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View Full Version : Mapping Error with the new radiant


richard10101
10-14-2003, 11:03 AM
i keep getting an error when i load radiant, its buggin me, i cant get on anything except the options when it says would you like to view the config settings before quiting

here is my log file contents
===================

Started logging to C:/Program Files/GtkRadiant-1.3/radiant.log
Today is: Tue Oct 14 08:38:09 2003
This is GtkRadiant '1.3.12' compiled Oct 11 2003
Offical qeradiant.com build
game name : 'Jedi Knight Jedi Academy'
game file : 'ja.game'
game path : 'C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Radiant-1.3/'
base game : 'base'
engine path : 'C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/'
engine : 'jasp.exe'
shaderlist : 'shaders/shaderlist.txt'
caulk shader: 'textures/common/caulk'
default texture scale: 0.25
single eclass load : No
patches supported : Yes
Reloading global prefs from file
Opened XML property file: 'C:/Program Files/GtkRadiant-1.3/global.pref'
XML property file 'C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Radiant-1.3/local.pref' invalid/not found, creating blank properties tree
OpenGL not ready - postpone texture compression capability check
OpenGL not ready - postpone ATI bug workaround setup
Saving local.pref with default pref values
Wrote XML property file 'C:/Program Files/GtkRadiant-1.3/global.pref'
Wrote XML property file 'C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Radiant-1.3/local.pref'
Attemping to load RC file C:\Program Files\GtkRadiant-1.3\radiantgtkrc
Loading GL library: opengl32.dll ...Done.
Processing .xlink file 'C:/Program Files/GtkRadiant-1.3/global.xlink'
Processing .xlink file 'C:/Program Files/Raven/Star Trek Voyager Elite Force/Radiant-1.3/game.xlink'
Processing .xlink file 'C:/Program Files/Soldier of Fortune II - Double Helix/Radiant-1.3/game.xlink'
Processing .xlink file 'C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/Radiant-1.3/game.xlink'
Processing .xlink file 'C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Radiant-1.3/game.xlink'
loading synapse XML config file 'C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Radiant-1.3/synapse.config'
Synapse Scanning modules path: C:/Program Files/GtkRadiant-1.3/modules/
Found 'C:/Program Files/GtkRadiant-1.3/modules/entity.dll'
Enumerate interfaces on 'C:/Program Files/GtkRadiant-1.3/modules/entity.dll'
Found 'C:/Program Files/GtkRadiant-1.3/modules/fgd.dll'
Enumerate interfaces on 'C:/Program Files/GtkRadiant-1.3/modules/fgd.dll'
Found 'C:/Program Files/GtkRadiant-1.3/modules/image.dll'
Enumerate interfaces on 'C:/Program Files/GtkRadiant-1.3/modules/image.dll'
Dynamic APIs for client 'image formats JPG TGA PCX BMP module built Oct 11 2003 1.3.12'
1 dynamic interfaces parsed for 'image'
Found 'C:/Program Files/GtkRadiant-1.3/modules/imagehl.dll'
Enumerate interfaces on 'C:/Program Files/GtkRadiant-1.3/modules/imagehl.dll'
Found 'C:/Program Files/GtkRadiant-1.3/modules/imagepng.dll'
Enumerate interfaces on 'C:/Program Files/GtkRadiant-1.3/modules/imagepng.dll'
Found 'C:/Program Files/GtkRadiant-1.3/modules/map.dll'
Enumerate interfaces on 'C:/Program Files/GtkRadiant-1.3/modules/map.dll'
Dynamic APIs for client 'MAP format module built Oct 11 2003 1.3.12'
1 dynamic interfaces parsed for 'map'
Found 'C:/Program Files/GtkRadiant-1.3/modules/mapxml.dll'
Enumerate interfaces on 'C:/Program Files/GtkRadiant-1.3/modules/mapxml.dll'
Dynamic APIs for client 'XMAP module built Oct 11 2003 1.3.12'
1 dynamic interfaces parsed for 'xmap'
Found 'C:/Program Files/GtkRadiant-1.3/modules/model.dll'
Enumerate interfaces on 'C:/Program Files/GtkRadiant-1.3/modules/model.dll'
Dynamic APIs for client 'picomodel loader module built Oct 11 2003 1.3.12'
2 dynamic interfaces parsed for 'model'
Found 'C:/Program Files/GtkRadiant-1.3/modules/shaders.dll'
Enumerate interfaces on 'C:/Program Files/GtkRadiant-1.3/modules/shaders.dll'
Dynamic APIs for client 'Q3/Half-Life shaders module built Oct 11 2003 1.3.12'
2 dynamic interfaces parsed for 'shaders'
Found 'C:/Program Files/GtkRadiant-1.3/modules/spritemodel.dll'
Enumerate interfaces on 'C:/Program Files/GtkRadiant-1.3/modules/spritemodel.dll'
Found 'C:/Program Files/GtkRadiant-1.3/modules/surface.dll'
Enumerate interfaces on 'C:/Program Files/GtkRadiant-1.3/modules/surface.dll'
Found 'C:/Program Files/GtkRadiant-1.3/modules/vfspk3.dll'
Enumerate interfaces on 'C:/Program Files/GtkRadiant-1.3/modules/vfspk3.dll'
Found 'C:/Program Files/GtkRadiant-1.3/modules/vfswad.dll'
Enumerate interfaces on 'C:/Program Files/GtkRadiant-1.3/modules/vfswad.dll'
Synapse Scanning modules path: C:/Program Files/GtkRadiant-1.3/plugins/
Found 'C:/Program Files/GtkRadiant-1.3/plugins/bobToolz.dll'
Enumerate interfaces on 'C:/Program Files/GtkRadiant-1.3/plugins/bobToolz.dll'
Found 'C:/Program Files/GtkRadiant-1.3/plugins/camera.dll'
Enumerate interfaces on 'C:/Program Files/GtkRadiant-1.3/plugins/camera.dll'
Found 'C:/Program Files/GtkRadiant-1.3/plugins/gensurf.dll'
Enumerate interfaces on 'C:/Program Files/GtkRadiant-1.3/plugins/gensurf.dll'
Found 'C:/Program Files/GtkRadiant-1.3/plugins/PrtView.dll'
Enumerate interfaces on 'C:/Program Files/GtkRadiant-1.3/plugins/PrtView.dll'
Synapse Scanning modules path: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Radiant-1.3/modules/
Synapse Scanning modules path: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Radiant-1.3/plugins/
Dynamic APIs for client 'Radiant - synapse core built Oct 11 2003 1.3.12'
5 dynamic interfaces parsed for 'core'
CSynapserServer::Resolve adding new client slot 'Radiant - synapse core built Oct 11 2003 1.3.12'
'PK3 VFS module built Oct 11 2003 1.3.12' activated
'Q3/Half-Life shaders module built Oct 11 2003 1.3.12' activated
'picomodel loader module built Oct 11 2003 1.3.12' activated
'Sprite Model module built Oct 11 2003 1.3.12' activated
'Entity module built Oct 11 2003 1.3.12' activated
'bobToolz module built Oct 11 2003 1.3.12' activated
'Camera plugin v1.0 - Arnout van Meer - built Oct 11 2003 1.3.12' activated
'GtkGenSurf - built Oct 11 2003 1.3.12' activated
'PrtView module built Oct 11 2003 1.3.12' activated
'PNG loader module built Oct 11 2003 1.3.12' activated
'image formats JPG TGA PCX BMP module built Oct 11 2003 1.3.12' activated
'XMAP module built Oct 11 2003 1.3.12' activated
'Surface Dialog (Quake 3) module built Oct 11 2003 1.3.12' activated
'Builtin .def module built Oct 11 2003 1.3.12' activated
'MAP format module built Oct 11 2003 1.3.12' activated
Unloading an unused module: 'WAD VFS module built Oct 11 2003 1.3.12'
FreeLibrary 'WAD VFS module built Oct 11 2003 1.3.12'
Unloading an unused module: 'imagehl formats module built Oct 11 2003 1.3.12'
FreeLibrary 'imagehl formats module built Oct 11 2003 1.3.12'
Unloading an unused module: '.fgd eclass module built Oct 11 2003 1.3.12'
FreeLibrary '.fgd eclass module built Oct 11 2003 1.3.12'
last project has version -1, this binary wants version 1 - regenerating from the template
Loading project file: "C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/scripts/default_project.proj"
basepath : C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/
entitypath : C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Radiant-1.3/base/scripts/sp_entities.def
Loaded a template project file
Save project file 'C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/scripts/user5.proj'
Setting current project in prefs to "C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/scripts/user5.proj"
Wrote XML property file 'C:/Program Files/GtkRadiant-1.3/global.pref'
Wrote XML property file 'C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Radiant-1.3/local.pref'
vfs directory: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base
pak file: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/wampajoust.pk3
pak file: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/mapextras.pk3
pak file: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/jkr_tatooine.pk3
pak file: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/jkrmods.pk3
pak file: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/assets2.pk3
pak file: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/assets1.pk3
pak file: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/assets0.pk3
ScanFile: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/scripts/mp_entities.def
Multiplayer mapping mode. Ignoring 'sp_entities.def'
Searching VFS for files in sprites/*.* that match entity names...
0 entities were scanned
0 entities that already had models/sprites were ignored
0 non-fixed-size entities were ignored
0 entities did not have matching sprite files
0 entities had sprite files and have been attached
Parsing shader files from C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/shaders/shaderlist.txt
Parsing shaderfile shaders/arioche.shader
Parsing shaderfile shaders/bespin.shader
Unable to read shaderfile shaders/bonus.shader
Parsing shaderfile shaders/bounty.shader
Parsing shaderfile shaders/byss.shader
Parsing shaderfile shaders/cinematics.shader
Parsing shaderfile shaders/common.shader
Parsing shaderfile shaders/danger.shader
Parsing shaderfile shaders/decals.shader
Parsing shaderfile shaders/desert.shader
Parsing shaderfile shaders/doomgiver.shader
Parsing shaderfile shaders/effects.shader
Parsing shaderfile shaders/effects2.shader
Parsing shaderfile shaders/explosions.shader
Parsing shaderfile shaders/factory.shader
Unable to read shaderfile shaders/ffawedge.shader
Parsing shaderfile shaders/flares.shader
Parsing shaderfile shaders/fogs.shader
Parsing shaderfile shaders/fur.shader
Parsing shaderfile shaders/gfx.shader
Parsing shaderfile shaders/gfx2.shader
Parsing shaderfile shaders/hiddenevil.shader
Parsing shaderfile shaders/hoth.shader
Parsing shaderfile shaders/imperial.shader
Parsing shaderfile shaders/items.shader
Parsing shaderfile shaders/marks.shader
Parsing shaderfile shaders/metashader.shader
Parsing shaderfile shaders/mp.shader
Parsing shaderfile shaders/mp2.shader
Parsing shaderfile shaders/mp3.shader
Parsing shaderfile shaders/mp4.shader
Parsing shaderfile shaders/nar_shaddaa.shader
Parsing shaderfile shaders/pit2.shader
Parsing shaderfile shaders/quicktrip.shader
Parsing shaderfile shaders/rail_roof.shader
Parsing shaderfile shaders/rift.shader
Parsing shaderfile shaders/rocky_ruin.shader
Parsing shaderfile shaders/sabers.shader
Parsing shaderfile shaders/scavenger.shader
Parsing shaderfile shaders/siege.shader
Parsing shaderfile shaders/skies.shader
Parsing shaderfile shaders/sprites.shader
Parsing shaderfile shaders/system.shader
Parsing shaderfile shaders/taspir.shader
Parsing shaderfile shaders/test.shader
Parsing shaderfile shaders/wedge.shader
Parsing shaderfile shaders/yavin.shader
Parsing shaderfile shaders/models.shader
Parsing shaderfile shaders/rbettenbergtest.shader
Parsing shaderfile shaders/rich_RMG.shader
Parsing shaderfile shaders/jnegretetest.shader
Parsing shaderfile shaders/stevetest.shader
Parsing shaderfile shaders/stu.shader
Parsing shaderfile shaders/smsand.shader
Parsing shaderfile shaders/Vertex.shader
Parsing shaderfile shaders/vjun.shader
Parsing shaderfile shaders/korriban.shader
Parsing shaderfile shaders/vehicles.shader
Parsing shaderfile shaders/atst_alpha.shader
Unable to read shaderfile shaders/ninja_tex.shader
glMakeCurrent failed
qgluErrorString: GL_INVALID_OPERATION - The specified operation is not allowed in the current state.
An unrecoverable error has occured.
Would you like to edit Preferences before exiting Radiant?Shutting down GL ...Done.
Closing log file at Tue Oct 14 08:38:33 2003

Andy867
10-14-2003, 11:55 AM
Have you tried updating your video drivers lately, because seeing that radiant keeps listing errors in regards to OpenGL makes me think that it needs new drivers in order to render things that can be used in Jedi Academy. But thats just me.

richard10101
10-14-2003, 12:37 PM
ok il check it out, but i dont really think it will matter, due to me using a GForce 4, but heck, im only 15, so il take your advice

richard10101
10-14-2003, 12:57 PM
:'( im gona cry, i downloaded the latest drivers and i get the same thing :(

reaper1576
10-14-2003, 03:22 PM
get the latest WHQL drivers from nvida keep away from 5x.xx detinators there beta and have there problems also remove GTK delete any dirs to do with it the same with JA/JO reinstall the lot

mikamu
10-14-2003, 08:35 PM
The Radiant Phucked up my single player games. when ever i start a new one i get black floor and walls covered with white stripes

richard10101
10-15-2003, 06:54 AM
reaper, i did exactly as you said, and it didnt work :( any ideas?

GothiX
10-15-2003, 08:22 AM
Turn off OpenGL rendering via Preferences.

richard10101
10-15-2003, 11:28 AM
that didnt do it either :(

the error i get is this
g|MakeCurrent failed
QgluErrorString: GL_INVALID_OPERATION - The specified operation is not allowed in the current state.
An unrecoverable error has occured.
Woud you like to edit Preferenced before exiting Radiant?
Yes No

Help is always apprichiated.

GothiX
10-15-2003, 12:45 PM
Reinstall GTK.

richard10101
10-15-2003, 02:59 PM
i dont mean to be rude like, but if you read the posts above i have dont that, inc. uninstall / reinstall JA.

but thanks anyways :P

Andy867
10-15-2003, 04:03 PM
Originally posted by richard10101
i dont mean to be rude like, but if you read the posts above i have dont that, inc. uninstall / reinstall JA.

but thanks anyways :P

Did you Uninstall and Re-Install the Mapping tools though? There might be a bogus link from the previous JA Install that is causing problems... Try uinstalling the GTKRadiant, then uninstall Jedi Academy, and make sure to remove any bogus/remaining files in the folders and then re-install Academy, and then GTKRadiant.

richard10101
10-15-2003, 04:37 PM
i did exactly what you said Andy867 and it still gives me the same old error.

shukrallah
10-16-2003, 05:34 PM
Hey yeah.. thats the same exact error i have!!! So it looks like it isnt a driver problem (my card hasnt released any new drivrs, and i doubt it will) so what is it!!!??? Man i really hope that if raven makes a JA Radiant, i dont get an error like this!

TheDog
10-16-2003, 06:21 PM
Yes, i'fe got the same error!

shukrallah
10-16-2003, 06:51 PM
YEAAAAAHHHHH!!!!!!


Ok, the problem was (this is stupid, but it works) GTK wont run if your desktop is on 16bit color! So just turn it up. (mines on 24 bit, but i think its better to run it on 32 bit)

Hope it works for you guys!!!

richard10101
10-16-2003, 07:34 PM
well il be damned, i nearly formatted because of it, thanks, i'd give you a hand shake and 10 for helping me out, but unfprtunatly i dont know you :(, so a very very big thank you to you will hope do

THANK YOU VERY VERY MUCH

:) i cant believe is because of that tho, strange isnt it?

shukrallah
10-16-2003, 09:06 PM
Yeah, i was about to report the bug, when i decided to check out there forum, and someone had the problem (a lot of people) and someone changed it to 32 bit, and it worked. They really need to fix that up though in the next GTK release. Im glad it worked!

:D

Happy Mapping!

Druid Bremen
10-23-2003, 02:40 AM
Lol, luckily I did not use 16 bit.. Otherwise, I would have reinstalled the tools, JK3, and reformatted my computer! :D

richard10101
10-23-2003, 11:53 AM
rolf, i was on the verge of formatting my computer, i got so peeved off :)

shukrallah
10-23-2003, 12:04 PM
I was just ganna stop mapping, because windows came on my pc, so if i reformatted i wouldnt have a pc (no disk :( )

RenikDelan
10-23-2003, 12:33 PM
already running at 32-bit. still get the OpenGL error. :mad:

shukrallah
10-23-2003, 12:44 PM
Dont worry about it, GTK doesnt run properly for me (at least it runs :) ) but since i cant map properly in its condition, i converted jk2 radiant to JA... so i really dont need GTK now :)