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View Full Version : Plant models (alpha shaders) in fog


wedge2211
09-19-2003, 11:15 PM
Hey everyone, got a question for ya.

In the map I'm working on now, I have a global fog and several models from the multiplant pack, wich have transparent alpha leaves. The leaves, though, show up as jsut black in game, and don't fade away properly into the fog.

See what I mean? (http://nrgteam.telefragged.com/staff/wedge/shot0068.jpg)

Now you might notice that the tree model's trunk properly fades away int he distance, but none of the leaves do. Anyone have any ideas on how to fix this? The black plants look diseased, and you can see then all the way across the map, which is just ugly.

reaper1576
09-19-2003, 11:37 PM
what vid card you using i got a GF FX 5200 and i get that happening realy bad in JA im using the 45.33 drivers could be something to do with them

GothiX
09-20-2003, 08:42 AM
Maybe JA solves this?

Nice map, btw.

reaper1576
09-20-2003, 10:33 AM
Originally posted by gothicX
Maybe JA solves this?

Nice map, btw.

nope its worse for me gothic when your online ill send you a screen shot you can see how bad it is :mad:

wedge2211
09-21-2003, 07:14 PM
No, it's not the vid card, other alpha shaders work fine. Anyone else? I want to get this to work...Those plants are annoying...

GothiX
09-21-2003, 07:44 PM
Originally posted by wedge2211
...other alpha shaders work fine...

Other tree models with them, too? Then it'd be a question of switching..