Hamburglar
09-28-2003, 07:13 AM
Someone called $ilk on another JK forum claims to use Milk for his player models but is vague about loading the root.xsi (from the Modelling/Skinning Tutorial pack)... this file is needed for correctly scaling and orienting your model according to the JA animations, and more importantly for weighting your mesh to.
The problem:
I'm using Milk 1.6.6a and everytime I try to load the .xsi file it crashes to desktop. I've tried Corto's new skeleton and it only loads materials (should there even be materials on a skeleton?) for some reason... no bones!
Can anyone confirm that this actually works?
Would it be worth trying an older version of Milk3d or even waiting for a newer version of the .XSI importer plugin?
Surely there has to be someone else whos trying/has successfully made JA models in Milkshape :)
Thanks
The problem:
I'm using Milk 1.6.6a and everytime I try to load the .xsi file it crashes to desktop. I've tried Corto's new skeleton and it only loads materials (should there even be materials on a skeleton?) for some reason... no bones!
Can anyone confirm that this actually works?
Would it be worth trying an older version of Milk3d or even waiting for a newer version of the .XSI importer plugin?
Surely there has to be someone else whos trying/has successfully made JA models in Milkshape :)
Thanks