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Kidso
10-12-2003, 06:41 PM
I know how to change things and open the file and all that but I am stuck on how to actually put it back with the modified lines, How do you pack it back up and add it to replace the old??

WadeV1589
10-12-2003, 06:48 PM
Make a zip file and place the new npc files in it following the same directory structure (re-create it somewhere and then add it to the zip file). Then rename the .zip to .pk3.

If you want it to replace an in-game thing, just make sure it comes alphabetically after assets, so assfeel would be valid for a dirty example while asscot would not :p

Kidso
10-12-2003, 07:06 PM
I want to replace all the enemy npc files with modified ones

Kidso
10-12-2003, 07:14 PM
Are the rebornfencer, rebornboss and all those reborns even in JA, I remember them from JO and in which case OI wouldnt update them with my settings.

Kidso
10-12-2003, 07:34 PM
Can anyone explain to me step by step exactly how to edit these npc files correctly so no errors occur in game. I am almost at the point where I know how but I can't get them back in the assets1.pk3 correctly, any help would be greatly appreciated.

Prime
10-12-2003, 11:47 PM
You can look at my tutorial here. (http://lucasforums.com/showthread.php?s=&threadid=112998)

t3rr0r
10-13-2003, 12:08 AM
replacing all the cultists and reborns with jawas would be fun... jawa slaughter mini-mod.

lukerenshaw
10-13-2003, 12:49 PM
I have made a few but cant get zam wesell, coleman trebor or kiadi mundai to work any reason why these particular three would not work where others would ?

irish_texan
07-23-2011, 11:35 PM
If you want it to replace an in-game thing, just make sure it comes alphabetically after assets, so assfeel would be valid for a dirty example while asscot would not :p
lmao very funny.

on a related note, one solution i often use to organize .pk3 files is to label important files with a "z" (or sometimes several, depending on importance). for example:
"regular-file.pk3"
"z_important-file.pk3"
"zzz_very-important-file.pk3"