View Full Version : Cvars
HAZARD_Sirus
09-26-2003, 11:27 PM
Does anyone have a cvar list for JA? I want to do what Aphex Twin did at www.gamerunners.com with Jedi Outcast but i need a list of the cvars and commands then I can write the program.
- Sirius
razorace
09-27-2003, 02:48 AM
Uh, exactly what did they do?
recombinant
09-29-2003, 09:16 PM
Originally posted by razorace
Uh, exactly what did they do?
...for customizing aspects of the MP game (and SP too for that matter).
I honestly don't know what the specific ones are for JA, but many of them were holdovers from Quake III Arena, so I'd imagine a lot of them are still valid in JA... but I don't really know since I don't even have JA yet... :P
At any rate, I'm sure more will be revealed in time... like if we ever get an SDK!
:D
Um, recombinant, Razorace knows what cvars are, he's worked with JO coding a lot, and made his own cvars... "They" refers to Apex Twin.
Paste this into your console:
clear; cvarlist; condump cvarlist.txt; clear; cmdlist; condump cmdlist.txt
It dumps all listed console variables and commands to their respective files. I say listed, because some don't show up in the, only when you use the autocomplete (TAB), and some never show up, like /THEDESTROYER in JO.
recombinant
09-29-2003, 09:28 PM
Thanks for the clarification, Emon. I found it a little odd that razorace would be asking about what cvars are, but whatever.
bygones.
;)
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