll may also help cushion the fall as he pointed out.

However if those things you land on are "Kill sectors" it won't matter much. Maybe "God" mode will help? Give it a shot...

Kidso
09-14-2003, 05:50 PM
Thank you Kurgan, holy ****! lol, I swear no one was reading my post! Anyway yeah it works awesome!! I jumped from the highest ledge in the Chandrila lvl and roled out and I only lost 5 life!!!! It was where you say, " How am I going to get down there." Kill sectors don't matter either cause I have tried everywhere and I havn't died. You can also long jump across that huge gap after the checkpoint, You know the one after opening the huge door with sense? Also it makes sense in the star wars universe because Jedis most likely rely on the force to protect them when they fall from a massive hight or jump down from a high place.

AxVegetA
09-15-2003, 03:44 AM
The speed forward jump doesnt give you long distances, it just last for 2 seconds, it kinda sux.
Unless i am wrong and you people can make the long jump last longer.

cheeto101
09-15-2003, 03:51 AM
ahh the good ol days of Style Over Substance (best mod for jo ever). It had ledge grabbing, although it was hard to pull off. And if its possible in jo, itll be possible to mod it in for JA, just wait for the mod tools to come out and the mods will flow like water.

Sam
09-15-2003, 03:59 AM
The ledge grab in that mod looked stupid because there wer no new animations.

cheeto101
09-15-2003, 04:04 AM
how did it look stupid??? He had his arms above his head, and he was holding on to the wall. There aint much more you could have added to it.

Kidso
09-15-2003, 02:22 PM
Ax, what the hell are you talking about!? Long jump makes you jump a long way, and you can't jump those distances normally.