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epikon
10-18-2003, 04:02 PM
ok seems that im spamming the forums with questions so ill put them in one thread


1) how can i put my own .mp3 into a map
2) how can i put my own textures into my map
3) i take it that cutscenes need a .nav, how exactly do i make them?


thanks :atat:

shukrallah
10-18-2003, 07:02 PM
Ok, for the mp3 thing, just get an mp3 file, and make a folder in the base directory called music, keep making the directories like this:

music/your_level/name_of_music.mp3

in radiant, just click a world spawn, hit "n" and type music for the key, and for the value type music/your_level/name_of_music.mp3 if it doesnt work, switch the slash marks around (/ and \)


for new textures, make a .jpg file, and then make sure its size is divisible by 2 (128X128, 256X256, or 512X512 etc...) if you dont make it divisable by 2, the level wont run at all. Put the texture in a directory called textures\your_map\texture.jpg

for cutscenes, start with this tutorial:

Kengo's Tutorials (http://www.geocities.com/kengomaps/tutorials.html)
they are the best tutorials for camera movements. I dont think you need a .nav file... or you dont in jk2 (they could have done something weird in JA)

epikon
10-19-2003, 09:21 AM
yea, but how do i get my textures into radiant?

WadeV1589
10-19-2003, 10:12 AM
Go into the textures menu then click the entry that has the same name as the folder you created under textures\ (where you placed all your texture files).

Music has to be stereo 44KHz in order to work as a worldspawn music. Regular target_speakers require mono just for an FYI.

And textures should be a power of 2, not simply divisible by 2, 164x164 is not a valid size, while 128x128 is, you can also have textures that mix powers of 2 such as 128x512 or 1024x256.