AU_Skythe
10-16-2003, 03:21 AM
Well, while reading a post an idea struck my mind. A lightbulb just like the one in this post. Jedi are underused in this game, at least in Standard RM games. Why? Its not because they are crap, not at all. Its because they require too much effort to make. One jedi padawan is obviously better than 4 troopers, say, but 10 troopers is better than a padawan. Its a lot easier to set up a troop center and make 10x cheapo troopers than building a jedi temple, going out of your way to mine 200 nova WHICH could be used to advance to tech 3 faster. So my idea is this:
Implement jedi into this new RTS game. One of the resources could be force power, force knowledge etc. You start the game with, say, 5 of these and a jedi padawan could cost 10~. You would gain this in perhaps similar ways to faith or wahtever its called in aom (lightning resource lol), by battling or other non-annoying means (not collecting holocrons or anything similar). Once you get enough, theres a button somewhere on the screen, you click it, and you choose a soldier. Lets say your republic, you have 10 force power, click the button, choose a clone trooper, he becomes a jedi padawan. Now this idea wouldnt goto the extent of mega's one, where they gain ginormous amounts of hp and attack, they simply gain melee attack, a few abilities, a shiny new lightsaber and an experience bar.
You could argue that this is un-starwarsy, but since when did a civ start off on a planet with 3 workers a command center and a scout, when did jedi magically appear out of temples, and when did the galactic empire fight the trade federation on a desert planet. So its probably a better idea than the original ones, just imagine your injecting lots of chloromidians or whatever into troops heh.
This could work similar to say, son of osiris in age of mythology or doom in warcraft frozen throne (dreadlord ultimate on one of the missions).
Troopers/jedi/etc's helmet could come on when the spell is inflicted and he could gain a lightsaber, and as he looses hp armour slowly comes off (just for show, i think it'd be cool).
Abilities for the padawan could be in the way of some of those expressed by padawan in the movies (ie obi, anakin, luke). I cant remember what ones they used, did obi use force push at the start of ep1 on the battle droids in the ship?. Anyhow it could blow a few soldiers back. Im starting to like the idea of the aom engine more and more as i think about it, god powers could be removed, but anyway, all thoughts aside.
As the jedi, and i mean the jedi himself not the soldiers around him ala warcraft 3, he could gain his skills, and rather than magically turning into a jedi knight he could passivly do this, ie assuming this is a clone trooper
You use your jedi skill ability, turn one of your troops into jedi, he looses the helmet
he kills 10 troopers/units, looses armplates, gains force speed or whatnot+few hp
He kills 20, looses legplates, gains passive stealth(invisiblity from minimap and until units get real close to him.+attack
He kills 35, looses breastplate, and what do you know his jedi cloak is revealed lol, gains convert+jedi energy boost(mana, vigor, energy, call it what you want)
50 kills, becomes jedi master, gets a glow or something speccy and gets proper jedi mind trick replacing passive stealth and can convert most units, final upgrade.
As to what units may be jedi-ised i think just trooper-class units. For civs with mechanical units something else can be thought up. Animations could be civilisation-unique.
As for force knowledge i think it would be more appropriate for this to be gained in battles, as units fight. Obviously players will engage in a similar number of battles. After the first battle is engaged, (say 10 troopers attack 8 and come out with 4 suvivors) both players would gain maybe +4 force knowledge and then in some other manner gain an extra one so they can afford their jedi.
What im thinking is that the cost ramps, so first jedi=10 so you only need 5 force knowledge and thus its almost free just delayed, second =25 so you wouldnt recieve it until around the 3rd tech level. What i was also speculating was that if you could perhaps get jedi knights or better from this. Would you pay more force knowledge, or would ur second jedi be a knight, etc.
What im hoping is that jedi arent too uber, but can change the course of a battle. eg one player looses his jedi in battle so he incorporates a few bounty hunters into his army. Maybe a player who looses his jedi could get a force power boost from loosing it, so he could afford his next jedi easier.
Well what started as a simple idea grew into a bigger one, what do you guys think. Its certainly a more original idea than the buy from jedi temple scheme, and would be more balanced than jedi from the temple or one uber jedi. The amount you could have would be goverened by how much you and your opponent fight.
comments?thoughts?disagreements?
Implement jedi into this new RTS game. One of the resources could be force power, force knowledge etc. You start the game with, say, 5 of these and a jedi padawan could cost 10~. You would gain this in perhaps similar ways to faith or wahtever its called in aom (lightning resource lol), by battling or other non-annoying means (not collecting holocrons or anything similar). Once you get enough, theres a button somewhere on the screen, you click it, and you choose a soldier. Lets say your republic, you have 10 force power, click the button, choose a clone trooper, he becomes a jedi padawan. Now this idea wouldnt goto the extent of mega's one, where they gain ginormous amounts of hp and attack, they simply gain melee attack, a few abilities, a shiny new lightsaber and an experience bar.
You could argue that this is un-starwarsy, but since when did a civ start off on a planet with 3 workers a command center and a scout, when did jedi magically appear out of temples, and when did the galactic empire fight the trade federation on a desert planet. So its probably a better idea than the original ones, just imagine your injecting lots of chloromidians or whatever into troops heh.
This could work similar to say, son of osiris in age of mythology or doom in warcraft frozen throne (dreadlord ultimate on one of the missions).
Troopers/jedi/etc's helmet could come on when the spell is inflicted and he could gain a lightsaber, and as he looses hp armour slowly comes off (just for show, i think it'd be cool).
Abilities for the padawan could be in the way of some of those expressed by padawan in the movies (ie obi, anakin, luke). I cant remember what ones they used, did obi use force push at the start of ep1 on the battle droids in the ship?. Anyhow it could blow a few soldiers back. Im starting to like the idea of the aom engine more and more as i think about it, god powers could be removed, but anyway, all thoughts aside.
As the jedi, and i mean the jedi himself not the soldiers around him ala warcraft 3, he could gain his skills, and rather than magically turning into a jedi knight he could passivly do this, ie assuming this is a clone trooper
You use your jedi skill ability, turn one of your troops into jedi, he looses the helmet
he kills 10 troopers/units, looses armplates, gains force speed or whatnot+few hp
He kills 20, looses legplates, gains passive stealth(invisiblity from minimap and until units get real close to him.+attack
He kills 35, looses breastplate, and what do you know his jedi cloak is revealed lol, gains convert+jedi energy boost(mana, vigor, energy, call it what you want)
50 kills, becomes jedi master, gets a glow or something speccy and gets proper jedi mind trick replacing passive stealth and can convert most units, final upgrade.
As to what units may be jedi-ised i think just trooper-class units. For civs with mechanical units something else can be thought up. Animations could be civilisation-unique.
As for force knowledge i think it would be more appropriate for this to be gained in battles, as units fight. Obviously players will engage in a similar number of battles. After the first battle is engaged, (say 10 troopers attack 8 and come out with 4 suvivors) both players would gain maybe +4 force knowledge and then in some other manner gain an extra one so they can afford their jedi.
What im thinking is that the cost ramps, so first jedi=10 so you only need 5 force knowledge and thus its almost free just delayed, second =25 so you wouldnt recieve it until around the 3rd tech level. What i was also speculating was that if you could perhaps get jedi knights or better from this. Would you pay more force knowledge, or would ur second jedi be a knight, etc.
What im hoping is that jedi arent too uber, but can change the course of a battle. eg one player looses his jedi in battle so he incorporates a few bounty hunters into his army. Maybe a player who looses his jedi could get a force power boost from loosing it, so he could afford his next jedi easier.
Well what started as a simple idea grew into a bigger one, what do you guys think. Its certainly a more original idea than the buy from jedi temple scheme, and would be more balanced than jedi from the temple or one uber jedi. The amount you could have would be goverened by how much you and your opponent fight.
comments?thoughts?disagreements?