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Saber_Burn
09-23-2003, 03:47 PM
ok i got the game friday played as jedi and completed it sunday
this is way to easy
i think that the routs for the game could have been made a little bit more random
:biggs:
ill try to help any one with lvl questions:atat:

Tesla
09-23-2003, 03:50 PM
It took you 2 Days to complete it :confused:

It only took me 3 hours, but that was on Padawan. :p
But i don't think it was too short. :(

Saber_Burn
09-23-2003, 04:06 PM
its way too short
but i wasnt playing all the time

DarthApollo
09-23-2003, 04:10 PM
The "Jedi" difficulty wasn't hard enough in my opinion. I don't think the game is too short however, just not hard enough on the normal difficulty.

Sam Fisher
09-23-2003, 04:11 PM
I think it doesn't have enough good puzzles. If it had more, well then it'd.be better:)

Saber_Burn
09-23-2003, 04:22 PM
i didnt think that the creaters of JA put enough effort in to the training stages
i think there should have been more force power puzzels
on yavin
and plus a couplee more lvls there as well

rut-wa jodar
09-23-2003, 04:33 PM
JA is looking very old already. I`m sure the modding community will spark new life into it.

Saber_Burn
09-23-2003, 07:10 PM
i hope so

Wes Janson
09-23-2003, 08:02 PM
Unlike JO, I have a strong feeling that we'll see an expansion pack of some sort. Extra missions following your path through the light or dark side.

StormHammer
09-23-2003, 08:39 PM
It took me about 20 hours to complete the game on Jedi Knight difficulty - and in parts, that difficulty level was a little too easy, but overall it was quite well-balanced. I just took my time, explored as much as possible, and had some great duels along the way. My only gripe with the game is that there was not enough depth to the tiered missions. The design was okay (mostly) but they could have done with some more fleshing out to give you a greater sense of purpose.

Wes Janson
09-23-2003, 08:42 PM
The design was okay (mostly) but they could have done with some more fleshing out to give you a greater sense of purpose.

You mean being more than just Luke's henchman (or henchwoman)?

Come now, you should know better. A Jedi Knight in the New Republic erra is just a tool.

'-p

Sam Fisher
09-23-2003, 08:49 PM
It took me about 20 hours to complete the game on Jedi Knight difficulty Aye, me too, I just finished it on Jedi Knight diffculty, I liked it a lot at the end. I'm glad that they have better cinematics.(sp?)

Agen
09-23-2003, 08:58 PM
Well I really have to disagree with you there, i'm on Jedi Master mode I went to the darkside (oh come on, Rosh is an ass) and I tell you, i've spent about 25-30 hours hours doing it and Kyle, at the end - He's indestrucatble. This game is not too easy! Pick something that suits your skills.

Tarus
09-23-2003, 09:02 PM
Its so easy because all the idiots cried that jedi outcast was to hard and to confusing. So what we got this time was a hack and slash game with a one way path and big huge signs saying "THIS WAY". It was a joke.

Though I guess if they made a game for smarter people, they wouldn't sell to many copies.

Lord Blackadder
09-23-2003, 09:19 PM
I started it on Saturday night, missed Sunday, played again Monday night and tonight (Tuesday) and have finished it - on Jedi mode. I'd agree that it was a bit too easy, I'm not sure if I'd say it was too short, just seemed it because you can rush through it due to the easiness. It could have done with more cosmetic customization, and probably a bit more as far as recognized enemies (ie - stormtroopers, imps) and their relevant backgrounds (ie - more levels in imperial looking bases). One good thing to come out of it if nothing else was the speeder bike chase and tangling with the mutated rancor had me for a bit.

Still a good game though...

:)

StormHammer
09-23-2003, 09:22 PM
Originally posted by Tarus
Its so easy because all the idiots cried that jedi outcast was to hard and to confusing. So what we got this time was a hack and slash game with a one way path and big huge signs saying "THIS WAY". It was a joke.

Though I guess if they made a game for smarter people, they wouldn't sell to many copies.

I understand your point. A lot of people got fazed by the puzzles in Jedi Outcast, and simply gave up. I found some of those puzzles to be quite ingenious, and challenging - and I didn't get stuck, because I used the old grey cells. ;) The only time I referred to a 'walthrough' for JO was the Rubik's cube puzzle on the Doomgiver, because I just simply couldn't be bothered hopping around like a demented bunny rabbit looking for the right cubicles.

I have to agree that the level design in both JO and JA is very linear, which is a shame. Having even a token choice of different pathways to reach the same objective would have been appreciated - and I had to grind my teeth every time I encountered the 'locked door' syndrome. Even Jedi Knight allowed more flexibility in how you tackled some of it's levels, though it too was largely linear. But I digress...

I don't think JA was too easy. Perhaps some people are playing on the wrong difficulty setting - or they belong to some kind of hardcore elite that can beat a game in five seconds flat. Power to you...

Tarus
09-23-2003, 09:44 PM
I played it on jedi master mode...or whatever the 50 health mode is called.

I had to reload a few times but many were just because of the stupid slow motion. I was able to turn off the slowmotion death but doing super jumps and such still did the annoying slow motion. By time it got out of it, I was dead

Wes Janson
09-23-2003, 10:33 PM
The thing about the puzzles I hated most about JO was that most of them made little sense when it came to sheer practicality. I mean, why would they put communication access stations in places where only a Jedi can jump to use them? I can half-way buy the "repulsor craft" excuse, but on a Star Destroyer? Come on...

Walwi Makno
09-23-2003, 11:41 PM
I played through it on Jedi Master mode in about 14 hours. The only thing that's difficult are the Reborn Masters and Tavion (I played through darkside on god mode just to see the ending quickly). The AI fighting sucks for the most part, they just have a lot of health. Challenging yes, but it still looks funny to do a roll stab through someone who has their saber flying out in the air somewhere and them not die.

Saber_Burn
09-25-2003, 09:04 PM
Quote:
I played through it on Jedi Master mode in about 14 hours. The only thing that's difficult are the Reborn Masters and Tavion (I played through darkside on god mode just to see the ending quickly). The AI fighting sucks for the most part, they just have a lot of health. Challenging yes, but it still looks funny to do a roll stab through someone who has their saber flying out in the air somewhere and them not die.:

the only decent lvl in the whole game is when you are dark and its in the ragnoss lvl you fight jedi and reborn lots of fun but a really bad ending
:deathii:

Leagle eagle
09-25-2003, 09:20 PM
Originally posted by Tarus
Its so easy because all the idiots cried that jedi outcast was to hard and to confusing.

I cried when I found out that the Imperials really lost the war because everytime they needed to talk to someone new they had to capture a jedi and hope they dialed the right frequency... the puzzles in outcast were stupid, not hard.


[edit] Half-Life had good puzzles. Outcast had horrid level design.

[2ndedit] Although I admit Academy didn't seem to last long -the tier missions were rather hit and miss. However, I've had the game for 5 days and I've completed it 5 times... I know, I'm rather strapped for something to do but this shows that despite it's shortcomings the sp game is still incredibly fun. :)

ChaosDragon
09-25-2003, 09:42 PM
I also thought JA was a little too easy, at least in the first two tiers. By the time you get to the third tier and the last levels, it feels better, more challenging.

Mostly, I felt like there were too many fights with guys with guns, and too few fights against guys with sabers. I'd love to have had more 1 on 3 or 1 on 4 fights against saber armed sith.

MrDomin0
09-25-2003, 09:47 PM
I find people who claim a game is too easy on an easy difficulty to be rather redundant. Why do you think there are harder difficulties?

I agree right away that Outcast had bad level design. And I'm sorry but the puzzles, while in some cases intricate, boiled down to flipping switches or jumping challenges. That is not entertaining. I like the game, a lot, but more for the multiplayer experience. By comparison I think Jedi Academy is fabulously well done. Everything is just better presented. I disagree that the level design is poor, every level felt believable and unique. My only two problems are that the reborn/cultists were suckers for the strong stance overhead cut and that there isn't enough customization options. Otherwise I think it was very well put together, and a fantastic stepping stone to the next game in the Jedi Knight series.

Chew-Z
09-26-2003, 12:29 AM
Play on Jedi-Master and don't use Lightning.
Makes the game hard.

:lsduel:

|GG|Carl
09-26-2003, 08:51 AM
I played on "Jedi Master" difficultie, and I must say that I thought it was easy too...

I completed it in about 6 hours. And JO took me 3 weeks...(I know, I was a noob...)

I think this is because of that JO was more of a "find-the-keys-and-buttons -to-open-doors" game. It made the game last longer, but it also made the game more boring.

And in JA, you could use force sense, so if you got stuck, you just could turn sense on, and find enemies, secret areas, objectives, etc.

melianor
09-26-2003, 10:22 AM
The difficulty scale is certainly lower than most first-person games i have played. Jedi mode was not a challange except for those reborn guys taht use power similiar to your own. Jedi Knight difficulty seems sofar not a higher challange, so i will simply start it up again on Jedi Master.

The idea of setting the amoutn of regenerated health through the Force Heal skill lower on higher difficulties was imho a bad idea.
I regenerates less, so what, you just wait and use it more often.

There are seldom areas where the field is cluttered with enemies and you have no time to rest and heal. What i miss are resawning enemies. That would bring and edge to game too.

A littel workaround for those who think its played to fast and easy. Spawn some enemies. Like 5-10 Reborn in a more closed enviroment. Then see if you are still alive after a few seconds ;)

After all the game is pretty addictive and worth playing through a couple of times.

How about some modders make a mod where the levels get cluttered with Imperial soldiers of all kinds and Dark Jedis respawning. That should put a lid on the "oh its sooo easy" feeling :D

From what i remember fromthe movies, any imperial base was always filled with Troopers and the like to the top. SO PLEASE MOD US SOME HEAVY DUTY ACTION!

Jaden007
09-26-2003, 12:52 PM
I finished it in 3 hours to win it and i won it w/o cheats :) way to short:( ......BOBA fett was cool though

Gignatz
09-27-2003, 11:40 PM
I gotta say that imo this is too easy. I am playing my first go and in Jedi Master mode: 50 health and shields but enemies are still too dumb.

I bought it last night at asda and (without playing too obsessively) am at start of 3rd tier... and things are starting to get interesting - that rather heavy three-some where you tend to get a sore arse from all the spanking...

Must say that i have been having fun tho...

ot a bit i know but: no real incentive to find secrets like in the original JK (not outcast)
JK is still my favourite single-player experience out of the 3 (didn't play DF)

Emon
09-27-2003, 11:55 PM
Originally posted by StormHammer
It took me about 20 hours to complete the game on Jedi Knight difficulty - and in parts, that difficulty level was a little too easy, but overall it was quite well-balanced. I just took my time, explored as much as possible, and had some great duels along the way. My only gripe with the game is that there was not enough depth to the tiered missions. The design was okay (mostly) but they could have done with some more fleshing out to give you a greater sense of purpose.

Same here. Some guy beat Splinter Cell in seven hours, because he rushed through it. They tell you about twenty hours to beat the game, and I think that's right on average. It's not Raven or LEC's fault if you rush through the game going, "QAHJAHHAHHAH ADRENALINE KILL KILL RWARRR DEATH METAL KILL KILL FORCE KILL FORCE SABER KILL WRRAAAA!!!"

Sith_Chick
09-28-2003, 12:02 AM
If you find it too easy, up the difficulty level... if you still find it too easy, play with full dismemberment AND at max difficulty... if you STILL find it too easy, try turning God mode off (i.e. I don't believe you when you say it is too easy) :amidala:

moraine
09-28-2003, 01:00 AM
The dark side end boss was very difficult for me. In fact I think it was tougher than any other game that has an end boss. IMO the endfight was much better than JO.

SpaceButler13
09-28-2003, 01:30 AM
On Jedi Master the bosses were difficult, but only because they had a lot of health and/or regenerated constantly. In JO that puzzle with the #$()(* pipe really got to me. I went and looked off the ledge and didn't see anything. I did this several times. I managed to miss the telescoping pipe every time somehow and had to look it up. Maybe I was just dumb, but that irked me.

AgentBif
09-28-2003, 01:49 AM
Originally posted by Tesla
It took you 2 Days to complete it :confused:

It only took me 3 hours, but that was on Padawan. :p
But i don't think it was too short. :(

Ok, 26 missions in 3 hours? That's 7 minutes per mission.

I guess we know now to ignore anything you post.

Have you considered going into politics?

bif

Hamburglar
09-28-2003, 02:07 AM
Ahaha haaha

Emon
09-28-2003, 02:37 AM
Ahaha, AgentBif, that was gold.

Zek
09-28-2003, 03:34 AM
People who play through the game on Jedi and complain that it's too easy amuse me to no end.

HertogJan
09-29-2003, 02:27 PM
I agree with everyone who says JA is way to easy... Because I'm a pretty experienced JO player I started JA on Jedi Knight Mode (Jedi Master lets you play with 50 health... Now that isn't a very nice way to set skill, but that's my opinion)...

Well, most of the fights were ridiculously easy. Just invest in protect (later on absorb) and heal and you're one indestructible mean mother****er!! Enemies with guns are nothing but toys, enemies with a lightsaber are... well... easy to beat too! Just use absorb and protect, or maybe, if you're a darksider, lightning and drain.

Some fights are hard, but they mainly involve end bosses. I didn't have too many problems with bosses, but

the final fight with tavion/kyle was frustating hard and is won with running away, plain luck and some lucky hack 'n slash work. I mean the LAST fight, the first tavion fight is doable


Pfff... sorry to say, but I finished JA in one day, with maybe two short pauses :rolleyes: Yes, I enjoyed it, I liek SW after all, but it was waaay to short and waaay to easy... They should've realised that JA is much like JO, and when you are good in JO, finishing JA is a joke!!!


Over all, I'm pretty dissapointed with JA SP. The new moves etc make it OK, but the missions are too short and lack a story... I must say that in a SW game, you should have a continuous story, not a series of missions with 'some connection' :rolleyes:

King Jezuz Pie
09-29-2003, 03:10 PM
Fighting Tavion wasn't hard at all. You just spam pull + stab a lot. :D

Sith_Chick
09-29-2003, 03:25 PM
Oh you guys are so... masterful :D :p :D :p

Try playing with max dismemberment at max difficulty. Think it is still too easy? I don't believe you. ;) :amidala:

killabilly
09-29-2003, 03:34 PM
Max dismemberment only makes it only easier cos you can kill reborns with 1 slash...

Luc Solar
09-29-2003, 03:56 PM
I just started playing on JM difficulty. Damn... it's not "hard" as such, but OMG.. one hit from the wookie bowcaster or a few other guns kill you dead. :eek: Lots and lots of quickloading and nothing you can really do to avoid that. 50 hp is just about as much as 5hp.

I think grip is a bit cheesy against most opponents though...

PS. Why couldn't I grip the mutated Rancor?! WTF is that?! I wanted to grip it and toss it around...and before you explain why >> remember what Yoda said in EP V when Luke tried to lift te X-wing from the swamp; "size matters not. Judge me by my size, do you?" :D

killabilly
09-29-2003, 04:00 PM
Originally posted by Luc Solar
PS. Why couldn't I grip the mutated Rancor?! WTF is that?! I wanted to grip it and toss it around...and before you explain why >> remember what Yoda said in EP V when Luke tried to lift te X-wing from the swamp; "size matters not. Judge me by my size, do you?" :D
Hehe...:p good point. I'd love to choke some rancors to death

King Jezuz Pie
09-29-2003, 04:10 PM
Originally posted by Sith_Chick
Oh you guys are so... masterful :D :p :D :p

Try playing with max dismemberment at max difficulty. Think it is still too easy? I don't believe you. ;) :amidala:

How do you turn max. dismemberment on in JA?

Jaden_Sith
09-29-2003, 04:43 PM
Originally posted by Wes Janson
Unlike JO, I have a strong feeling that we'll see an expansion pack of some sort. Extra missions following your path through the light or dark side.


ya i hope that to man....

Sith_Chick
09-29-2003, 07:26 PM
Originally posted by King Jezuz Pie
How do you turn max. dismemberment on in JA?

Bring up the console...

type:

helpusobi 1

then:

g_saberrealisticcombat 10

You will slaughter stormtroopers etc. by the drove but get ready to die alot more often when you fight other folks using lightsabers!
:eek:

:amidala: :amidala: :amidala:

DeliriumenD
09-30-2003, 04:20 AM
I think I'm the only one who died a lot to the reborn/masters whatever.

It wasn't even lack of skill on my part. I'd do my move, hit them, and then while still in my move they'd one shot kill me (getting constantly one shot killed with full health and full shields is annoying).

In Outcast I could fight tons of reborn at once and win (especially with saberRealisitcCombat 1 on), and in Academy I'm getting tons of hits in before going down, but the one shot kills, and the super lightsaber resistant bodies in Academy got me.

I liked the game a lot though, it was short, and was a bit too linear, but then again, it IS a FPS not an RPG or anything. I liked it.

Personally, the only mod I really want is a swoop-bike racing mod :)

STTCT
09-30-2003, 05:11 AM
I'm a newb as far as this series goes. I played the demo of JO but that's where my experience stops. I think that the game is not easy for someone who jumps to Jedi experience and whom which has never played this series. Its taking me awhile...but I haven't actually had a lot of time to play 30 min a day maybe. I did expect the battles to be harder. I am only on the Tuskin Raider type mission. Like I said...I got the game sunday...and have only probably an hours worth of play time in. I expected these guys to be tougher and I am sick of the damn doors always being shut.

Kurgan
09-30-2003, 06:18 AM
How do you turn max. dismemberment on in JA?

saberrealisticcombat does NOT work in JA, sorry to say. The new command is sabermorerealistic, but it's write protected, so you have to be sneaky to use it. ; )

If you visit this thread you will see a couple of methods to get it working for real (my method uses command lines in your JA SP shortcut):

http://www.lucasforums.com/showthread.php?threadid=111511

MP is much easier. Just enable the following:

g_dismember 100 (for the server so it is enabled)
cg_dismember 100 (for the clients, so they can see it)

Poke
09-30-2003, 10:15 AM
This game is piece of... You know what. I uninstall it after 2 days. I can play Jedi Knight 2 Outcast again and agan but JK Academy it is big joke of Lucas to take money from our pockets.:mad:

HertogJan
09-30-2003, 01:15 PM
Eh... why should I have to change this and that setting in a game to make it challenging enough?? I want it to be good when it comes out :rolleyes: I understand they wanted to make it playable for non-JK2 players, but c'mon... This is too easy, and when you've played it for the first time, it's never as fun as it was when you play it the 2nd time with all the 'realistic' settings...

King Jezuz Pie
09-30-2003, 03:09 PM
Originally posted by Kurgan
saberrealisticcombat does NOT work in JA, sorry to say. The new command is sabermorerealistic[...]

That's the reason why I asked to turn it on. ;)
Thx Kurgan.