View Full Version : Wierd Water
Yun the Sith
10-01-2003, 12:39 AM
Going by Rich Diesal's tutorials, I made an attempt at making water. I have a rectangular room with stair steps leading into the water, everything is textured. I added my water brush, Yavin's water_nofog is what I think the name is, with the water texture on the top and the bottom of the brush, and CAULK_NOSOLID on the sides. I loaded it and played it, and I'm sliding around. The water splashes, sounds right, and moves, but it's like the bottom is ice, I cannot stop moving. Then I tired something else that I read here, use NO CLIP instead of CAULK_NOSOLID on the sides. Well, I stopped sliding and still have the water effect, likes is just sloshing around, but I stopped the sounds and the splash effects. Could someone please tell me what my problem could be, and give me a solution?
10-01-2003, 01:48 AM
There's code on these forums for an improved water shader that works alot better than what's in radiant (I don't know where ti is though). What you need to do is create the brush you want to be water, but CREATE IT INITALLY WITH THE WATER SHADER. THEN texture the top and bottom with the yavin water shader.
Yun the Sith
10-04-2003, 02:12 AM
I'm not sure what you mean. When you say create it initially with the water shader, then texture the top and bottom of the brush with the yavin water shader, do you mean cover the entire brush with the texture? And do you have any idea at all where the improved shader is, and I don't know how much it will help, I don't know how to insert it into the game and Radient.
10-09-2003, 07:46 PM
I had this same problem. The solution that was given to me on these forums, and it works well, is to create your own no_draw shader
this is the code you will want to put into your shader
then name the fle nodrawwater.shader and put it in your shaders folder. you will also want to take a copy of the nodraw texture (change it a little with an image editor so you recognize it in your textures window) and put it in the folder textures/yourmap/
hope this helps
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