View Full Version : The Matrix Unplugged

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10-02-2003, 11:11 PM
Hey, this is Cazor, team leader of TMU. (the matrix unplugged) Just remembererd that I havent pimped the website here yet! (what was i thinking???) So anyways, check it out:

Also, yes, I know most of the screens are down. I no longer have them on my hard drive and the site they were on is down, so once its back up I can reupload them to the new site.

Oh yeah... sign up at the forums, too (get active, also. ask some questions... it helps us get motivated to see people are anxious and accualy care): http://ut2k3net.com/cazor/phpBB/

We are close to showcasing the helicopter model (and a few others) to the public... and i must say its looking very awesome.

Thanks a bunch!

Miko Reglia
10-03-2003, 03:04 AM
you guys are doing an awsome job, keep it up!:D

10-03-2003, 03:20 AM
Thanks.. now go ahead... dont be shy... sign up on the fourms already :)

10-03-2003, 08:56 AM
I thought I already did. You're pushing it. :p

10-03-2003, 11:03 AM

10-05-2003, 12:03 AM
Just wanna get some stuff out to the public to get soem intrest going.
Work in progress B-212 helicopter by ACEhole.

Katana by JEDI_Salvation. (note: the code is not a part of the texture, just something cool for the render)

Hellcat made me some models for the staircase, so i fixed that up and added the lamps.

(lamp texture not final)

A shot of the ceiling. I dont think ive shown it yet.

Hope you guys like it! and hey... register on the forums, will ya? :) http://ut2k3net.com/cazor/phpBB/

10-05-2003, 06:01 AM
Damn man, that's just plain NUTS!

Hate to ask this (I know it's the most annoying question you can ask about a mod like this) but when do you think you'll have something to release.

And what's the FPS like on those maps.

10-05-2003, 07:48 AM
so um...is this for JO or JA? Please say JO since it can just move over to JA like with the quickness. And I wanna see some models! NEO! TWINS! C'MON!!

king yoda
10-05-2003, 12:55 PM
the sword looks so cool.

10-05-2003, 01:48 PM
Its for JA, im not gonna code weapon animations for JO and JA, that and everything else would have to be literally made again. And the framerate is quite good, accualy. i can make it better when i fix it up.

10-07-2003, 07:28 PM
ACEhole added the interior to the back.

Also. a shot i forgot the post that shows the propellers:

Miko Reglia
10-07-2003, 09:14 PM
i know someones gonna ask this sometime, so i might as well ask it now...

is the helicopter going to be a rideable vehicle in ja?

10-07-2003, 09:46 PM
Yup. You can have one pilot, have people ride in the cargo area, and have one person man the minigun.

Miko Reglia
10-07-2003, 10:38 PM

10-08-2003, 04:36 AM
Originally posted by Cazor
Yup. You can have one pilot, have people ride in the cargo area, and have one person man the minigun.

How the hell are you gonna accomplish that?

king yoda
10-08-2003, 10:26 AM

10-08-2003, 11:12 AM
Originally posted by Manquesa
How the hell are you gonna accomplish that?

Anything is possible with C++. Just add a moveable/usable turret entity to a vehicle.

10-08-2003, 10:23 PM
Im currently working on an agent smith model(convert from hl, to jka, but ive changed many things).

Anyway, im not that great at getting stuff ingame, never done it b4, if you could get it ingame, Ill let you use it for your mod :P

heres a pic:


Any questions,

Email: Caladien@msn.com

AIM: Caladien2337

10-09-2003, 12:17 AM
Cool, you will be getting an IM soon :)

10-09-2003, 12:33 AM
OMG That sweet!

10-09-2003, 09:55 PM
Video of some kung fu in our burly brawl map:


10-09-2003, 10:42 PM
Haha that is so cool dude. Cazor can you actually get it to slow down and do a jump kick like in movie or was that down with video edidting and scripts in game?

10-09-2003, 10:50 PM
Thrawn bound keys for timescale .1 and 1 i believe.

10-10-2003, 01:48 AM
New video!


king yoda
10-10-2003, 10:17 AM
wow itīs cool. isthere a way to make all npcīs like luke ,desann and the other rebornīs and jediīs so that they fight with fistīs and kick and thos stuff?

10-10-2003, 01:05 PM
omg cool, you guys look like u have put alot of effort into this mod :) and i also love that sword :D

Miko Reglia
10-10-2003, 09:44 PM
those movies are freakin awsome!!!!

have you guys done any character models yet?:rolleyes:

10-10-2003, 11:10 PM
Made/are making a couple. Havent got any ingame.

10-10-2003, 11:19 PM
smith is close to being done.

king yoda
10-11-2003, 12:28 PM
are you going to release smith when itīs done or do you release all modelīs with the mod when itīs finished.

10-11-2003, 12:51 PM
I might release it when i get it ingame...

But for now, Tweaking time :eek:

10-11-2003, 01:34 PM
Nice mod guys, i look forward to this :)

Have you thought about converting some of the Enter The Matrix models ?

But if your making your own then, im sure they will be awesome, keep it up guys. :)

10-11-2003, 01:40 PM
EtM? I hope they won't. That'd mean they're doomed to have models with a <100 poly count!

10-11-2003, 01:59 PM
You must mean 100k because 100 polys is nothing, the glasses on agent smith are bigger than 100 polys. About 300 lol.

10-11-2003, 03:49 PM
What I ment was that the EtM models are EXTREMELY low-detailed. That game sucks anyway.

10-11-2003, 05:04 PM
And that would be illegal.

Miko Reglia
10-11-2003, 08:02 PM
yeah, just having a self-made ghost and niboe models would be cool:)

10-11-2003, 10:44 PM
Ruth's reskinned and higher poly beretta:


10-11-2003, 10:50 PM
Those look pretty real!

Miko Reglia
10-12-2003, 03:28 AM

10-12-2003, 03:45 AM

Neo by thrawn/salvy

Miko Reglia
10-12-2003, 06:44 AM

that is amazing...the one thing i have been waiting for for any matrix modification:)

king yoda
10-12-2003, 02:38 PM
wow wow wow wow.......................

10-12-2003, 03:09 PM
That is awesome who made that model? did you?

Miko Reglia
10-12-2003, 04:23 PM
I'm guessing this guy named thrawn, and Jedi_Salvation, who gave us that excellent Neo reskin based on the Jedi Model:)

10-12-2003, 04:28 PM
There both quite tallented modelers/skinners.

10-12-2003, 07:47 PM

10-12-2003, 10:42 PM
Quite an awesome model salv. Good work!

Miko Reglia
10-13-2003, 12:02 AM
i love it, i love it, i love it!!!:D

just make sure you include a no sunglasses version of the model too using a surf file...;)

10-13-2003, 06:43 PM
Originally posted by Alexi Vocheski
I'm guessing this guy named thrawn, and Jedi_Salvation, who gave us that excellent Neo reskin based on the Jedi Model:)

haha I didn't even see that at the bottom :D

Miko Reglia
10-13-2003, 09:45 PM
lol, its all cool man, at least ya know now:D

10-14-2003, 08:54 AM
This "guy named thrawn" is Thrawn42689, modeling god pur sang.

Iblis Reborn
10-14-2003, 11:49 PM
everything about this looks bloody amazing!
its just....wow!

any plans for a Twins model?
i started looking for one a while ago and thats how i was directed here

good work!

10-14-2003, 11:58 PM

king yoda
10-15-2003, 02:12 PM
cool a twin model soon.

Iblis Reborn
10-15-2003, 07:22 PM

u guys rule!!

10-15-2003, 08:12 PM
I would just like to say how great this stuff looks. One question will there be a bullet-time feature in this mod that would be really ku! Maybe like something the admin could turn on or that somebody in game could hit a switch or something...

Maybe if you made a siege mode you could have noclip powers for a twins class hehe. And a keymaker technician with opening doors in such wooo he could like run really fast or something.

Hope to see Trinity's cycle later on it will be in there for sure right? :)

10-15-2003, 08:49 PM
Yup, theres gonna be bullet time. If you have played the specialists mod for half-life you already know how its gonna work. For those of you who are missing out on this awesome mod, ill lay it out.

Theres a pickup that gives you the ablity to turn on bullet time for a certain amount of time. Prolly around 5 to 10 seconds for TMU. It will slow down the entire map, and its the only real way to do bullet time in MP. If this has discouraged a few of you in thinking that the bullet time will be inconsistent or ruin gameplay, i urge you to buy half-life and play TS.

And yes, you'll most likely use some of the charachter's powers, even if you are differenct charachters, since we want it fully customizable. You can find combos that work out best for your type of gameplay (like if you want to be able to superman fly while you are ghost phasing, then max out those two powers).

I can answer questions faster if you ask them on the TMU forums, so everyone go sign up!


You also get to see screens that i am too lazy to showcase on other forums :D

10-15-2003, 10:30 PM
reminds me of Perfect Dark Stims :p I'm looking forward to it. I hope you guys deliver a great product!

10-16-2003, 06:08 PM
All the models are looking very nice. Neo is especially looking quite accurate atm.

but dear god how many polys is this? http://ut2k3net.com/cazor/guns/m4a1.jpg

10-16-2003, 06:37 PM
Heh, quite alot. Suprised it took someone this long to catch that. Its going to be a 1st person model, but might be lowered in polys. The 3rd person model would be nowhere near that.

10-17-2003, 04:53 PM
hehe, good to hear.

10-18-2003, 07:22 PM

my pants... need to be changed

10-18-2003, 07:47 PM
sh** you beat me to it :-p

Miko Reglia
10-19-2003, 09:18 AM

one question though, are you gonna make "real world" versions of the characters? cause i think thatd be just as sweet:D

10-20-2003, 02:04 AM
Are these going to only be for JA, or are they JO compatible, too?

10-20-2003, 02:11 AM
Should have asked this earlier but, is this a SP mod or MP ?
If it's both then thats awesome :D
If it's just MP then i'll still enjoy it, even though i prefer SP Mods ;)

Keep up the great work :D

Oh, have you played Max Payne, ok if you have you'll know that you get a bullettime meter, perhaps you could use the force meter the game already has for a bullettime feature, like say we pressed F1 that would activate it and F2 would disable it, and the other Force Power buttons could be used for special bulletime moves. :)

Miko Reglia
10-20-2003, 02:22 AM
i think its gonna be JA only, since theyre talking about putting in useable helicopters and such...

10-20-2003, 02:54 AM
Uhmm... some questions and answers:

Q: "Are these going to only be for JA, or are they JO compatible, too?"

A: The model is a part of the mod and its going to be JA only. Recoding it all for JO would be a pain and there's no vehicles in JO :\

Q: "Should have asked this earlier but, is this a SP mod or MP ?"

A: For now its just MP. If we have the time we will put some SP missions, but for now, MP is what we want to change. I can assure you that if we do SP, its not gonna be one of those cheap 'replace the player models, but it still follows the orignal game's story' mods. We will use the player models and levels to make a new SP story.

And about the bulltet time, its going to be a pickup that you can chose when to use and it enables bullet time for about 5 seconds or so. If you have played the specialists mod for half-life, you will see this works quite well.

10-20-2003, 03:01 AM
Ah Cazor Your mod Is good But your missing just one thing.

10-20-2003, 10:52 AM
missing what bro?

10-20-2003, 07:11 PM
...casper, Don't post on this thread. Ive had enough of you on other forums.

Oh and admins, if he is already banned, then take a look at his profile. It says "evading bans" as one of his interests, just so you know.

10-20-2003, 08:30 PM
Cazor I havent done anything to get banned yet so dont try bribary And if your going to be posting in forums your going to have to contend with people you dont like or dont get along with thats the facts buddy now about the mod so I am not spamming I love the helecopter But I dident see a chopper in matrix reloaded I only saw one in the first movie Whats up with that?

10-20-2003, 09:51 PM
They didnt have a helicopter in the second movie. It's in the mod because it is in the first movie.

Bilbo Skywalker
10-22-2003, 03:45 PM
holy crap, im impressed, amazing work been done here, ill be keeping an eye on this!

good job so far guys! =D

10-22-2003, 07:39 PM
nice, very very very very very very very very very nice!

10-23-2003, 02:18 PM
Originally posted by gothicX
This "guy named thrawn" is Thrawn42689, modeling god pur sang.

Aww, you made me blush.

Anyway, check out these new weapon renders:


Register on our forums!

Miko Reglia
10-23-2003, 09:35 PM
nice job thrawn, are you doing character and weapon models for the mod? or are you doing even more? cause if you are, then your one talented guy...:cool:

10-23-2003, 10:06 PM
what date are you shooting for?

10-23-2003, 11:53 PM
Thrawn modeled neo's body, salvy modeled the head and is/will be skinning it. Thrawn also modeled some map models and weapons.

Oh and kmd:


Miko Reglia
10-24-2003, 03:40 AM
thanks cazor for bringing this mod into exisistance!!!

*eagerly awaits the Neo model, and hopefully the Ghost one soon after that*:D

10-24-2003, 11:49 PM
Originally posted by Alexi Vocheski
thanks cazor for bringing this mod into exisistance!!!


10-24-2003, 11:51 PM
Yeah... thrawn had gun models for a secret matrix mod (apparently :D) that he didnt tell anyone about until i asked him if he wanted to make a mod. So yeah... he's the producer and its like 50/50. So dont think of me as the king of TMU. Think of it as... Thrazor ...yeah

Miko Reglia
10-25-2003, 05:43 AM
oh shnickies...im sorry thrawn, i didnt know there was like joint ownership...im really sorry, uhh

Thanks THE WHOLE STAFF!!! for this incredible mod!!!:D

10-25-2003, 03:22 PM
Dojo WIP.


10-26-2003, 01:33 AM

10-26-2003, 02:40 AM
now that there is what we down here, like to call a triiiiple skiiiney, or, 3 post by the some person in a row! dojo is hot, so it is ok for you to do such a thing, the Corleone family thanx you

Miko Reglia
10-26-2003, 04:36 AM
nice job...

you guys keep producing good quality work, and thats just awsome, it shows how successful your mod is:)

Bilbo Skywalker
10-26-2003, 12:24 PM
will this be different from the dojo map that is already available?

10-26-2003, 02:08 PM
Originally posted by Bilbo Skywalker
will this be different from the dojo map that is already available?

Higher quality textures, more details that im not sure why the other author left out, and that big green buddah head wasnt in the movie, it was two katana racks and the tall chair(which is what i have).

10-31-2003, 12:25 AM
Niobe model by graves:




10-31-2003, 06:50 PM
wow thats pretty sexy!!! Btw ive got a new aim cazor... rougedevil87

Miko Reglia
10-31-2003, 09:18 PM
OMG!!! far out awsome dude, nice job graves!!!

this mod is sicccckkkkk:D

The Cheat
11-01-2003, 09:45 AM
wow, that model looks awesome, this mod is looking very tight, cant wait to see some stuff get released

11-02-2003, 01:39 AM
Just out of curiosity, what makes you think that Warner Brothers won't shut your mod down the second they notice it? There's supposedly an Enter the Matrix sequel in the works, so they'd definitely have motivation to do so.
Your mod looks great so far, and I'd like to see it released as much as anyone else, but big companies have a tendency of stomping out projects like this.

11-02-2003, 01:56 AM
Uhh don't give my brother any idea's

11-02-2003, 01:59 AM
This mod looks better an better every time. How do you guy pour out so many models and maps so quick!

11-02-2003, 03:41 AM
Just out of curiosity, what makes you think that Warner Brothers won't shut your mod down the second they notice it? There's supposedly an Enter the Matrix sequel in the works, so they'd definitely have motivation to do so.

Because Waners didn't shut down the Max Payne Matrix mods, that's why. You shouldn't be so scared of lawyers.

11-02-2003, 04:12 AM
If we get in trouble, we can rename the mod and name the player models ingame as the actor's name. problem solved. Although, as stated above, many matrix mods have been made without any trouble, so i doubt anything will happen.

Miko Reglia
11-02-2003, 05:02 AM
where did you hear that they were making an enter the matrix sequel anyway?

i thought the game was to just give you a better understanding of reloaded, and that all the answers would be solved in revolutions, so i dont see a point to the game...

if your talkin about the matrix online mmorpg, then i understand where your comin from;)

11-02-2003, 02:14 PM
Quite simply, if they try to shut things down, you guys wont hear anymore about it...until its done ;) Cant stop what they dont know about.... Its considered fan art anyway.

11-03-2003, 04:06 AM
Not a Matrix fan nor have I seen the movies but from I do know this looks sweet and the models are pretty much dead on. Dang this means I might have to go out and the movies now.

The Cheat
11-03-2003, 08:57 AM
you should see the movies, they are so awesome

oh yea, keep up the great work guys

11-03-2003, 11:57 PM

Drivable these-things?

[EDIT: For that matter, how about any of the "real world" stuff? Nebuchadnezzar? Zion?]

11-04-2003, 12:51 AM
oh man, that would be so tight, lay down a hell of alot fo fire in mp with those two guns, no one would come clsoe to you, lol

The Cheat
11-04-2003, 01:08 AM
that would be so awesome to have those things available to control

11-04-2003, 11:43 AM
Originally posted by wedge2211

(APU picture)

Drivable these-things?

[EDIT: For that matter, how about any of the "real world" stuff? Nebuchadnezzar? Zion?]

Yes, yes, and yes.

11-04-2003, 11:58 AM
Which reminds me; I could do with some pictures of the real-world tunnels. :)

11-04-2003, 07:22 PM
When i get my dvdrom working, i can get some. until then, look at www.whatisthematrix.com under photos from each of the movies and you should find enough to keep busy.

Hellfire Jedi
11-04-2003, 07:29 PM
I certainly hope you guys release models as-they-are-finished.
That would rock. :o

11-05-2003, 01:36 AM
Nope. Sorry. Thats's just not the way Thrawn or I run things. They will be released with the mod, and possibly in a model pack, so its a small prossibility you can have the models and not the entire mod.

11-05-2003, 02:21 AM
Awesome work guys, cant wait to see more.
My only suggestion, which you've probaly thought of is to add a block/combo system that works somewhat like the saber system in JA. Add some matrix style kungfu fight moves and ill never stop playing this mod.

*dreams of using the force sense disruptor dodge in bullet time.....*

11-06-2003, 01:27 AM

Niobe is ingame, Graves sent me the pk3 and i took a shot from the construct level.

Miko Reglia
11-06-2003, 01:32 AM
omg man, thats so awsome, do you guys need beta testers or anything?:D

and i thought i just may ask, is the neo model almost in game or whats his progress?:cool:

11-06-2003, 01:38 AM
Neo is almost done. Then it goes to graves to be put ingame. No idea on a beta yet.

Miko Reglia
11-06-2003, 01:59 AM
ok thanks for the info man!:)

11-06-2003, 02:54 AM
Why does the top of her neck look discolored?

11-06-2003, 03:38 AM
Its an error that happens when its in a fullbright map (the construct) it can be fixed, dont worry.

And now... TMU brings you a promo video of niobe in action:


11-06-2003, 07:34 AM

11-06-2003, 12:30 PM
Originally posted by JEDI_Salvation
http://www.massassi.net/ec/images/13538.jpg THATS AN AMAZING SKIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!! WOW GIMMY GIMMY!!!

11-06-2003, 05:47 PM
you mean this: THATS AN AMAZING MODEL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !
!!!!!!!!!!!!!!!!!!!!!! WOW GIMMY GIMMY!!!

11-06-2003, 07:10 PM
I just creamed my pants watching that video

11-06-2003, 07:37 PM
A. it's a model, too.

B. wait for the mod :)

Lil Killa
11-06-2003, 07:59 PM
Niobi looks nice but i think her head is a bit long...

Might just be me though : /

This mod apears to be coming along nicely though.. Keep up the good work.

Miko Reglia
11-06-2003, 09:35 PM

lol, i just went wacko over that last Neo screen man, omg!!!!

that is uberness right there...but it seems like a bit more can be done with the sunglasses though...but still though, its uberness!!!:D

11-07-2003, 12:57 AM
I have some more news: First, Niobe desktop 2.0 is finished. For those of you who never saw the first one, it serves you right for never registering on our forums. :p


Niobe has also been shineyed up with a spec map shader, which looks absolutely incredible, if I do say so myself. I'll have a video of that up soon, as well.

Miko Reglia
11-07-2003, 01:40 AM
nice job man, this is just comin out great.

question though: will the models feature custom sounds? and if so, will you have someone record them himself or take them straight out of the movies?

Captain REX
11-10-2003, 01:56 AM
That is AWESOME!!! Now start some Matrix Revolutions stuff and I'll be a happy man... :D

How about some Agents while you're at it? ;)

11-10-2003, 11:36 AM
Be patient :) We only have 2 modelers right now who are doing all this, and trinity and morpheus come next.

11-10-2003, 03:37 PM
Cazor, contact me when you have a free moment - I need to talk to you about one of the members of your team.

11-10-2003, 03:44 PM
Does he go by Casper or Tusken something?

11-10-2003, 03:46 PM
Casper/Nym... how did you guess? :rolleyes:

11-10-2003, 04:58 PM
Too easy. :p

11-10-2003, 04:58 PM
Edritch, he is not a member of the team, please do not mistake that my friend.

11-10-2003, 05:06 PM
Elderich piss off Like I said don't get involed and you gothicX have about had it with you Now PISS OFF You already killed my WIP thread with your spam.

11-10-2003, 07:36 PM
Casper. you didnt have anyone fooled, and admins, Nym (casper) has said he is going to spam these forums, so you can just ban him now.

Now... get back on topic, people.

11-10-2003, 08:51 PM
No cazor I'am not now are you happy If you wan't to flam me then mkae a flaming thread so noby gets banned

11-10-2003, 09:30 PM
*hands Nym a grammar and spelling book*

Read up on it. It's called the English Language.

Do not post on this thread unless it has to do with what we have showcased.

11-10-2003, 11:58 PM
Wow. This thread needs an admin cleanup crew, stat!

Anyway, nice models and stuff. Can't wait to see what you do with them :D

11-11-2003, 12:13 AM
Any new pictures? Any updates on models/maps?

11-11-2003, 02:03 AM
Originally posted by Alexi Vocheski
nice job man, this is just comin out great.

question though: will the models feature custom sounds? and if so, will you have someone record them himself or take them straight out of the movies?

Well i am doing the sounds but I have not yet heard what we are doing about those custom sounds.

11-14-2003, 04:50 PM

Thats all i have to say..

11-14-2003, 04:50 PM
Oops... double post...

11-14-2003, 04:50 PM
Wow! Triple post!

11-14-2003, 07:51 PM
Uhm... alright then. Anyways, got a little sneak peek at the WIP Nebuchadnezzar model by oracrest.


Miko Reglia
11-14-2003, 09:32 PM
woah dude thats awsome, are you gonna have like a level where you drive those around or something?

and FunkMaestro, theres a little button called edit...you press it WOW!!!, then get this, i know its super cool, you can delete your extra posts!!! so now you dont have to look like an idiot:D

11-14-2003, 09:52 PM
Yup, a zion level and a tunnels level for running from sentinels.

11-15-2003, 01:28 AM
Okay Okay its good but you need a skinner to texture it also there is a eletric shader you can use for the ships sparks that fly out the side also try using a humming noise to simulte the engines

11-15-2003, 02:00 AM
Yeah... thats why its a WIP. The model isnt even done yet, so why texture it already?

Oh and Neo is done.


11-15-2003, 02:03 AM
Very cool savey told me that last night though Did you get it ingame yet :)

11-15-2003, 02:08 AM
No, it's not ingame. and he just fnished it about 2 hours ago, so yesterday... he prolly did say it was done but kept messing with it.

11-15-2003, 02:10 AM
Oh don't mind if I'm happy and I might not me hating you at the moment I'm in internet rehab on questio with the nebaqunezzer What is with the floting disk arn't they connected to the ships hull?

11-15-2003, 02:24 AM
Originally posted by Cazor
The model isnt even done yet

I think that shows enormous promise. You guys are doing an excellent job of covering all aspects of the Matrix universe!

11-15-2003, 02:27 AM
Opps sorry I think all this cafine has got to my head oh well lol:)

11-15-2003, 02:27 AM
Does Neo have eyebrowls? or is it just cause the glasses cover them all the way? Somethign about it...cant pick it out.

11-15-2003, 02:43 AM
Originally posted by golfrguy87
Does Neo have eyebrowls? or is it just cause the glasses cover them all the way? Somethign about it...cant pick it out.
No you see, Neo is sexist so he shaved them off. lol

11-15-2003, 03:21 AM
yes, he does:


Miko Reglia
11-15-2003, 07:00 AM
awsome cazor, its great how your keeping such high standards for your guys' mod, which sorta pushes yourselves to produce very dead on models/maps/etc. to the matrix...

i tip my hat to all of you!:cool:

11-15-2003, 07:16 AM
Will all stuff be released at same time or will model by model???

11-15-2003, 08:49 AM
The models are for TMU. TMU will be released when TMU is done. Therefore, the models will be released when TMU is finished.

11-15-2003, 06:35 PM
TMU Beta News:

Components (maps, player models, etc...) will only be beta tested within the team.

There will be a full beta publically released or initially privately released then publically released, that is still to be decided.

There is no current date for this release, so please dont ask. Asking would lower your chances of being selected for the private beta if that is the choice we choose.

The TMU team

11-15-2003, 08:41 PM
ok i looking forward to this;)

11-15-2003, 09:23 PM
erm do u peeps do this sorta thing for a living ? cause so far what i seen is better than most ppl can do for games from big companies.

only two words can round up what i think so far.......
truely... amazing.

keep up good work and cant wait for the finished product .... good luck and all that :)

11-15-2003, 10:05 PM
Not yet they dont, but i can see a lot of people on our team becoming professionals at what they do. Actually a few people have had to leave the team because they got hired by companies (one example would be the guy who made our trinity model, which will be skinned my graves). I also plan on going into the video game development when i graduate.

11-16-2003, 02:18 AM
Originally posted by Cazor
Not yet they dont, but i can see a lot of people on our team becoming professionals at what they do. Actually a few people have had to leave the team because they got hired by companies (one example would be the guy who made our trinity model, which will be skinned my graves). I also plan on going into the video game development when i graduate. wow, stop making me drool :cool: :)

11-16-2003, 06:40 AM
I would sign up to your forums.....but i wasthere and seen the way one of your moderaters handled someone offering help. He was completley rude its almost sad!

here http://ut2k3net.com/cazor/phpBB/viewtopic.php?t=198

11-16-2003, 11:47 AM
As that person was me, I'll explain:

Thrawn42689 and I have seen some of his work, and we agreed that it wasn't good. So yeah.

11-16-2003, 03:23 PM
I wasn't around to see the post, Teenwolf, but if it happens again I will not give team members moderation. I dont share the same idea about whoever posted that, because i havent seen whatever that person can do. I'm sorry you had to see that.

Oh and to anyone else reading this, comments like that (there was another rude comment by a non-moderator on the thread Teenwolf linked) will result in the poster being banned. We dont want anything negative on our forums.

11-16-2003, 07:47 PM

Model almost done.

11-16-2003, 08:34 PM
Looks really good.

Master William
11-18-2003, 05:35 PM
Whoa... When is it released?

11-18-2003, 06:34 PM
Omg dude. They've said it like 20 times.

When the mod comes out, everything you see will be released.

11-19-2003, 09:01 AM
*notes Master William as a non reciever of the private Beta...

11-19-2003, 10:51 PM
Lol, can't blame you can I. ;)

From what I've seen, awesome mod, keep up the great work. :D

I'll be hanging around for updates, this'll be an awesome mod unless my eyes decieve me. :)

Lil Killa
11-20-2003, 12:08 AM
Are you guys going to be making an underground/tunnel map for the hovercraft thing? DOesn't sound like a good idea but I was just wondering ;)

Which hovercraft might that be anyway?...

This mod is coming along nicely... Keep up the good work..

11-20-2003, 12:17 AM
Why would it not be a good idea?

It's the nebuchadnezzar, and gothicx is going to be making the tunnels map.

Lil Killa
11-20-2003, 12:40 AM
Well it would be really cramped... Now that I think about it, it might be fun but might get a bit laggy for more than one player.. I guess I'll wait and see once the mod comes out...

11-20-2003, 01:23 AM
The tunnels are pretty big other than the ones you arent supposed to go in (like the one niobe went in). It should be good for sentinel vs neb. battles.

11-20-2003, 02:12 AM

Yeah... Neo is ingame.

Miko Reglia
11-20-2003, 03:52 AM

i think i just wet my pants:D

that was an awsome movie man...geez...i wish i were neo...

11-21-2003, 12:35 AM
Got bullets into JA:


oh yeah, and i pretty much made this level to test the bullets (and some rain stuff) so i just lit it with ambient, so models arent lit, which explains why the bullet texture is a little dark

Lil Killa
11-21-2003, 12:44 AM
looking nice :D

Bullet looks nice.. Could you give us a comparison to a nrmal bolt so we/I could know how bit it is? Also.. are you guys doing all the videos in JO or did you some how figure out how to do animations in JA? (Animation question might have been asked but I just discovered this thread a few weeks ago..)

11-21-2003, 12:54 AM
We've said it before, and the kung fu you see in the videos is already in JA. its the SP code 'iknowkungfu'.

The bullets are pretty much the correct size. and i cant take a pic with the bolt because timescale .01 needs to be on, and when thats on the normal blaster bolt get really big, so it wouldnt show the correct size.

11-21-2003, 01:02 AM
Originally posted by Cazor

Yeah... Neo is ingame. dady like :cool: :cool: :eek: :yeldance: :drop2:

11-21-2003, 03:30 PM
I checked your homepage out yesterday, and I gotta say that it looks like a really nice mod!:) I really like it.

11-22-2003, 06:26 PM
Here's a plug for you guys. :)

TMU Interview at map-review.com (http://map-review.ravencommunity.net/index.php?page=interview_view&id=9)

11-25-2003, 08:25 PM
OH MY GOD!!!!:drop2:
iīve waited soooo looongo to see such scenes with Neo in JO or JA!! and now i can watch it the whole day!!!!

man, at these moments i wish i could be a hacker and would hack into your computers, just to steal THIS AWESOME MODEL!!

*cant wait to play this mod*

11-26-2003, 06:47 AM
Originally posted by T-0NIC
OH MY GOD!!!!:drop2:
iīve waited soooo looongo to see such scenes with Neo in JO or JA!! and now i can watch it the whole day!!!!

man, at these moments i wish i could be a hacker and would hack into your computers, just to steal THIS AWESOME MODEL!!

*cant wait to play this mod*

Well thats just not right.

11-26-2003, 09:33 AM
Heh, yeah... If I get hacked or something, YOU are the first suspect, T-ONIC.

11-26-2003, 04:00 PM
Well that is... when you start working on the mod. :)

11-27-2003, 01:46 AM

APU WIP by zanardi. (he didnt make a render of the front because it isnt done yet)

11-27-2003, 02:11 AM
<eyes fall out of head>

11-27-2003, 03:44 AM
thats what i am looking foward too!!! will it have machine guns on either side like the movie?

11-27-2003, 04:04 AM
aaannnnddddd... zanardi is an animal and got the cockpit done.


11-27-2003, 10:27 AM
:eek: oh boy this looks like its gonna be fun to use :evil3:

11-29-2003, 08:09 PM
Here's a test car which will be going ingame first, so we can mess with physics and turning animations and get all that jazz looking like a real car.


Expect to see a video in maybe a week or so.

11-29-2003, 08:33 PM
omg zecks!

(Thrawn, I love you.)

11-29-2003, 09:17 PM
Those are THE best textures I have EVER seen on a model. Blows my mind why other people can't do stuff this realisitc...it's like it drove right off the road onto my computer screen!

The model looks a little too squarish up front, in my opinion...

11-29-2003, 10:47 PM
It's only for tests. It wont be in the mod... well maybe as an easter egg.

11-29-2003, 11:21 PM
Heh, that'd be awesome :D

11-30-2003, 04:04 AM
Got bored and made an APU desktop:


12-01-2003, 01:35 AM

Hey... sorry to ask questions like this before you even finish the multiplayer version, but...

...is it possible you might be able to stick a "2-4 player co-op against NPCs" mode into the multiplayer version, after you are finished with the 1.0 version? :)

12-01-2003, 01:37 AM
Might not have an entire co-op branch, but you sure could spawn NPCs of sentinels in the zion FFA map and have co-op with other people being the APUs.

12-03-2003, 08:02 PM

WIP of the nebuchadnezzar cockpit, which will the the only inside of the ship(and the 1st person veiw for the pilot). You will however get to chose what turret you can man, if you dont chose to pilot. you will just be confined to 3rd person if you man a turret.

12-03-2003, 08:16 PM
Originally posted by Cazor

WIP of the nebuchadnezzar cockpit, which will the the only inside of the ship(and the 1st person veiw for the pilot). You will however get to chose what turret you can man, if you dont chose to pilot. you will just be confined to 3rd person if you man a turret. all i see is black, way to dark for my moniter

12-03-2003, 08:22 PM
phew finally read all posts, i'll join your board tomorrow since it's kinda late for me now

I would have to stand outside in the rain and storm for 10 hours until my freakin enthousiasm would calm down. I liked the first movie, hated the sequels but the concept of the Matrix is cool and this mod is truly truly awesome. The neo skin was if someone took a picture of keanu and put it in model clothes. Awesome job. And the weapons, jeezus I really thought they were pictures and was like "wth that's just a picture with some "made by" scrabble on it, what's that supposed to mean" until i'd get it and add +120 to the enthousiasm meter.

This mod is definately going to rock, make sure you add LOTS of moves in, that will be the major factor in the fun meter. Good job, awesome job

For the car; I kinda like it that way with the textures :) leave it in as an easter bug..in some sort of garage with a sign "unfinished business" or "work in progress"..I don't know...But I want it :P MS PAINT 1337-ness

I hope for your sake you update your board often with screenies or feel my wraith! :)

Keep on daz good work!

12-03-2003, 09:24 PM
kmd, its black with the same gray color as the forums for the model part of it. You might wanna set your monitor to normal settings, because... thats... odd.

(heh, and you dont have to quote an image if you are commenting on it right after it was posted :P)

12-11-2003, 08:43 PM


Hellfire Jedi
12-11-2003, 10:42 PM
I'm guessing the poly count is very high?

12-14-2003, 06:35 PM
It's not that high at all if you take into consideration the size of the model compared to the player model and the detail it needs to even somewhat resemble the actual model. There will also be a few LODs. There's not going to be any wires or tubes... because that would just be a pain to animate/rig and a waste of polys.

Hellfire Jedi
12-14-2003, 07:50 PM
What the PC is...?

12-14-2003, 10:07 PM
It's going to be fine. The LODs should come into play pretty close. Shouldnt be too big of a problem.


Agent Smith from the orignal movie (model by John Turner):

Smith from Reloaded/Revolutions (same model, different glasses):

Trinity from Reloaded (model by EBaker, skin by graves):

Glock18 ingame:

12-14-2003, 11:41 PM
Heh, very good. Smith look excellent. But trinity's lips look too dark. I mean, she didn't use much lipstick in the movie. Yeah, I'm a perfectionist. The gun looks great. It ALL looks great. VERY, very good job.

Hellfire Jedi
12-15-2003, 12:31 AM
How many times do I have to ask for the polycount of the robot thingy?

Why won't you say? Its that high?

12-15-2003, 12:48 AM
Oh... when you said 'PC' i thought you were saying something about the PC of the people playing the mod. It's about 5-6k polys i belive. It's prolly going to be a bit lower if there is a problem with it, but if might not become an issue.

Also, if i remember correctly, wasnt there some setting that controlled the detail level of your player model in JO/JA? We might be able to utilize this if lower end PC's are having problems.

12-15-2003, 01:05 AM
That doesnt look like trinity....


The face needs a little work.

12-15-2003, 01:43 AM
While you can't have a model match *every* picture that's out there, I would generally agree with Caladien somewhat.

I don't think that it doesn't look like Trinity - it just doesn't have as great a likeness as some of your other models, especially when she takes her glasses off (ugh... can you say "dude"). The skin looks fantastic; however, I think the mesh needs a little work.

And with a 5-6K poly model, I hope you don't plan on having too many of them on the screen at once. That's equivalent to about 2 player models.

12-15-2003, 01:59 AM
with all this progress, what do you have left to do? maybe an early march release? :edit: wait, yall doing levels and maps too, thast right, never mind

12-15-2003, 02:12 AM
Originally posted by Eldritch
And with a 5-6K poly model, I hope you don't plan on having too many of them on the screen at once. That's equivalent to about 2 player models.

Prolly gonna have one LOD be as low as 4k or maybe even close to 3k so it should be fine... if they are in the disctance. We might be able to get it so it triggers the LODs if there are many on the screen as apposed to the distance of the model, or both.

And caladien, thats a picture from the orignal movie. This model is of her in reloaded/revolutions. She changed a lot since then. Sure some of the details arent perfect, but we can tweak it.

12-15-2003, 06:33 AM
Showcase. Backstreets. Now. :D

12-15-2003, 06:05 PM
BX can do it if he wants to. he knows about this thread.

12-15-2003, 06:11 PM
5-6k??!?!? Wow man. Your going to have to drop that atleast 2k. Thats way too much polys for anything in jka.

Like for instance, the custom models(human) Guess the poly count on that? Not even 3k.

Its a good model, great detail. But lots of people(lucky im not one) wont be able to use that if your going for high poly counts.

12-15-2003, 08:43 PM
Ive talked to people from raven and i have heard nothing about 2k. I told him 6k and he said it might be fine. zanardi has been working on lowering the polycount since he started modeling it, since it has to be a very high poly model to resemble what it was in the movie. Getting it to 2000 would be impossible without severly disfiguring it. We aim for about 5000, and maybe a 3-4k lowest LOD model. Just be glad we arent making the tubes and wires and such.

Miko Reglia
12-15-2003, 09:27 PM
eh, the trinity is good and everything, except im gonna have to agree with the face being somewhat off, like the lips...

i think carrie ann moss is canadian, but the model looks more asian too me? thats what i think at least, and i dont mean to flame or anythin...

12-16-2003, 06:08 AM
Originally posted by Cazor
Just be glad we arent making the tubes and wires and such.
I think you might want to rethink how you say things to people, Cazor. That sounded particularly rude and was totally uncalled for - you'll end up pissing people off with those types of comments. Caladien merely mentioned what several people here, including myself, have already commented on and he has a valid point - that polycount is atrocious.

The standard model in JA runs between 2-3 thousand polys - the fact that Raven hasn't mentioned it doesn't mean anything. You have a model that, according to your information, will be twice that at the lowest amount of detail (LOD 4). I see a number of details in that model that could be achieved with a good skin instead. While that would not give you the accuracy that you may be looking for, it certainly would enable you to have more of those things on screen at a time without dragging the framerate down to an unplayable state.

It is certainly admirable that you aim to create the most realistic model possible, but if a model is between 4-6K polys, that's like adding an additional 2-3 players for every mech you add in a game. If you're unwilling to build a low poly version, perhaps you should reevaluate how important those mechs are to have (and their place in a primarily MP mod - personally, I think you could do without them). I know that you want to do this type of thing professionally, and as someone who has a couple friends in the business (and is at school to learn how to get into it himself) you have to learn how to compromise. You can't build a game/mod with the newest computers/technology in mind, since you'll alienate more than half your potential customers (or community, in this case). It's all about compromise.

I really didn't mean to rant this long, I only wanted to bring a couple things to your attention. I think what you guys are doing is a great thing - I just don't want to see it turn into a gigantic waste of time because not everyone can enjoy it.

12-16-2003, 11:55 AM
Hrm, well i didnt mean it to be rude, i meant it to be half-way funny, because that would be 2k polys right there, and kina out of the question. Also it would be a pain for the animators to make all those tubes move correctly :\

But anyways, remeber how i told you the modeler made it in another program then exported it to 3DSM? well apparently that export adds quite a lot of not wanted polygons, and he can get the max polycount down to about 4000(which was what he origonally designed befor ehe exported), and prolly the lowest detail around 2k. This might take a while though, so there might not be many updates. Prolly gonna wait until we get it rigged and inagme, also, so it might take even longer.

12-17-2003, 05:02 PM
I've made some changes on Trinity. Take a look

Lil Killa
12-17-2003, 11:15 PM
Looks nice but a suggestion:

In the pic you provided it "appears" that the lower portion of he face is darker than the upper portion... I suggest making the color more uniform as it looks a tad funny at the moment... Over all though the the model is looking nice ;)

king yoda
12-18-2003, 11:36 AM
her head looks amazing, good work.

12-21-2003, 01:33 AM
Okay, I can't go on reading this without saying anything. The APU is currently upwards of 12k polys. We currently have no way of getting the APU ingame and animated, nor do we have anybody working on a level in which it could be used. Our current focus is, and always will be, the Matrix. The real world will be a side project if we ever get around to it. However, it would require us to basically code a whole new mod. It's just not worth it. So, look for Matrix stuff. ;)

12-21-2003, 04:58 AM
Thanks for confirming the obvious, Thrawn. :)

12-21-2003, 06:01 AM
Actully, Eldritch, soon after his post was made i talked to him about it and he changed his mind. I think someone might have gotten the wrong information, because the final model isnt going to be 12k. Zan is going to make one that is 3k-4k. He's not just gonna give up, i know that for sure. We do have ways of getting it ingame, i have someone who can rig it and hopefully someone else who can animate it if he isnt too busy. And cool matty is working on the zion level. The 'extra coding' was referring to the flying stuff like the neb, but i think he forgot that we need to do a helicopter in the matrix levels, too, which would mean we would have to fix JA's bad vehicle system (which was his concern with the neb.) I'm pretty sure thrawn just forgot about that, though. I tried to ask him to delete his post before I had to make some long winded reason here, but he's AFK.

12-21-2003, 01:51 PM
Yeah, sorry. I would have deleted it, but I was asleep.

12-22-2003, 07:55 PM
I threw thrawn's skybox into the freeway level:


And manquesa helped me get the test car ingame:


12-22-2003, 09:20 PM
I hope that skin for the car is temporary. It hurts my eyes :o

12-22-2003, 09:29 PM
...It's the test car. :Ž:

12-22-2003, 09:51 PM
this map looks awesome :eek:

And what about the motorbike ?

Lil Killa
12-22-2003, 09:54 PM
Originally posted by CaladienJedi
I hope that skin for the car is temporary. It hurts my eyes :o

I like it ;)

*bonus material*

12-22-2003, 10:08 PM
Originally posted by Neo_Knight
And what about the motorbike ?

Patience is a virtue.

12-23-2003, 05:17 AM
Got bored and made some desktops (sorry 56kers)



Hellfire Jedi
12-23-2003, 10:53 AM
neo has huge limps. pls blow his hed off.

12-23-2003, 05:35 PM
...Oh...Kay... :confused:

12-23-2003, 09:35 PM
WHOA! Hitman is right, whats with his lips?

Everything but the lips are really good.

12-23-2003, 10:38 PM
Uhmmm... i musn't be seeing what you guys are. I guess maybe the lighting in that area is doing something odd.

12-25-2003, 11:04 PM
I thought the neo model rocked, thereit really looks poor :eek: (compared to previous screenies) but the smith is ace

12-25-2003, 11:04 PM
I thought the neo model rocked, thereit really looks poor :eek: (compared to previous screenies) but the smith is ace

12-25-2003, 11:04 PM
I thought the neo model rocked, thereit really looks poor :eek: (compared to previous screenies) but the smith is ace

12-26-2003, 11:45 AM
The lips! The lips! .. Sorry but the lips are very very poor.

12-26-2003, 12:01 PM
Originally posted by Alegis Gensan
I thought the neo model rocked, thereit really looks poor :eek: (compared to previous screenies) but the smith is ace

12-26-2003, 02:04 PM
That's due to the liughting, and I think a slightly misplaced tag. Should be fixed easily..

Besides, if you're looking at Neo that close ingame, you know you aren't going to last long anyways. :P