View Full Version : Force power vastly improved

Doug Thompson
09-23-2003, 01:44 PM
The biggest change in the game is the vastly improved force power system.

Being able to tailor your force "arsenal" is a very big change from Jedi Outcast. That alone is a good argument against the "overpriced expansion pack" allegation.

Is there anyone who doesn't prefer the new system?

Also, it seems that force power recharges itself much, much faster. Haven't timed it, though.

Damar Stiehl
09-23-2003, 01:59 PM
I love the new Force system. Outcast was a drag when it came to gaining Force powers. I never felt that Kyle was "my" character as I had no say in his design OR development. Jaden feels much more like "my own" because I got to choose his appearance AND his progress as a Jedi.

09-23-2003, 02:01 PM
I know I am enjoying it a lot more.

The only improvement I can see is having the powers you select affect whether you go to the light or dark side. I haven't finished the game, but to my knowledge your choices don't affect this.

09-23-2003, 02:57 PM
every once in awhile luke will say stuff about the powers you chose

but no your right prime......

Sam Fisher
09-23-2003, 03:19 PM
I very much agree with the force selection part, its so much, well, better than JO's. Partly because you form your character the way you want it, rather than the way the programers wanted it.

Doug Thompson
09-23-2003, 07:29 PM
Use of the force is encouraged by the design in subtle ways, too.

For instance, what do you do when you run into two "pumped up" stormtroopers with concussion rifles?

Mind trick one, then kill the survivor.:D

In Outcast, mind-tricking one storm trooper out of a half-dozen, with all of them being bad shots, was more of a hassle than it was worth.

Also, look at how dark jedi are often "teamed." One uses force power, the other carries a saber. You have to develop your force powers and know how to use them just to survive.

The force is much more an integral part of the game than Outcast, where you could tell some contrived situations were stuck in just so you'd have to use mind-trick, for instance.

Wes Janson
09-23-2003, 07:54 PM
I'm just floored with glee that they included Force Sense. It makes taking stealthier approaches much, much less fustrating.

I love to sneak around, using mind trick and such. Now if only we could put our backs aganst the walls and grab onto ledgds, I'd wet my pants.

Damar Stiehl
09-23-2003, 08:25 PM
Force Sense rox mah sox. Without it, I felt like a fighter/mage from AD&D. With it, I feel like a Jedi.

Force effects ROCK. Where else can you grab someone and use his helpless carcass as a shield so that a Tenloss-wielding Rodian vaporizes HIM instead of YOU?

09-23-2003, 08:52 PM
put our backs aganst the walls and grab onto ledgds, I'd wet my pants

someone has been playing splinter cell?

personally id like a game with the engine or same gameplay mechanics of jedi knight but with a long involved galaxy hoping story line along the lines of the globe hopping story line in Deus Ex...

i dont like games like final fantasy anymore so KOTOR wont do.