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View Full Version : Lucasarts President RESIGNS.


Sherack Nhar
10-09-2003, 10:23 PM
Holy ****. (http://www.latimes.com/business/la-fi-rup9.5oct09.story)

I don't know what to make out of it o_o At least the fact that Full Throttle 2 got canned finally makes sense now. Things must have been very chaotic at LEC for the past few months...

Boba Rhett
10-09-2003, 10:34 PM
I'm scared! Someone hold me! :(

Snafu7
10-10-2003, 12:02 AM
Weird, wonder why he would've, I guess you're right though, it must have been chaotic

jediduo
10-10-2003, 12:29 AM
Weird... how will this affect this forum? They will obviously get a new prez, but I am also a little worried.

Rogue15
10-10-2003, 02:25 AM
most interesting....maybe we'll get to see another xwing title now. :D

Sherack Nhar
10-10-2003, 02:54 AM
Originally posted by Rogue15
most interesting....maybe we'll get to see another xwing title now. :D I doubt it. It was Larry Holland who said he was tired of working on that series, as far as I remember.

What scares me is that Simon Jeffery was appointed as new president of Lucasarts a few years ago in order to "bring back Lucasarts to its former glory". I guess that proved to be an impossible task...

another_trooper
10-10-2003, 12:41 PM
Its not impossible. . .
Itll be really hard, but not impossible.

What sux right now is that only cheap ripoffs and remakes are comming out. They should take the time to make a good, well covered ripoff of a good game. :D

DarthMuffin
10-10-2003, 07:29 PM
Originally posted by another_trooper
Its not impossible. . .
Itll be really hard, but not impossible.

What sux right now is that only cheap ripoffs and remakes are comming out. They should take the time to make a good, well covered ripoff of a good game. :D

Some of their ripoffs were actually good though (think of JK and KotoR)

However, most of them were just not good enough to pierce through the market (SWGB)

Perhaps the new pres. will rip bliz's next engine (SWGB2 with a possible SC2 engine? that would be cool :D)

Paragon_Leon
10-11-2003, 11:09 AM
The president of Lucasarts doesn't make the games....he mainly makes sure things stay on tracj. No doubt there'll be a new president, a stronger president...one who will not let our.....sorry. Got carried away there.

Seriously; Lucasarts will no doubt focus extremely heavy on the Star Wars franchise the coming years. I'd expect at least 10 games before 2005, most of them developed with an outside software team, like JK II was.

Rogue15
10-11-2003, 11:17 AM
kotor=best star wars game EVER.

DarthMuffin
10-11-2003, 01:18 PM
Originally posted by Rogue15
kotor=best star wars game EVER.

That's what the reviews say, and I just can't wait for the PC version :D

Darth Groovy
10-11-2003, 09:00 PM
Maybe they will quit making crappy Star Wars games now. Not that all of them are crappy, but let me remind you of a few stinkers:

Obi-Wan (xbox)
Jedi Power Battles (playstation)
Force Commander(pc)

Eets
10-11-2003, 09:16 PM
Originally posted by Darth Groovy
Jedi Power Battles (playstation)

TAKE IT BACK!!! TAKE IT BACK! :mad:

JPB was a great game! :mad:

Tie Guy
10-11-2003, 09:53 PM
Originally posted by Eets
TAKE IT BACK!!! TAKE IT BACK! :mad:

JPB was a great game! :mad:

Yeah, i really enjoyed that game. It was just about impossible, but hey, we all like a good challenge, right?


Anyway, i tend to see all this as rather unimportant. Lucasarts is doing everything prefectly nowadays: contracting Star Wars games out to big and successful comanies while using more of their own abilities to produce original games, arguably what they're best at.

DarthMuffin
10-11-2003, 09:57 PM
Force Commander wasn't THAT bad...

Ok, the graphic sucked, the engine sucked...

but the campaign was nice :)

Darth Groovy
10-11-2003, 11:26 PM
I forgot one:

Star Wars Demolition

Stat Wars version of Vigilante 8 but, sure got old in a hurry...

Sherack Nhar
10-12-2003, 03:35 AM
Originally posted by Eets
TAKE IT BACK!!! TAKE IT BACK! :mad:

JPB was a great game! :mad: Heck yeah. The graphics sucked, the storyline didn't make sense, the fighting system was clunky, so was the interface, and the game was buggy as HELL... but somehow, by some unknown power, the game was MAD FUN!! :D

Compa_Mighty
10-12-2003, 04:51 AM
Guys..... Gaber is out too... :confused:

Sherack Nhar
10-12-2003, 01:52 PM
Well I don't wanna be mean, but I guess that for every bad news there's a good news accompanying it ^_^

I'm glad Gaber is out. Sure it's too bad that the guy is out of work for a little while, but I'm sure he'll find some other company to work in. At least now he won't be making any more Star Wars RTS, which is definitely a good thing for this license...

DarthMuffin
10-12-2003, 02:17 PM
I just hope the new guy in charge of RTS (if there's a new one) will be more... creative... than Gaber *cough* ripoff *cough*

Rogue15
10-12-2003, 02:17 PM
hehehe geez....

I thoroughly enjoyed Force Commander!!!

the music and being able to name your units and take them with you throughout the game...mp wasn't too bad either.

MasterN64
10-12-2003, 02:32 PM
i am sure he did his best to keep things organized and less chaotic. I am also sure that being president of Lucasarts is no easy task. Lucasarts will come back to its glory someday.....:)

Sherack Nhar
10-12-2003, 05:47 PM
Originally posted by Darth54
I just hope the new guy in charge of RTS (if there's a new one) will be more... creative... than Gaber *cough* ripoff *cough* Correction: not more creative, but less extremist.

Force Commander tried to innovate too much, and after its failure Gaber went completely the other way and was way too conservative with GB.

Gotta find a balance, y'know? :D

DarthMuffin
10-12-2003, 08:49 PM
Originally posted by Sherack Nhar
Correction: not more creative, but less extremist.

Force Commander tried to innovate too much, and after its failure Gaber went completely the other way and was way too conservative with GB.

Gotta find a balance, y'know? :D

failure? Force Commander? What the heck you talking about???
:rolleyes:
I wouldn't call it a failure... lets say it was an under the average game.

:atat: :atat: :atat: Arg!! I want HUGE AtAts with a cannon special attack which does 1K dmg!!!

another_trooper
10-12-2003, 11:45 PM
Originally posted by Darth54


:atat: :atat: :atat: Arg!! I want HUGE AtAts with a cannon special attack which does 1K dmg!!!

Who wouldnt? :D

Sherack Nhar
10-13-2003, 02:06 AM
Originally posted by Darth54
failure? Force Commander? What the heck you talking about???
:rolleyes:
I wouldn't call it a failure... lets say it was an under the average game. Force Commander was a horrible, HORRIBLE commercial failure :indif: It was a pretty bad game too. The only thing it had going for it was sound design and the campaign missions. The command point system could have worked, but it was extremely badly implemented and it ruined the gameplay...

DarthMuffin
10-13-2003, 08:34 PM
Originally posted by Sherack Nhar
The command point system could have worked

I don't think so...


-Hey commander, the rebels are beating the crap out of us!!! They gonna capture our most important base!!! Could we have another AtAt? Please?

-Forget it, you don't have enough points!

That's not really realistic...

Sherack Nhar
10-13-2003, 10:17 PM
That's why it didn't work with the current implementation o_o They needed to think of one or two additional ways of getting command points.

It certainly makes more sense than refining four different kinds of material on a battlefield in order to pay for units, don't you think?

Artoo
10-13-2003, 10:41 PM
I loved the command point system because it rewarded me for killing the enemy. I am a big fan of the point system, but maybe if they'd allowed you to get half of your command points back from something that was killed or a bunker was taken. I loved Force Commander and completed the entire single player game and played several multiplayer matches with a good friend of mine, twas a great game.

Of course the same friend and I also totally beat down Jedi Power battles. :D

Those were both very fun games.

Darth Groovy
10-14-2003, 01:32 PM
Originally posted by Sherack Nhar
Well I don't wanna be mean, but I guess that for every bad news there's a good news accompanying it ^_^

I'm glad Gaber is out. Sure it's too bad that the guy is out of work for a little while, but I'm sure he'll find some other company to work in. At least now he won't be making any more Star Wars RTS, which is definitely a good thing for this license...

Yes, lets hope they develope a GB sequal that does not use the AOKII engine for a change. While GB is a great game, it is always good to improve on the first, no?

Eets
10-14-2003, 07:20 PM
I'm all for not using an Ao* engine, but I sure wouldn't mind if they used similar graphics to AoM! :D

Praetorian
10-14-2003, 07:44 PM
I understand that making a new engine for a game is a lot of work, but it would be nice to see LA make their own instead of using someone else's engine. It would give them so much more power in designing the game. Maybe the new President or maybe Garry G. replacment will decide to make a new engine.

StormHammer
10-16-2003, 12:38 PM
Originally posted by Praetorian
I understand that making a new engine for a game is a lot of work, but it would be nice to see LA make their own instead of using someone else's engine. It would give them so much more power in designing the game. Maybe the new President or maybe Garry G. replacment will decide to make a new engine.

While I agree, you have to look at the economic viability of doing so. It takes a good couple of years of development time to make a 'good' engine - and you really have to be forward-thinking enough to aim at what the technology should look like 2 or 3 years from now. It's pointless developing for the current market, and simply trying to emulate the current crop of engines, because it will be out of date by the time you've actually built a game on top of it and released it to the public.

Just look at Valve. They worked on the Source engine for about 3-4 years, and it's only in the past year to 18 months they've actually built the game on top of it. A 5 year project has to bring something really exceptional to the table, because it's such a huge gamble.

So I wouldn't mind in the slightest if they utilised one of the better 3D RTS engines out there. I know that LOTR: Battle For Middle Earth is being constructed using a modified C&C: Generals engine, and it looks pretty damned good. There's nothing wrong with using a proven, stable existing engine as a development platform, if it means you can fast-track game development and meet consumer demand. Why reinvent the wheel?

As for how Lucasarts will develop in the future, it will be interesting to see what happens under new management. Just a caveat, though...while a new person stepping into these respecitve roles could be a good thing, and breathe some fresh air into existing franchises, it might also go the other way. You could get some egotistical maniac come into power who wants to shake up the whole company, make changes for the sake of it, and which might be detrimental in the long term.

Personally I think Lucasarts adopted the right policy in engaging outside developers experienced in particular genres to make games with SW (or whatever) content. I am also glad to see they've started developing Republic Commando on the Unreal engine. Again...why build an engine from scratch, if an existing, tried and tested one will suit your needs? There's no reason why the Unreal engine in particular could not be modified - just look at Deus Ex: Invisible War and XIII. Markedly different visual styles...but the guts of the engine remains the same.

I have to wonder if it's possible to make a kickass RTS using the Unreal engine as well...or even an RTS/FPS hybrid like Savage for MP scenarios.

Time will tell.

Praetorian
10-16-2003, 01:09 PM
I agree...it's not really feasable (sp?). But it would be nice. Like you said, if you do a good job w/ it you can get an awesome game. But you don't need to make a new engine to make an awesome game.

wow...i just remembered what this thread's topic is...whoops.