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StaffMaster
09-24-2003, 05:34 PM
While it may not be a new concept to online gaming.
Multi Player siege mode is the most fun i have had with the JK series online in a while.

Riding swoops,killing Rancors,having intense fights for minutes at a time for key objectives.

and of course the angle thats unique to the Star Wars Universe the ever faithful lightsaber(saber staff being my personal favorite)

That being said are there plans to expand on this in the future?

I would definitely be willing to pursuse this new aspect of online JK play further.

Or is it gonna be left up to the mod community to expand on this concept.


Oh and let me not forget to mention the game i was playing last night where we were really laying it on the opposing team with one mean AT-AT.

Come to think of it I would kill for a MMOFPS where LARGE teams are fighting across a battlefield ala "Clone Wars" with AT-AT's and walkers and what not across the landscape.:cool:

Have I talked too much?;)

Tarus
09-24-2003, 06:25 PM
I don't care to much for siege mode. If im a jedi I get stuck with a stupid saber...mainly the staff. Duals are so so (i can live with em). Single is best but the time i got singles there was no light stance! Grrrr

Plus most the games ive been in are so packed full its just spam all over.

StaffMaster
09-24-2003, 07:02 PM
well i didnt say it was a perfect science yet.

What I see is the potential in it.

Ultimately if the devs see a viable avenue for profit it will be something that somewhat resembles this and is more road tested of course.

Master William
09-24-2003, 07:04 PM
You are confusing AT-ST with AT-AT.

AT-AT = :atat: The four legged giant :atat:
AT-ST = The two legged half-giant

StaffMaster
09-24-2003, 07:11 PM
:p :p

well i want both of em in future incarnations of the game.


Hell we can have the heavy armor carriers swooping down on the battlefield and unloading walkers on the fly.


I see all sorts of great possibilities for this.


Lets see if they share the same frame of mind.

Sabre9
09-24-2003, 07:11 PM
Originally posted by StaffMaster
While it may not be a new concept to online gaming.
Multi Player siege mode is the most fun i have had with the JK series online in a while.

Riding swoops,killing Rancors,having intense fights for minutes at a time for key objectives.

and of course the angle thats unique to the Star Wars Universe the ever faithful lightsaber(saber staff being my personal favorite)

That being said are there plans to expand on this in the future?
...Have I talked too much?;)


I think the only "expansion" this will get is community made maps. I can't draw a straight line with an Etch-A-Sketch, never mind make a map, but I can imagine that making good Siege maps would take forever... :(

StaffMaster
09-24-2003, 07:33 PM
actually map making is pretty easy once you get the hang of it.

And no you dont have to be able to draw str8 lines. its really more so space planning.

Igor_Cavkov
09-24-2003, 10:19 PM
wel i guess if raven will inclued some new siege maps in the next patch? if so i, then i cant wait man siege mode rocks only back draw is it only got 3maps,...i hope some of you skilled moders can make a nw siege map! :deathstar

shukrallah
09-24-2003, 10:37 PM
Is seige like the saga game mode in jk2? Sounds simular, but more advanced. Anyways, mapping is really easy once you learn how, and it will probably be even easier with the new mapping tools (when they get released) Youll probably have to learn scripting though.

Igor_Cavkov
09-24-2003, 11:34 PM
can someone post a link for a mapmaking tool?? i would wanna make some cool SP and MP maps/missions

[BFE]Winters
09-25-2003, 12:07 AM
In regard to limited saber stances etc, that is done purposely! The maps and characters need to be balanced, so some jedi classes are better than others. Allowing full customization of your class would ruin the game. Some jedi classes, for example, need to have a disadvantage over the opposing jedi simply to balance the battle (imperial single saber and rebel staff on Hoth).

The best example is in the Tatooine mission. The imperial scout class is Boba Fett with a flying ability, who is significantly better than the rebel scout Lando. Without Boba fett, defense on this map would be extremely difficult, especially in the first stage of the battle when the enemy reaches the wall breach objective. Without the ability to nail the attackers in the back (using the jetpack), the enemy would be mostly undisturbed as it's hard for the defenders on the wall to get a nice shot when the enemy is directly below them.

It's all about balance! There's a reason for limited saber stances/force powers, weaker classes etc. Customizing a map with maxed out weapons and abilities would screw everything up.

Winters
:fett:

StaffMaster
09-25-2003, 12:31 PM
IM fine with siege the way it is out of the box for now.

In this day and age why are we still playing 32 max player games?


Shouldnt it be like up to 64 or something?


Why are we always catering to those too cheap to get broadband access?

DarthApollo
09-25-2003, 12:37 PM
Why are we always catering to those too cheap to get broadband access? -StaffMaster

Stock reply to that would be, "Because they aren't too cheap to buy the game."

But regardless, I understand your frustrations. The net code definitely was not designed with broadband in mind.

StaffMaster
09-25-2003, 12:40 PM
Yeah I was readin the otherday about how you can even get broadband access in third world countries now.

Yet ppl here are still using snailmodem
go figure:confused: :(


P.S.

I have never subscribed to the idead of catering to the lowest common denominator.

"Build it and they will come"

To quote a famous movie line.


Im currently programming in another field but
find interest in gaming

I may start looking for some investment and start a software entertainment enterprise.

Like I read on someone elses thread if ur gonna spend so much time complaining to Raven about how you want this and that changed then go create your own game.

BTW Im jus fine with Academy the
way it is.

THe leet community that is having hissy fits about things being nerfed are jus annoyed because the one thing the
y got good at has now been made more available to those who dont spend 20 hours a day playing online.

Its human nature to want to feel elite and above the crowd. Now you have to actually practice saber defense and offense instead of spamming kicks or DFA's all day long.

Life is about overcoming and adapting to it.

s

StaffMaster
09-25-2003, 01:00 PM
Originally posted by Igor_Cavkov
can someone post a link for a mapmaking tool?? i would wanna make some cool SP and MP maps/missions


I would wait till they realease a map tool package for Academy or something.


thats what they did for UT2K3 and that was the easiest thing i ever used.
Everything is prepackaged so u could make your own maps in a snap.

Igor_Cavkov
09-25-2003, 02:19 PM
cool

sights0d
09-25-2003, 03:55 PM
Ummm... as far as I know, they've released the tools... more than a year ago... in fact. I don't see why you can't use the original JKRadient to map for Academy. Same engine. The only difference would be telling it where to find the textures and stuff.

At least... I hope it's the same. I'll go try it tonight.

StaffMaster
09-25-2003, 05:03 PM
it's my feeling that with a new game you need either a new editor or an udpated one.

My thinkin is that in this game you have bigger file sizes ,more complex brushes,
etc.

WadeV1589
09-25-2003, 05:57 PM
From what I know (and I've been doing the whole modding thing with Raven games for 2-3 years now) they're working with the makers of GTKRadiant (a very fine mapping tool - "Made by the community, for the community") to release an official mapping program, right now the compiler that comes with the current GTK actually has support for jedi academy, it's just not much use without all the entity definitions etc. Anyhow it's here - http://www.qeradiant.com . You can, by all means, start mapping for JA now and even test your maps! Just you can't add all the custom stuff yet, we'll need the official stuff before we can create siege maps (which will require scripting) and use the new entities.

BTW I would absolutely love to create a siege map with someone as I find that gametype to be a mouth dropper :p If anyone has any experience with Radiant or learns how to use it fast (but good), let me know! Joint maps always work well!

StaffMaster
09-25-2003, 06:31 PM
Im pretty decent mapping for UT2K3 and havent really trid radiant yet.

Although I think I have it downloaded.

thanks for comfirming my suspicion that you will need a new compiler and all.

WadeV1589
09-25-2003, 06:34 PM
Technically the compiler and the mapping tool is the same as JO, it's just newer versions :p It's like technically JA is not a new game, just a build from JO, and JO is a build from EF (the JO code actually has some stuff relating to EF still in it lol)....but it's updated enough to be considered a new compiler/editor :D

StaffMaster
09-25-2003, 06:36 PM
oh boy you know who is gonna grab ur post and raise hell with it.:rolleyes:

WadeV1589
09-25-2003, 06:39 PM
There's always someone around here...shame isn't it?

Just to make it clear, I love EF, JO and JA and apart from the obvious JA speed issues (frames per second I mean) I have no tiffs, but they are all made by Raven and all do use the same code base so please lets not turn this into yet another thread war, k peeps? :p

Leagle eagle
09-25-2003, 06:53 PM
Originally posted by StaffMaster

"Build it and they will come"


:rofl:
Bwahahahahaahhaa!!!!
Millenium Dome
:rofl:

But seriously, in many places you can't get broadband still.

Igor_Cavkov
09-25-2003, 06:59 PM
i would love to make some maps,,...wel that link u gave me , wel on the site they said that they havent (yet) started with JKA moding,...so is the any other program i can dl? pls link or something

StaffMaster
09-25-2003, 07:07 PM
not unless ur comp is time machine too:laughing: :laughing: :laughing: :laughing:

WadeV1589
09-25-2003, 08:50 PM
Download the latest GTK Radiant, you can start mapping for it now, just don't include any entities yet.