View Full Version : My Skin Textures

09-17-2003, 04:10 AM
Ok since the other thread I had started was a mixed thread of Gifs, pics, and skins it didn't make it here. I thought I got my own thread for filling it with any topic I wanted :confused: :p

just j/k :D

Anyway I took on the task of creating various textures for the players choice models - specifically the jedi_tf model. I of course have no idea how to make them work in a game yet or if you can add player choice skins to the existing models. Just in case not I created the model_ skin file too.

I made a little help page to reflect what I have done so far.

Players Choice Skin Help (http://www.sparedlife.com/starwars/SkinHelp.asp)

I made 4 skins for this model and added some players choice skins as well. In the model viewer they all work great but I'm sure there's more to it. Besides the obvious they are not in pk3 format and there's no model icons in the zip files.


I hope someone finds these skins useful. There is a list here of what I have so far. There's over 30 in mostly standard glm models.

Index page (http://www.sparedlife.com/StarWars/Index.asp)

09-21-2003, 02:39 AM
Nice work, good to see that SOMEONE has started editing it.

09-22-2003, 01:21 PM
I've started editing some of the torsos and I've come across a problem with the robes. The "flaps" that appear under the belt only have a texture on one side, on the inside they are invisible. I know that invisible body parts are usually a sign of a typo in the .skin file but I've checked for that.

Here is an example of what I mean.


Lord Angelus

09-25-2003, 04:08 AM
I know that invisible body parts are usually a sign of a typo in the .skin file but I've checked for that

Should be able to spot that by a white texture in the model viewer. Check to make sure you are not using progressive JPG's or the wrong type of PNG

09-25-2003, 05:38 AM
That's actually a shader problem. You need to make a shader to reproduce your texture on the underside of the robes. If you look in the players.shader file you'll find something like this for lucasarts' original skin:

cull twosided
map models/players/jedi_hm/robes02_lower
blendFunc GL_ONE GL_ZERO
rgbGen lightingDiffuseEntity
map models/players/jedi_hm/robes02_lower
rgbGen lightingDiffuse

The "cull twosided" line is what makes the image show on both sides of the surface. Just stick in your texture's pathname in place of the original image and save it as a .shader file and it should fix your problem.

09-25-2003, 11:59 PM
Its working now, thanks :D
*gets to work on skinning*

Lord Angelus

09-26-2003, 08:06 PM
Is it possible from what you have seen so far to jus edit the costumes using the already choose able torso,legs, etc costumes to use them as base for changing them to a new costume ie-like some of the female twilek clothes seem idea for making into a slave girl(ala leia) outfit.