View Full Version : I need your help!!!

10-08-2003, 03:48 AM
can somebody help me with some things?
If anyone could help with even one it would help.

-I'm making a cave and I tried to put a dirt floor and in the game it looks really bright and no matter what I try it won't get lighted correctly.

-I want to know how to make a fire/flamethrower, could any one help or point me to a tutorial?

10-08-2003, 11:49 AM
Yeah, for some reason the rock textures dont look right, they are super bright, and it looks aweful. You should get the Q3MAP compiler, sorry, i dont have a link.

About the flamethrower, is it for a person, or to just site there. i made one for boba fett in singleplayer:


10-08-2003, 12:18 PM
Here are two possible reasons why your cave floor is overly bright:

1) You have a leak in your map and it's not completing the LIGHT phase properly. Check to see if you have an active pointfile.

2) You're using a dirt shader that has a q3map_nolightmap line. Try using a normal texture instead of a shader.

10-09-2003, 12:38 AM
OK, I'm using a "Yavin/dirt1_sprite" but I also have tried "Yavin/gravel" and "Yavin/grass".
Im using gtkradiant to make the map but I'm running my bsp in jk2radiant.
I'd put a screenshot here but I dont know how to put a picture in a thread.

And the fire is for a torch in my map.

10-09-2003, 12:50 AM
The torch is no problem check out this tutorial:


10-09-2003, 02:23 AM
You're mapping in GtK but compiling in Jk2 Radiant?

Dear God WHY?!


10-09-2003, 08:18 AM
WHat have you been smoking?

q3map2 >>>>>>>>>>>> SOF2MAP

10-10-2003, 04:24 AM
when I compile with gtk it disregards all my lights and just lights everything up really bright but when I do it with jk2radiant it lights everything correctly.

I forgot to list this: I want to know how to create a sky shader, can anybody tell me where a tutorial is?

I'll put on a screenshot of the dirt if somebody will tell me how. :( :)

10-10-2003, 11:27 AM
Yeah, my GTK does the same thing.

10-10-2003, 12:09 PM
Use q3map2toolz, gives better control of your compile anyway. And for a skybox tutorial, there's one right here (http://www.claudec.com/lair_of_shaders/tutorials/terragen_lloyd_m/terragen_lloyd_m.shtml)..

10-11-2003, 03:18 AM
is that how everyone does it? can't I just write something and tell it to put together some pics of my choosing?

but I still need help withe the flamethrower, any takers?