Kurgan
10-10-2003, 01:03 AM
Recently I've been hosting some addon maps, and this is a new thing for me, so maybe I'm doing something wrong, but hear me out...
I host a map kotor_flight_school.pk3 say, and I turn on downloads because I figure some people might want to download it (on a slow day).
So after I've finished playing that map and move on to regular JA map I turn off downloads, but I STILL get people connect who attempt to download the old map and fail...
Any way to fix this?
My two theories were either
1) If you start a game with addons in your base folder, even if you're not running them at that exact moment, clients will try to download them all.
OR
2) If you start to download a mod from a server, the Q3 engine is "dumb" and just keeps trying to download it forever, even if the server is no longer running that level.
The latter I'm thinking is more likely because it seems like the people with problems are people I KNOW once tried to start a download of the map. So its like they can never finish unless I'm ON that map and allow downloads again.
However, I do know that if you start a download and fail, the Q3 engine doesn't resume.. it starts over from 0 each time, so you have to get the mod in one shot. Additionally, it leaves a .temp file in your base folder.
Perhaps if these folks would DELETE their .temp files their clients wouldn't continue to keep trying to download the mods?
Any help would be appreciated....
I host a map kotor_flight_school.pk3 say, and I turn on downloads because I figure some people might want to download it (on a slow day).
So after I've finished playing that map and move on to regular JA map I turn off downloads, but I STILL get people connect who attempt to download the old map and fail...
Any way to fix this?
My two theories were either
1) If you start a game with addons in your base folder, even if you're not running them at that exact moment, clients will try to download them all.
OR
2) If you start to download a mod from a server, the Q3 engine is "dumb" and just keeps trying to download it forever, even if the server is no longer running that level.
The latter I'm thinking is more likely because it seems like the people with problems are people I KNOW once tried to start a download of the map. So its like they can never finish unless I'm ON that map and allow downloads again.
However, I do know that if you start a download and fail, the Q3 engine doesn't resume.. it starts over from 0 each time, so you have to get the mod in one shot. Additionally, it leaves a .temp file in your base folder.
Perhaps if these folks would DELETE their .temp files their clients wouldn't continue to keep trying to download the mods?
Any help would be appreciated....