View Full Version : Cvars

09-26-2003, 11:27 PM
Does anyone have a cvar list for JA? I want to do what Aphex Twin did at www.gamerunners.com with Jedi Outcast but i need a list of the cvars and commands then I can write the program.

- Sirius

09-27-2003, 02:48 AM
Uh, exactly what did they do?

09-29-2003, 09:16 PM
Originally posted by razorace
Uh, exactly what did they do?

...for customizing aspects of the MP game (and SP too for that matter).

I honestly don't know what the specific ones are for JA, but many of them were holdovers from Quake III Arena, so I'd imagine a lot of them are still valid in JA... but I don't really know since I don't even have JA yet... :P

At any rate, I'm sure more will be revealed in time... like if we ever get an SDK!


09-29-2003, 09:23 PM
Um, recombinant, Razorace knows what cvars are, he's worked with JO coding a lot, and made his own cvars... "They" refers to Apex Twin.

Paste this into your console:

clear; cvarlist; condump cvarlist.txt; clear; cmdlist; condump cmdlist.txt

It dumps all listed console variables and commands to their respective files. I say listed, because some don't show up in the, only when you use the autocomplete (TAB), and some never show up, like /THEDESTROYER in JO.

09-29-2003, 09:28 PM
Thanks for the clarification, Emon. I found it a little odd that razorace would be asking about what cvars are, but whatever.