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View Full Version : Good level for testing MP ships....


Kurgan
10-06-2003, 04:49 AM
I just got through testing the map "KOTOR Flight School" (which I just downloaded from pcgamemods.com earlier today) and it seems like a pretty good one to test vehicles on (without having to use cheats).

Unlike the x-wing2test that I tried earlier, it isn't that ugly and gives you a lot more room to do stuff.

KOTOR Flight School looks like a small base outdoors with a bunch of landing platforms and various ships on them. There you can test the Z-95, X-Wing, TIE Fighter, TIE Bomber, Lambda Shuttle and two or three ships that the map maker designed himself (intersting kit bash model hacks of some of the other ships).

To get into a ship just stand on top of it, crouch or look down and hit "use." Hit use again to get out (but watch out you'll fall to your death in space while the ship goes flying away!).

You can also shoot and destroy most of the asteroids floating around. Flying too far away teleports you to the other end of the map in a loop (portal) pretty neat, though I think you can still take damage from hitting the "floor" or "sky" of the map, though it's still pretty big.

There's also an AT-ST, and some Heavy Blaster cannons lying around to use for fun.

All the vehicles respawn when destroyed (destroying a ship gives you a point in FFA mode, haven't tried bots, crashing your ship on purpose kills you and gives you a self kill).


Kudos to the maker of this map. Hopefully somebody will whip up a good map for using the various Swoop bikes as well!

Kurgan
10-06-2003, 04:53 AM
Incidentally I discovered a little tip for spawning ships using cheats that makes it easier.

First spawn a drivable AT-ST (npc spawn vehicle atst_vehicle) and get inside it. Walk over to a flat spot with plenty of space around it, then type (npc spawn vehicle <whatever>) and walk away in the walker.

The ship will spawn and it will be a few inches off the ground so it has room to "land" rather than getting stuck in the ground (a common problem if you try to spawn it from your normal standing position and you don't have to worry about standing on a high building and have the ship appear pointing downwards about to crash).

But of course it really isn't needed on this map because all the ships are already there for you (except the millennium falcon which I don't think anybody really knows how to spawn in MP.. I tried npc spawn vehicle yt-1300 as some suggested, but nothing happened).

JA_General
10-06-2003, 04:54 AM
Nice map Kurgan i downloaded it to.
Thanks for the link.

does anyone know how to control a x-wing ???

Kurgan
10-06-2003, 04:58 AM
What I could figure out was this:

Hold Jump to take off. This seems to act as a sort of throttle key.

Hold it down and your ship stays aloft. Let go of it and you eventually run out of power and drift downwards so you can land (hard to do with ships other than the Shuttle but its possible).

Pressing Forward increases the ships speed and some ships have a "turbo" (the little green indicator that appears in the ships vehicle stats) causing it to rocket forward much faster for a brief period. Holding Backward (backpedal) causes you to slow down (but you still drift most of the time, since you have momentum).

You of course "turn" the ship with your mouse (might help to adjust the sensitivity since its really tricky to get the timing down). The up and down controls are reversed IIRC ("flight stick style").

It's not very easy to control with keyboard and mouse, but it might be easier with a flightstick style joystick (since I don't have one, I can't test, but that's generally how it is with flight sim games).

You're also stuck in third person unfortunately (no cockpit view) although you could mess with the third person cvars to get a view you liked I suppose.

Primary Fire shoots the "gun" of the ship whatever it is. They all have some kind of laser weapon (even the shuttle).

Secondary fire works for some ships but not all (the TIE Fighter doesn't have a secondary I dont think). So the X-Wing has proton torpedoes (just a different looking rocket really) the Shuttle has a "bomb" that looks like a Star Trek photon quantum torpedo, the Tie Bomber shoots "bombs" (doesn't drop them oddly enough), etc.

Just like the AT-ST, the ships have limited missiles/bombs (I think about 20, though I didn't test every single one) and you have limited lasers (maybe a few minutes worth of continuous firing, then it has to slowly recharge).

What's also cool is your ship has a little HUD that shows the damage of each part of your ship (wings, engine, nose, etc). Green is good, yellow is damaged, red is about to be destroyed.

Kurgan
10-06-2003, 05:03 AM
Here's the link to the file btw:

http://www.pcgamemods.com/2400/

El Sitherino
10-06-2003, 05:06 AM
Ok, I'm having trouble spawning things in MP, I've done it before but i can't do it anymore :(

cool map though. :)

Buffy
10-06-2003, 05:13 AM
me too I was playing this map for CTF game type but it hard to get othere team's base ... I must flying to get there so...
BTW I like flying "lambdashuttle is best !

JarJarBinks
10-06-2003, 05:53 AM
Originally posted by Kurgan
I tried npc spawn vehicle yt-1300 as some suggested, but nothing happened.

Accually I'm sure something happend, the problem is it seems that Raven forgot to include the yt-1300 model in the game, so it's there, except there is no model. If you look in the middle of where the model should be you can see a little stormtrooper with his arms out. If the game can't find a model it just gives whatever you make a stormtrooper model.

As for the map, it's fun. Sadly JA has crappy vehicle control :/. The controls are sticky, sometimes when you do something it takes one or two seconds to accually happen. I hope they change the vehicle control in the next patch.

Kurgan
10-06-2003, 06:34 AM
Interesting.. but we've seen the Falcon model in single player.... I suppose though that even replacing that wouldn't let us fly the ship...

JarJarBinks
10-06-2003, 06:39 AM
Originally posted by Kurgan
even replacing that wouldn't let us fly the ship...

You can fly it, but again it's invisible so it might be hard to find, plus it's hard to fly because you don't know how far away you are from a wall.

|GG|Carl
10-06-2003, 06:39 AM
Is this a MP or SP map?

Sounds Nice.

Kurgan
10-06-2003, 06:55 AM
So then it might actually work... just take the SP model of the falcon and use it to replace the "invisible" or missing model from MP. Cool!

Now to find that model...

The map is MP...

Sam
10-06-2003, 07:02 AM
Hey kurgan do you host this map on your server?

no one else will so host it and you will have the best server ever.

Buffy
10-06-2003, 09:44 AM
Originally posted by JarJarBinks
You can fly it, but again it's invisible so it might be hard to find, plus it's hard to fly because you don't know how far away you are from a wall.

I did it spawn yt-1300 .. cant see but something big ship is there
is yt-1300 means millennium falcon ? if so size like them.

Mr' InsaneSith
why you cant spawn any more ???:confused:

Raanes
10-06-2003, 05:33 PM
Good point buddy:)

El Sitherino
10-06-2003, 07:14 PM
i dont know. it's really pissing me off i load up this map it wont even give me the ships ;_; :cry: *bashes head against wall in attempts to go into a coma* ;_;

Kurgan
10-06-2003, 08:18 PM
Hey kurgan do you host this map on your server?

no one else will so host it and you will have the best server ever.

You talked me into it. I'll put it up right now. But if nobody joins, don't blame me!

MuRaSaMuNe
10-06-2003, 08:19 PM
You sure you devmapped into it? Sweet map btw, check out the rancor pit too, it has tauntauns and of course... rancors :cool:

Sam
10-06-2003, 10:11 PM
Originally posted by Kurgan
You talked me into it. I'll put it up right now. But if nobody joins, don't blame me!


Right when I joined the map changed.

How many maps are in your rotation?

Kurgan
10-07-2003, 01:09 AM
Normally I have it setup to rotate the 5 FFA maps + 2 duel maps as FFA's (for the sake of chaos) ; )

Otherwise I'll rotate the 10 duel maps, or the 7 JK2 FFA's in that map pack, the 8 JK2 duel maps (+ the FFA_Raven map that is used in JK2 as a duel map, for the sake of accuracy), the three Siege maps, the 4 JK2 CTF maps + the 5 JA CTF maps in one rotation (or just a rotation of the 5 JA ones').

I just slapped up the kotor_flight_school map for an hour between normal rotations. Two people joined but immediately left without saying a word, so I guess they didn't want to play that map. Too bad....

As of right now I'm putting up flight school again, so feel free to join right now (9:10pm CST). I'll leave it up for a bit.

Sam
10-07-2003, 05:00 AM
Great fun on the server Kurgan. Abit laggy though (damn asteroids)


My cable provider was doing was testing crap so thatís why I left suddenly

Kurgan
10-07-2003, 05:27 PM
Okay np. After you guys left I tried the level in "solo game" (totally offline) and it was perfectly playable. The only ships I had difficulty controlling were the "new" ones that map maker created (his super fast, super laggy guns, heh sorry man...)

Lag makes the controls much stickier, but I had practiced enough I could get it.

Now I can land all the normal JA ships (although they still have a tendency to explode after awhile).

About 1/2 of the asteroids are totally invulnerable, as I was able to go around and blow up all the breakable ones and they didn't respawn. I don't know why he didn't just make them all breakable... or make them respawn after a half hour or something if he really wanted the place to always have 'em.


I also noticed that while flying you can hold Strafe Left or Strafe right to "bank" your ship to either side.

El Sitherino
10-07-2003, 06:48 PM
http://www.boomspeed.com/insanesith/bettersteerveh.ace

something i whipped up to make steering a bit easier. I'm still a little flaky on the whole number range but it works better than the original steering. ^_^ oh and i found my problem was some corrupt npc files i made that were packaged wrong in winzip. for some reason my website refuses to upload zips now If you wish I can upload the pk3 itself.

El Sitherino
10-07-2003, 06:52 PM
Originally posted by Kurgan
Okay np. After you guys left I tried the level in "solo game" (totally offline) and it was perfectly playable. The only ships I had difficulty controlling were the "new" ones that map maker created (his super fast, super laggy guns, heh sorry man...)

Lag makes the controls much stickier, but I had practiced enough I could get it.

Now I can land all the normal JA ships (although they still have a tendency to explode after awhile).

About 1/2 of the asteroids are totally invulnerable, as I was able to go around and blow up all the breakable ones and they didn't respawn. I don't know why he didn't just make them all breakable... or make them respawn after a half hour or something if he really wanted the place to always have 'em.


I also noticed that while flying you can hold Strafe Left or Strafe right to "bank" your ship to either side. it would take alot of work to make them respawn especially using the tools from JO, it would cause the entire map to lag though too having all that information built up. especially since the mapping tools were meant for a different game and set around that game. once we get the new tools for JA it should be easier to do stuff that would otherwise take longer in the JK2 tools. Maybe they will take out icarus and just add all the interaction tools into the Mapping program itself. such as those pull levers to open doors.

|GG|Carl
10-07-2003, 07:26 PM
I tried the map today, and it was cool. lags a bit though.

RainbowRandalph
10-07-2003, 07:44 PM
I am really really good at flying all the ships ^_^, Landing, firing, combat, etc. its easy once u get the hang of it, no1 tought me how, i just learned it all meself after 5 min, dont sweat it if u cant fly perfect right off the bat. ; ) heheheh yea... cool map too, hey if you can make new ships like he did in his map, makes u wander if you could make a millenium falcon, outrider, or otehr ships in there, also i heard of someone creating new NPC's, and i saw teh new Mini-Ties, so im sure someone can add the new ships themselves, soem cool ships id like to see would be

millenium falcon
outrider
vertigo? (the one xizor controls in shadows of the empire)
snowspeeder :D
slave 1 :fett:
naboo spaceship thing *the yellow one*
Dooku's Speeder
Endor Speeder
Episode 2 republic ships
trade fed. ships
there are many many more, and in the near future i wouldnt be suprised if they even made playable AT-AT's lmao, anyhowz, if anyone would liek some help with flyin sometime maybe, just ask for XxGray_FoxxX on zone ; )

Wa'es
10-07-2003, 07:52 PM
Checked out this map on a server last night and I had a ball. I would make the following changes however.


Get rid of the second platform area since no one spawns there anyway.
Improve the spawning such that people don't spawn on top of each other (and get smashed into another dimension).
Move the remaining platform area to the center of the map space.
Reduce the size of the asteroid field to about 2/3 OR make it completely surround the single platform area. This will discourage flying far enough out to even activate the teleport (which often puts you at full speed on a collision course with the platform area).
Limit the number of secondary homing weapons on the small fast ship that spawns on top of the multistoried command center. It's too easy to get that ship and destroy everything. (NOTE: You are NOT safe camping in the ATST if I'm flying that little ship. When you hear the little alarm sound, it's over.)


Overall, this map is terrific for a change of pace. It has given me a few ideas for a future Siege map I would create.

RainbowRandalph
10-07-2003, 07:58 PM
lol same..same... not just at st tho, anything ^_^

Master William
10-07-2003, 09:09 PM
InsaneSith, THANK YOU!

That .pk3 you linked me to solved one of my biggest flying problems - the uncontrollable shaking.

I hate it, and it is gone now, and I suddenly CAN fly.

Wonderfulish

El Sitherino
10-07-2003, 09:33 PM
Originally posted by Master William
InsaneSith, THANK YOU!

That .pk3 you linked me to solved one of my biggest flying problems - the uncontrollable shaking.

I hate it, and it is gone now, and I suddenly CAN fly.

Wonderfulish yay recognition! *runs out of thread happy* :D

Kurgan
10-07-2003, 11:33 PM
Wa'es, send your feedback to the author of that map, sounds good!

Kurgan
10-07-2003, 11:45 PM
Thanks InsaneSith! I zipped the file up with a quick readme (nothing special feel free to change it and send me the new version if you want).

And added it to my server.

http://strategy.jediknightii.net/jka/bettersteerveh.zip

Wa'es
10-08-2003, 12:48 AM
Wa'es, send your feedback to the author of that map, sounds good!

Done!

Kurgan
10-08-2003, 09:17 AM
I tried the kotor_flight_school map offline and it is actually much much easier to control without lag.

I know you went to some trouble InsaneSith, but the tweak actually made things worse for me (online). I will try it offline though, perhaps the lag was responsible. The guy I was playing with had the opposite impression, so who knows.

I tried messing with my mouse settings, and that helped a little, but I still go some shakiness (I had less shakiness before the tweak).

Or maybe I'm just used to it... heh

Wa'es
10-08-2003, 01:52 PM
The only time I get the shaky camera effect is when, prior to launch, some meathead jumps on top of my ship. The liftoff instantly kills him, giving me a point in FFA. At that point, the camera starts shaking like a nervous, overly caffeinated octagenarian with Parkinson's disease.

I love analogies

|GG|Carl
10-08-2003, 03:38 PM
Now my server runs this map as well:D

Server name: |GlobensGeng|Server
Ip: 192.168.0.31

Kurgan
10-08-2003, 04:33 PM
I also noticed (this may be a bug or it may not be, only tried it once) that if you're being actively fired upon it can stop you from "taking off."

Another player was firing on me with a Heavy Blaster Cannon and I was taking damage and couldn't get "off the ground" (stuck floating a few inches off the ground) until I blew up.

; )

Wa'es
10-08-2003, 06:18 PM
Now my server runs this map as well

Server name: |GlobensGeng|Server
Ip: 192.168.0.31

That address is an internal IP. If I were directly connected to your LAN, it would be useful. :rolleyes: To find your external IP address, you'll need to run winipconfig (Windows 98/ME) or ipconfig (Windows NT/2000/XP) from a DOS prompt.

I suppose I'll just look for the name of your server using the All-Seeing Eye.

El Sitherino
10-08-2003, 06:37 PM
Originally posted by Kurgan
I tried the kotor_flight_school map offline and it is actually much much easier to control without lag.

I know you went to some trouble InsaneSith, but the tweak actually made things worse for me (online). I will try it offline though, perhaps the lag was responsible. The guy I was playing with had the opposite impression, so who knows.

I tried messing with my mouse settings, and that helped a little, but I still go some shakiness (I had less shakiness before the tweak).

Or maybe I'm just used to it... heh yeah... well I kind of set it up to around my mouse and my mouse settings >_<
I'm gonna continue working on it. I might release other versions but I don't know right now, I'm kind of in a squeeze with girls at school right now so my mind is as far from the computer as it could ever be. :\ .... anyway enough of my complaining. Glad to know some people like it I guess.

Kurgan
10-08-2003, 08:02 PM
Could you tell us your EXACT mouse settings (and perhaps what model of mouse you're using)?

That would help immensely, and could even go in the readme file.

El Sitherino
10-08-2003, 08:22 PM
I'm using a microsoft intellimouse explorer3 optical wiredmouse. 5 button

Uhhhh... I dunno. It's also kind of how I'm used to control vehicles in games but kind of off remember I'm still a bit sketchy on the numbers and how elaborate the range is.

Wa'es
10-09-2003, 08:20 PM
Here is the map author's response to my suggestions:

sadly you are missing the point of the second platform witch is for ctf. so sadly that won't happen it is to also to encourage the learning to land aspect.
the final version will have some turned down weapons and many wonderfull things that I dont want to say yet(surprise)but beleive me you will like it if you even slightly liked the beta .7 version at all.:)
as far as the teleports well people will have more room to fly but the idea is jsut so you dotn crash into a wall and if the asteroids were in a different point it woudl allow people to avoid them adn they are oen of the main asspects of the training field so to destroy adn some to dodge.But dotn get em wrong I do appriciate the opnion and advice, so thanks adn glad you enjoy the map :)
KOTORMRJay

I can accept the second platform for CTY.

But the asteroids.... He could keep the asteroids in between platforms but still put some to deter exploration into the teleport areas. Make those all indestructable.

But whatever...it's a decent, fun map.

Kurgan
10-10-2003, 02:49 AM
I'm using a microsoft intellimouse explorer3 optical wiredmouse. 5 button

Uhhhh... I dunno. It's also kind of how I'm used to control vehicles in games but kind of off remember I'm still a bit sketchy on the numbers and how elaborate the range is.

I have an Intellimouse Optical (5 button) so that's pretty close. It may even use the same software for all I know.

Well it would say in your mouse setup program (Mouseware... click on your toolbar if there's a mouse icon and it'll say mouse properties.. just feed me the settings you have there), so if you could take a bit and look it up and tell me I'd appreciate it. If it's not in your toolbar, it will be in your control panel under "Mouse."

First you could tell me what the settings are IN JA. For example... what level is your sensitivity? Do you use "Smooth mouse"?

Do you have mouse inverted or not?

JoeyJoJoShabado
10-11-2003, 03:46 AM
Will the release of the JA sdk get rid of the fogging issue that plagues that level? I mean is that just a technical limitation resolved in JA? Great fun though, I cant wait to see what sort of mods and maps come out of this game. I'm somewhat tempted to learn the process myself with holidays coming up in 3 weeks.

JoeyJoJoShabado
10-11-2003, 11:01 PM
Bump, I'd like to know if anyone knows the answer to this.

bobyx
10-18-2003, 08:37 AM
This is a great level, but I really can't fly the damned things without inverted pitch... Anybody has an idea on how to invert for steering? Mouse settings don't seem to work for ship control :(

|GG|Carl
10-18-2003, 08:56 AM
I'm with you bobyx, the vehicle steering is inverted.


To pull the mouse towards yourself, should make the vehicle fly up, and to push the mouse away from yourself, should make the vehicle fly down.

bobyx
10-20-2003, 04:49 PM
Too bad the mouse settings (invert pitch, sensivity) don't work on ship control... If that were here it'd be perfect.

Kurgan
10-20-2003, 10:42 PM
Bobyx, actually those settings SHOULD affect how the ships perform.

Example: if you invert your mouse, it will invert the ship (which is already inverted, so it'll switch).

The only thing is if you set it up perfect for the ships, it will be messed up for your player running around.

So my advice is create a CFG file that's for ships and bind it to a key. Then create one that's perfect for walking/running as yourself and bind it to another key. Then you can switch off!

I still would be curious as to the EXACT (take a screenshot of your control menu for example) settings used by the guys who created the bettersteer vehicle tweaks. That way I could copy their settings for myself and see how well they work.

JoeyJoJoShabado
10-21-2003, 12:42 AM
Does anyone know of any command how to increase the draw distance in this level?