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tFighterPilot
10-19-2003, 02:36 PM
I believe that that is the last forum where I haven't posted it. It's just that it is my first model, and I feel like showing off. The model is almost done, but I'm realy not good at skinning, so any pro skinner please respond.

http://www.angelfire.com/droid/tfighterpilot/speeder3D_2.jpg

Miko Reglia
10-19-2003, 05:21 PM
that looks awsome man, i cant wait until someone starts skinning it and get it ingame:cool:

The Cheat
10-19-2003, 06:07 PM
looking very nice, i am glad people are taking advantage of the new vehicle system in academy

NeoMarz1
10-19-2003, 09:18 PM
Well we need to work together and get a whole vehicle pack together. As you know I have a zam speeder, and republic gunship. I could help skin it, I'm at neomarz1@sbcglobal.net send it my way, do you have it mapped? Mars out!

Quigon007
10-20-2003, 03:54 AM
imyourfather, we should get together and start a team to do the battle of hoth seige map, all you would need besides the snowspeder model is a working atat model.

tFighterPilot
10-20-2003, 11:17 AM
Originally posted by NeoMarz1
Well we need to work together and get a whole vehicle pack together. As you know I have a zam speeder, and republic gunship. I could help skin it, I'm at neomarz1@sbcglobal.net send it my way, do you have it mapped? Mars out! w00t! The great Marz offered to skin my model!

I didn't map it, since I'm not very good with UVW mapping. Besides it still not completally finished.

GothiX
10-20-2003, 12:59 PM
Originally posted by Quigon007
imyourfather, we should get together and start a team to do the battle of hoth seige map, all you would need besides the snowspeder model is a working atat model.

Do you ever stop randomly recruiting people without any idea's on paper? Besides, Hoth Siege is Emon's WIP.

tFighterPilot
10-20-2003, 07:13 PM
Look what I've been doing instead of continuing the model :p
http://www.angelfire.com/droid/tfighterpilot/Speeder.gif

lonepadawan
10-20-2003, 07:26 PM
Quigon007's "modding" ability is.... ummm... oh yeah using other peoples work in his NPC replacement mods. And getting a lot of praise from people at JK2files who don't know no better..

Back on topic that looks simply awsome. I know how you feel about UV mapping... it's a nightmare. Texturing is the reason I never seem to complete a project...

Psyk0Sith
10-20-2003, 09:32 PM
Now thats a damn good model! nice work IYF.

Quigon007
10-21-2003, 03:08 AM
dude, I have been trying to start a total conversion mod for some time now, I do have ideas on paper but no one has been joining so i keep coming up with new ideas untill someone seems to be iterested in joining.

I might stick with the episode 3 sp mod total conversion
as the weeks go by, I keep getting more and more information on the storyline on the episode 3 movie being made, so I don't have all the peices together for a storyline yet.

Quigon007
10-21-2003, 03:08 AM
dude, I have been trying to start a total conversion mod for some time now, I do have ideas on paper but no one has been joining so i keep coming up with new ideas untill someone seems to be iterested in joining.

I might stick with the episode 3 sp mod total conversion
as the weeks go by, I keep getting more and more information on the storyline on the episode 3 movie being made, so I don't have all the peices together for a storyline yet.

tFighterPilot
10-21-2003, 12:52 PM
Sent

tFighterPilot
10-22-2003, 02:39 PM
He's the best, that why I was so happy.

Can't wait till he finishes :)

NeoMarz1
10-23-2003, 01:47 AM
Originally posted by imyourfather
He's the best, that why I was so happy.

Can't wait till he finishes :)

Thanks for the kind words! I actually downloaded alot of reference pics for this model. Only problem is that the Max file for the model wouldnt load for me. Just send me a 3Ds file, and I'll start mapping it. If you plan on changing the model a whole lot, you may want to send me the file when you have a more final model. That way the maps wont change. If your done with all the tweaks just send it again (3ds file). I have Max 4.0, so maybe your max file is different enough that I cant load it (not sure what version you have). Mars out

tFighterPilot
10-23-2003, 04:28 AM
Yeah, I have max 5.1

I'll send it to you as soon as I get back from school

ewok mercenary
10-25-2003, 02:16 PM
Nice work, but it's pretty inaccurate, which is a real shame as you've obviously put a lot of work into it.

As you can see from this pic (http://www.starshipmodeler.com/starwars/refpix/jd_speeder16.JPG), the space between the front of the speeder and the cockpit is too large and the shape of the 'wings' is wrong. This image (http://www.starshipmodeler.com/starwars/ss_longb.jpg) shows off the angle on the rear of the 'wings' which judging by your animated pic isn't present.

I'm not trying to be picky here but I can't help it :p. Just excuse me while I wander back to my corner now...

tFighterPilot
10-25-2003, 02:26 PM
Marz said he'll make some slight changes, to make it more accurate, and to make it easier to skin.

Anyway, I don't think that in the middle of the game someone would actually notice it.

NeoMarz1
10-25-2003, 11:04 PM
Originally posted by imyourfather
Marz said he'll make some slight changes, to make it more accurate, and to make it easier to skin.

Anyway, I don't think that in the middle of the game someone would actually notice it.

Yeah, I made those changes. Check your e-mail. I sent some screens.:D I still need to do some more skinning, but its almost done. Mars out!

NeoMarz1
10-25-2003, 11:05 PM
Originally posted by imyourfather
Marz said he'll make some slight changes, to make it more accurate, and to make it easier to skin.

Anyway, I don't think that in the middle of the game someone would actually notice it.

Yeah, I made those changes. Check your e-mail. I sent some screens.:D I still need to do some more skinning, but its almost done. Mars out!

The Cheat
10-26-2003, 01:33 AM
sweet, cant wait to see this thing fully modeled so it will be super accurate for the game

tFighterPilot
10-26-2003, 11:44 AM
Here are some fresh pictures straight from marz
http://www.angelfire.com/droid/tfighterpilot/ts_2_.jpg
http://www.angelfire.com/droid/tfighterpilot/Speederrender2_1_.jpg

Mr.Hippo
10-26-2003, 03:12 PM
Damn looking nice :) Will it hold a back gunner as well as the driver for shooting any pesky ties?

tFighterPilot
10-26-2003, 03:18 PM
Nah, that would require some major code work.

Hopefully, it would be possible in the future, though I greatly doubt that.

Padawan_7
10-26-2003, 04:30 PM
Looks good. Are you going to animate the air flaps?

The Cheat
10-26-2003, 04:36 PM
looking really good, cant wait to see some ingame shots of it when u import it

NeoMarz1
10-26-2003, 07:11 PM
Originally posted by Padawan_7
Looks good. Are you going to animate the air flaps?

Well I would, but I'm not sure how we could do that.

RaSiN_HeCk
10-26-2003, 10:55 PM
pardon me if you're not done skinning but, aren't there more red markings?

Emon
10-26-2003, 11:27 PM
Yes, there are, and the one in the front is a little off in size.

Some reference shots...
http://www.theforce.net/scifi3d/starwars/meshes/snowspeeder.jpg
http://www.starwars.jp/machine/image/snowspeeder.jpg

I'd really like to use it in my Hoth Siege map, I'm adding flyable snowspeeders. Coding it isn't going to be hard at all, it's just like a swoop, you only need to code pitch and some verticle movement, the rest you can do with the VEH files, which are plain text.

The Cheat
10-27-2003, 12:45 AM
this would be perfect for your new map emon

it is probably just a basic skin for right now so it looks better, he is probably gonna add a hell of a lot more detail to it before it is done

tFighterPilot
10-27-2003, 10:18 AM
Update from marz :)
http://www.angelfire.com/droid/tfighterpilot/ts.jpg
http://www.angelfire.com/droid/tfighterpilot/ts2.jpg

Emon
10-28-2003, 10:43 PM
The color on the blaster cannons is off, it shouldn't be blue. Also, the red is still missing at the back. Check my reference shots above.

Is this going to be a public release? I'd love to use it in my map.

tFighterPilot
10-29-2003, 09:48 AM
As you can see, Mars added the red in the back, and gave it all a more real rusty look. I know just as much as you do until I will get this file, and the way it looks, it will be pretty soon :)

http://www.angelfire.com/droid/tfighterpilot/sf.jpg

[JKZ]_Yun
10-29-2003, 10:12 AM
niiiiiiiiiiiiiiiiiiiiiiiiice keep the good working

Neverhoodian
10-29-2003, 01:50 PM
Impressive...most impressive.

It's looking really good. It'd be great if it was included in Emon's upcoming Hoth Siege map.

DarkLord60
10-29-2003, 10:00 PM
Holly $hit that looks awesome!

The Cheat
10-29-2003, 10:21 PM
WOW! that looks very awesome. it looks so realistic and accurate

Manquesa
10-29-2003, 11:06 PM
Lookin good, I was planning on doing a snowspeeder as one of my next projects even I knew about this one, but now I don't think another version will be necessary.

I'm curious though, will this thing be a flyable vehicle or more like the swoops, on land only. I ask because I know the snowspeeder can fly in the air more than a swoop or speeder but I think they're generally low altitude flying vehicles. I can't imagine one flying in space.

RaSiN_HeCk
10-29-2003, 11:22 PM
mars amazes me with his skills

and it's a good model too!

Emon
10-29-2003, 11:36 PM
That's about perfect. My only suggestion is to make it a little brighter, like in this shot:

http://www.theforce.net/scifi3d/starwars/meshes/snowspeeder.jpg

Also, the additional red marks near the middle of the gun barrel don't belong, nor does that blue-gray stripe through the front red stripe. I'm not complaining, only pointing these out, if you wish to fix them (I could do it myself if I needed to (if it's a public release, which I assume it is)).

Also, a second version with a little snow piled on it would be really awesome.

NeoMarz1
10-29-2003, 11:39 PM
Originally posted by Manquesa
Lookin good, I was planning on doing a snowspeeder as one of my next projects even I knew about this one, but now I don't think another version will be necessary.

I'm curious though, will this thing be a flyable vehicle or more like the swoops, on land only. I ask because I know the snowspeeder can fly in the air more than a swoop or speeder but I think they're generally low altitude flying vehicles. I can't imagine one flying in space.

Well I agree there, It would be better to make it more like the swoop bike.

1) It would be more usefull for maps.
2) Although speeders do have a much higher ceiling flight than your typical speeder, they are not space crafts. My guess is that they are intended to me mostly skimmers, however, they do need the capability to get across canyons, etc...

NeoMarz1
10-30-2003, 12:06 AM
Originally posted by Emon
That's about perfect. My only suggestion is to make it a little brighter, like in this shot:

http://www.theforce.net/scifi3d/starwars/meshes/snowspeeder.jpg

Also, the additional red marks near the middle of the gun barrel don't belong, nor does that blue-gray stripe through the front red stripe. I'm not complaining, only pointing these out, if you wish to fix them (I could do it myself if I needed to (if it's a public release, which I assume it is)).

Also, a second version with a little snow piled on it would be really awesome.

I intend to brighten it up, just had that thought myself.
Actually that photo your posting is not totally accurate. I am going off photos of the actual models used in the movie. The problem here, is that everytime someone makes a new model representation, they miss a detail here and there. I am actually using a little bit of everything that I find. Here are some of the things that I have found to be different from the "Actual Movie Model". This is from several different photos that I have found, not just yours, but I thought you would find this interesting.

1) Some of the models within the movie have maintenance panels removed.
2) Panel lines change on just about every model I have come across (even yours is different from the actuall movie blueprints).
3) Most models have a vent panel (my blue square just front side of the cockpit)... the crazy thing is that the vent panel is located in a different position on almost every one I come across, yours doesnt even have that panel.
4) Your Photo shows a network of grey panel lines (around the backside of the harpoon), which I havent found on any model I've come across (to include the movie model).
5) Your Photo also shows a yellow panel line on the front side of the wing... I havent seen this in any of the photos Ive come across.
6) The Laser Cannons in your photo are silver, The movie model they are "ceramic coat white" (which actually I like yours best).
7) On one photo I have come across the red marking are grey.
8) Here is the funniest thing I have come across.... The Laser Cannon's actual design changes from model to model.
9) Some models have the red stripe on the nose of the craft, and some dont.

The reason I posted this is not to say your wrong, I'm just showing you that in most cases (even in the movies) that design change from ship to ship. I think that the creators get so tired of making the same models over and over, that they actually put a little change in each one for the sake of creativity.

I think your photo has some great things that I am actually using on this skin (you may have noticed). To be honest I actually made some changes that are not accurate, but its pretty close. I will make a few adjustments that will make the model stand out better. Thanks for you comments, I understand the points you have made :D Mars out

Manquesa
10-30-2003, 01:00 AM
I have to agree with that, I posted this link in imyourfather's original thread about this model in the JA Modeling forum -- http://www.starshipmodeler.com/starwars/smith_sw.htm This site has the original movies models of the ship and is what I used for reference when making the textures for the snowspeeder prefab for JO as seen here -- http://www.pcgamemods.com/445/s The movie version is the version I prefer, but that's just me.

Also, I personally think the ship shouldn't be so bright and new, they're supposed to be dirty as the rebellion wasn't able to really take care of their ships and vehicles, they were just happy to keep them running and functional. Plus they should be battle scarred with blaster burns and what not, only problem with that is that everyone would have the exact same blaster burn marks and in the exact same spot on all of the ship, if you were playing a map where more than one person was flying one.

tFighterPilot
10-30-2003, 11:15 AM
Originally posted by Manquesa
Lookin good, I was planning on doing a snowspeeder as one of my next projects even I knew about this one, but now I don't think another version will be necessary.

I'm curious though, will this thing be a flyable vehicle or more like the swoops, on land only. I ask because I know the snowspeeder can fly in the air more than a swoop or speeder but I think they're generally low altitude flying vehicles. I can't imagine one flying in space. I did thought about it, and decided to make it a ship. I mean, it would be boring if you won't be able to move up and down... I believe it is possible to control how much it can pitch, so I'll just set it on a low value. Swoop type isn't right for this because A)They can stop in mid air, and B)Because when you leave them, they stay in air(I think)

Emon
10-30-2003, 10:37 PM
Hmm, I didn't realize that before, marz. I compared that with a movie photo, and they appeared identicle, so I posted this one because it was far clearer. I forgot about changes between physical models as props for the vehicles, just like how there are several versions of the E-11 prop. I think Luke's pistol in ESB was supposed to be the same as Han's, but because of the physical differences, they just called it something different later.

NeoMarz1
10-31-2003, 12:12 AM
Originally posted by Emon
Hmm, I didn't realize that before, marz. I compared that with a movie photo, and they appeared identicle, so I posted this one because it was far clearer. I forgot about changes between physical models as props for the vehicles, just like how there are several versions of the E-11 prop. I think Luke's pistol in ESB was supposed to be the same as Han's, but because of the physical differences, they just called it something different later.

I know, its crazy isnt it? I was actually working on an old "Enterprise" resin model for Star Trek. I wanted it to be just like the model in the old T.V. series. I found out that they changed the design of the old Enterprise 3 times during the original series run. It was funny because they would sometimes use stock footage of the old model flying around, then use a newer model in the same episode. This kind of thing goes on all the time in the movies. Its funny. Also they changed Mace Windus saber in episode 2. To my knowledge Jedi's arent suppose to re-build thier sabers every other decade just to be fashionable. Oh well:rolleyes: Mars out

Manquesa
10-31-2003, 01:25 AM
Originally posted by NeoMarz1
It would be better to make it more like the swoop bike.



Originally posted by imyourfather
Swoop type isn't right for this because A)They can stop in mid air, and B)Because when you leave them, they stay in air(I think)


Hmm, 2 different answers from the makers, maybe a poll is in order

RaSiN_HeCk
10-31-2003, 02:13 AM
well, on Rogue Squadron, you can only fly so high off the ground, and if you flew off a moutain you just fell untill you got to the maxium altitude(sp?)

I'd make it a ship unless modding the maxium hight would be easy enough to try, cause even if there is a space level you could still use this vehicle anyway.

Emon
10-31-2003, 04:22 AM
Look thouroughly through the VEH template files and figure out which option is currently the best until we can add new code.

tFighterPilot
10-31-2003, 09:11 AM
Mars... errr... I don't want to rush you or anything, but the screenshot you sent me 2 days ago looked great, practically done, so... what's going on? At least send me another screenshot.

t3rr0r
10-31-2003, 11:08 AM
Originally posted by NeoMarz1
Also they changed Mace Windus saber in episode 2. To my knowledge Jedi's arent suppose to re-build thier sabers every other decade just to be fashionable. Oh well:rolleyes: Mars out
didn't he give the one he had in tpm to eeth koth?

and, another point about why it should be like a fighter is you can't aim with a swoop.

tFighterPilot
10-31-2003, 11:26 AM
I'll play some Rogue Squadron to remember just how it moves

mace_sundancer
10-31-2003, 06:43 PM
it flies like any other fighter, i've justed finished re-playing RS3D so i can tell you that. the only difference is of course, it lacks secondary weapons like proton torps, concussion missiles or bombs that the a-wing, x-wing, y-wing and v-wing have.

really the 'snowspeeder' is supposed to be an Incom T-47 airspeeder. it's a sub-orbital fighter craft, comparable to a jet plane...x-wings, TIEs, b-wings, e-wings, y-wings, a-wings are all trans-atmospheric fighters, that can fight in atmosphere or in space.

the v-wing is also an airspeeder...

tFighterPilot
10-31-2003, 06:50 PM
Rogue squadron don't have any space missions for some reason, unless you count that deathstar mission.

Another difference between the snow speeder and the x-wing(for example) is that the speeder can't make loops, and they can make much lighter pitches. JA does not features loops, and the pitch amount is adjustable. I just don't see any reason to make it a speeder type.

tFighterPilot
10-31-2003, 09:54 PM
Mars has already sent it to me, but my 3D Studio Max couldn't read it properly, so I'm now waiting him to send it to me in a 3ds type

NeoMarz1
11-01-2003, 04:00 PM
Originally posted by t3rr0r
didn't he give the one he had in tpm to eeth koth?

and, another point about why it should be like a fighter is you can't aim with a swoop.

hhmmm... that would be interesting if its true. I thought that building a lightsaber showed that the Jedi had completed his early training. If it were given to Eeth Koth, then Eeth Koth missed out on a big part of his training.

t3rr0r
11-01-2003, 04:04 PM
Originally posted by NeoMarz1
hhmmm... that would be interesting if its true. I thought that building a lightsaber showed that the Jedi had completed his early training. If it were given to Eeth Koth, then Eeth Koth missed out on a big part of his training.
nah, eeth koth did have his own... but was given mace windu's in a comic... don't know the details.

tFighterPilot
11-01-2003, 04:14 PM
Please stay on subject.

tFighterPilot
11-01-2003, 06:13 PM
The situation is looking grim, as all of the efforts my Mars to send me the model with the textures fails.

Manquesa
11-01-2003, 06:31 PM
well, if the model hasn't actually been changed since you sent it to him. He should be able to save the uvw mapping coordinates as a *.uvw file and then send you those files along with the texture maps seperately. Then you'd just have to load up the model (the one you already have), add the uvw unwrap modifier to the model, then in the uvw unwrap parameters window click on "Load" and load the .uvw file. Then just assign the material to the model (the texture map).

Just an idea, i'm not sure exactly what problems your having so it may not be the best solution.

NeoMarz1
11-01-2003, 06:44 PM
Originally posted by Manquesa
well, if the model hasn't actually been changed since you sent it to him. He should be able to save the uvw mapping coordinates as a *.uvw file and then send you those files along with the texture maps seperately. Then you'd just have to load up the model (the one you already have), add the uvw unwrap modifier to the model, then in the uvw unwrap parameters window click on "Load" and load the .uvw file. Then just assign the material to the model (the texture map).

Just an idea, i'm not sure exactly what problems your having so it may not be the best solution.


I'll keep this in mind later. A good suggestion :D I think we got it figured out. It seems as though his md3 importer for max, dumps the texture info. He was able to bring it into md3 view, and export it as a glm. So were good now. Mars out!

tFighterPilot
11-01-2003, 07:18 PM
I'll continue tomorrow, cuz it's getting late.

tFighterPilot
11-02-2003, 12:31 PM
I inserted it ingame, but there are still some stuff I need to work out.

http://www.angelfire.com/droid/tfighterpilot/shot0005.jpg

NeoMarz1
11-02-2003, 01:43 PM
Originally posted by imyourfather
I inserted it ingame, but there are still some stuff I need to work out.



Looks great! I cant wait to check it out myself. Mars out!

The Cheat
11-02-2003, 01:57 PM
one word, ownage, that looks so awesome man. you have done a great job on his

tFighterPilot
11-02-2003, 02:29 PM
I have a problem, the speeder is about a meter of the floor when it lands. It's not THAT high, but I don't know what to do about it.

I raised the Z Origin Adjust to 40, but it didn't in Assimilate, but it was just like when it was on 24, is 24 the max?

Anyway, anyone wanna test?

Manquesa
11-02-2003, 02:47 PM
well, there is both hoverHeight and a landingHeight parameter in the .veh file. But also you can move the vehicle on the x-axis in 3ds max before you export to .XSI so that's it's a little more above the dummy tags (all the root tags, step 5 of Duncan's tut), I think that'll work, may be wrong though.

tFighterPilot
11-02-2003, 03:14 PM
there is both hoverHeightOnly for speeder type vehicles.
and a landingHeight It just determans when the ship will begin the auto landing.
But also you can move the vehicle on the x-axis in 3ds max before you export to .XSI so that's it's a little more above the dummy tags I suppose you meant z-axis

t3rr0r
11-02-2003, 03:24 PM
some other colour schemes (here (http://www.oohyeahzone.com/collection/cb/cb-wall-action-fleet-12.jpg) and here (http://www.oohyeahzone.com/collection/acfleet-snowspeeders.jpg))... for variety... if mars is interested.

also, will you be making it so a second person can control the toe cable (just a secondary weapon in this case) at the back?

tFighterPilot
11-02-2003, 03:35 PM
Originally posted by t3rr0r
some other colour schemes (here (http://www.oohyeahzone.com/collection/cb/cb-wall-action-fleet-12.jpg) and here (http://www.oohyeahzone.com/collection/acfleet-snowspeeders.jpg))... for variety... if mars is interested.Let's hold it until after the release, shall we?

also, will you be making it so a second person can control the toe cable (just a secondary weapon in this case) at the back? You can't use tow cables in JA, it's just ain't possible without the source code, so the tow cable luncher is just for the show, it doesn't even have a tag on it.

t3rr0r
11-02-2003, 03:43 PM
Originally posted by imyourfather
You can't use tow cables in JA, it's just ain't possible without the source code, so the tow cable luncher is just for the show, it doesn't even have a tag on it.
note how i said 'just a secondary weapon in this case'... i never said it would shoot cables... and it is possible, as two other people can control the turrets on the lambda shuttle (when the .veh file is tweaked).

Manquesa
11-02-2003, 05:05 PM
Originally posted by imyourfather
I suppose you meant z-axis

Yeah, whatever axis it is, I always get those mixed up, I have to look at the gizmo.

tFighterPilot
11-02-2003, 06:56 PM
I kinda fixed it, anyone wanna beta test?

boinga1
11-02-2003, 10:36 PM
I can if needed, although you might want to put me low on your list- my schedule is, shall we say, a little erratic.

Emon
11-03-2003, 03:39 AM
You don't need to set any offsets, you can adjust hover height in the vehicle file.

tFighterPilot
11-03-2003, 05:47 AM
Originally posted by Emon
You don't need to set any offsets, you can adjust hover height in the vehicle file. As I said before, hoverhight only affects speeder type vehicles

Manquesa
11-03-2003, 05:56 AM
I found out how to fix it though. I had the same problem today. Adjust the Height parameter in both the .veh file as well as the .npc file. Only one may be necessary but I just adjusted both to be safe. Although you said you already fixed it. So......

tFighterPilot
11-03-2003, 10:29 AM
Yeah, with 3D Studio Max

NeoMarz1
11-03-2003, 12:42 PM
Originally posted by imyourfather
Yeah, with 3D Studio Max

You know I'll beta test it :D Send me the npc cheat with it, cuz I forgot, and I lost my cheat sheet. I know its something like "spawn npc vehicle snowspeeder". I cant remember, Mars out!

NeoMarz1
11-04-2003, 12:46 PM
O.k. I did a little beta testing, and this is what I came up with.
I loaded the model up in Single player, and noticed that when I tried to go left or right (A & D keys) that the model shot waayyy off to the side, slamming me into cliff walls. It was less apparent in the "Flight School map". I think because there isnt any close reference points (like buildings or cliff walls). The model control as it stands, is not very playable in single player. I'm gonna try it in a few other maps to be sure. Mars out

tFighterPilot
11-04-2003, 01:13 PM
It's in MP too.

It's almost imposible to fly any flying vehicles in small maps.

By small I mean anything smaller than KOTOR flight school.

I lowered the speed to 1600, and even than it's hard to control even in the yavin CTF, which at least look big. I mean, I just get of the ground, and slam right into a tree.

NeoMarz1
11-04-2003, 11:29 PM
Originally posted by imyourfather
It's in MP too.

It's almost imposible to fly any flying vehicles in small maps.

By small I mean anything smaller than KOTOR flight school.

I lowered the speed to 1600, and even than it's hard to control even in the yavin CTF, which at least look big. I mean, I just get of the ground, and slam right into a tree.

Yeah I know, I tried to use it in the speeder bike levels in single player, which there is more space, but it just rockets to the left and right way to much. Maybe we could release a model with stats that make it a little more playable within slightly smaller maps. I know someone out there will make a Hoth map with ATSTs, and this model would more than likely be a canidate for use in those kinds of maps. I think KOTOR is an interesting map, but imagine a map that size thats fitted for a Hoth scene. I think its definately possible to make a map like this, and I hope someone out there (who makes maps) will read this, and see the possibilities. I think there could be some sacrifice to the speed stats, so that it would accomadate JA better. Jedi Academy is not a flight sim, but I still think something could be done that would be playable. Mars out

tFighterPilot
11-05-2003, 04:18 AM
It's not much faster than a swoop, the reason it's harder, is that you can't stop it.

NeoMarz1
11-05-2003, 01:04 PM
Originally posted by imyourfather
It's not much faster than a swoop, the reason it's harder, is that you can't stop it.

I edited the vehicle file and got it to react a little better ingame. The only thing I cant figure out is, how to get it to not slide to far from the left or right while using the strafe keys (A&D). Other than that, I played the Hoth level in single player, and had a ball. the only problem there was that, if you hit a hill slope, the crash detection sends you flying out of control. Mars out

tFighterPilot
11-05-2003, 01:55 PM
Indeed, I'll might have to change some stuff.

Anyway, I've added that little thingy in the bottom left of the screen.

http://www.angelfire.com/droid/tfighterpilot/shot0007.jpg

GothiX
11-05-2003, 01:56 PM
Stealing stuff from Rogue Squadron, eh? :D

Scale it down a bit though..

tFighterPilot
11-05-2003, 02:22 PM
Rogue squadron? No, it's from some book.

Anyway, I scaled it down 70%, I'll be posting a screenshot soon.

tFighterPilot
11-05-2003, 02:26 PM
Originally posted by imyourfather
Indeed, I'll might have to change some stuff.

Anyway, I've added that little thingy in the bottom left of the screen.

http://www.angelfire.com/droid/tfighterpilot/shot0007.jpg Here ya go, scaled down.

Do you think I need to scale it down more?

GothiX
11-05-2003, 02:55 PM
Maybe another 10%, but it's certainly better. :)

tFighterPilot
11-05-2003, 03:04 PM
Yeah, I'll do it later.

It's just quite some work (not too much, though) to make all the 4 pictures again.

tFighterPilot
11-05-2003, 06:27 PM
I've resized it a bit more, now I'll go to the radar icon.

tFighterPilot
11-05-2003, 06:51 PM
Finished the radar icon.

It's kinda hard to paint at 32X32 pixels :c3po:

DarkLord60
11-05-2003, 10:57 PM
Cool ingame shots!

Manquesa
11-05-2003, 11:00 PM
yeah, I just make it at a bigger size, then rescale the image when done to make it 32 X 32.

You got any pics showing the shield display partially damaged (different colors), i'm interested to see how you divided it up for left, right, front, and back.

I can wait till you release though, when I download it

RaSiN_HeCk
11-06-2003, 01:19 AM
try flying it ay Bespin sea. it's WAY big, but that's just it, it's just big there's no cliffs to run into.

tFighterPilot
11-06-2003, 09:08 AM
Originally posted by Manquesa
yeah, I just make it at a bigger size, then rescale the image when done to make it 32 X 32.

You got any pics showing the shield display partially damaged (different colors), i'm interested to see how you divided it up for left, right, front, and back.

I can wait till you release though, when I download it Here's a screenshot showing it, and in bespin sea. :)

http://www.angelfire.com/droid/tfighterpilot/shot0008.jpg

[JKZ]_Yun
11-06-2003, 12:43 PM
wow nicey!!

GothiX
11-06-2003, 01:28 PM
Originally posted by [JKZ]_Yun
wow nice what map is it?

WHAHAHAHAHHA...

*breaths*

WHAHAHAHAHAHAHAHA...

(He kinda said that, you know.)

tFighterPilot
11-06-2003, 04:19 PM
I made some changes.
First of all, as Manquesa suggested, I've altered the height in the veh file to be the same as in the npc file, and it worked :D
Second of all, I changed the efx file of the explosion, so that there will not be Z-95 parts flying around when the Snow Speeder goes kaboom.
I still haven't added an extra weapon in the back (though it has a tag on it). If anyone thinks he can do it, please contact me at asaf_sch@walla.co.il

tFighterPilot
11-06-2003, 04:31 PM
Cool

I just discovered that if you give the weapon's speed a negative number, it moves backwards ;)

For now, my speeder is shooting the swoop's weapon from it's tow cable luncher :biggs:

RaSiN_HeCk
11-07-2003, 12:20 AM
great, atleast it's something = )


is the backwards shooting secondary fire or does it go off the same time as you use Primary Fire?

tFighterPilot
11-07-2003, 09:51 AM
It's seconary ;)

I wish I could do a tow cable, though

NeoMarz1
11-07-2003, 01:14 PM
Originally posted by imyourfather
It's seconary ;)

I wish I could do a tow cable, though

well a tow cable would be pretty useless in Jedi Academy, but personally it makes since that a snow speeder would have a versatile weapons system mount. One that could allow fitting different weapons. It would be interesting to know why the speeders were mounted with harpoons to begin with. In the movie they made it seem as though "Hog tying" the ATATs was a last minute idea. Maybe the harpoon was designed to hunt down Wampa's for meat:D Those rebels need a food supply. Mars out

tFighterPilot
11-07-2003, 01:31 PM
That also crossed my mind, why do they have harpoons. Though it seems that they know what they're doing when the took down the AT AT's

What I want, is something that looks like tow cables.

mace_sundancer
11-07-2003, 07:48 PM
the incom t-47 airspeeder is fitted with a tow cable as standard and is normally used for retrieving and hauling repulsor assisted cargo barges.



adapted from the essential guide to vehicles and vessels, page 132.

NeoMarz1
11-07-2003, 11:38 PM
Originally posted by mace_sundancer
the incom t-47 airspeeder is fitted with a tow cable as standard and is normally used for retrieving and hauling repulsor assisted cargo barges.



adapted from the essential guide to vehicles and vessels, page 132.
Interesting...:eek: It would be fun to drag a Wampa around with a tow cable though. Like a pinata or something. I'm sure those rebels got bored and tortured native Hoth creatures in this manner:D Sorry, its just a funny thought! Mars out!

tFighterPilot
11-08-2003, 11:21 AM
You gotta love pcgamemods.com :)

http://www.pcgamemods.com/2904/

tFighterPilot
11-08-2003, 04:12 PM
I am angry. :mad:

I am angry and upset. :bdroid1:

The people who gave it a low rating, did it cuz they didn't know that you can't shoot from ships in SP. :evanpiel:

CaladienJedi
11-08-2003, 04:46 PM
Thats changed. Its got a 6.6

Thats alright, it does deserve better though too.

NeoMarz1
11-09-2003, 01:39 PM
Originally posted by imyourfather
I am angry. :mad:

I am angry and upset. :bdroid1:

The people who gave it a low rating, did it cuz they didn't know that you can't shoot from ships in SP. :evanpiel:

I wouldnt worry about it, cuz some of my best work has been slammed. Sometimes getting a good rating is the "Luck of the Draw". Mars out

Manquesa
11-13-2003, 04:37 AM
http://www.lucasfiles.com/index.php?s=&action=file&id=249

It's on LucasFiles now, good ol Andy

tFighterPilot
11-13-2003, 11:25 AM
Yeah, I know.

Too bad that none of the screenshots were when flying.

Can't wait till jk2files.com will also put it there, they actually do a review.

It takes at least a week most of the times. :ewok:

Manquesa
11-13-2003, 04:09 PM
it's been way longer than a week for my Sith Terminator, jk2files still haven't posted that yet

tFighterPilot
11-13-2003, 04:33 PM
It once took them a month to upload one of mine.

At least it's on two other places.

GothiX
11-13-2003, 04:38 PM
You should try Massassi.net as well - You'll get pretty honest ratings there.

DarkLord60
11-14-2003, 08:22 PM
I would offer uploading on AOTC:TC site but thats not my place to decide unless anakin doesn't mind. Its probably not a good idea but it was thought

tFighterPilot
11-14-2003, 09:04 PM
I doubt he'll agree, that site is for episode 2 stuff.

DarkLord60
11-14-2003, 09:48 PM
Well make episode 2 stuff and join our team :D

tFighterPilot
11-14-2003, 09:53 PM
Nah, I'm more of an OT kind of guy...

RaSiN_HeCk
11-15-2003, 02:38 AM
hey nice job on the vehicle guys.

Jk2files is backed up, so you'll have to wait more than a week.:(

DarkLord60
11-15-2003, 05:55 AM
Originally posted by imyourfather
Nah, I'm more of an OT kind of guy...

Me too but this is a TC man. I would love to do an ESB:TC that would be cool and would be easy to do probably.

tFighterPilot
11-16-2003, 12:06 PM
Weird. Look at my vehicle and the sith speeder. Same date, same downloads :eek:

http://www.lucasfiles.com/index.php?s=&action=category&id=78

DarkLord60
11-16-2003, 02:40 PM
strange indeed!

Zappa_0
11-16-2003, 10:41 PM
I have a problem. Everytime I have the Snow Speeder in my base folder and lauch the game and load a map an error accures. Its says that the vehicle is too large. Any help?

tFighterPilot
11-17-2003, 11:54 AM
You have too many vehicles in your base folder, you must delete some.

I know it's a pain, but maybe it will be changed some day.

Zappa_0
11-18-2003, 04:17 AM
Hey thanks, you were right....too many vehicles. It looked great and fly like a beauty in game. Good job, I cant wait to see more of your projects. Once again Thanks.

tFighterPilot
11-18-2003, 09:41 AM
Any idea what should my next project be?

t3rr0r
11-18-2003, 11:47 AM
y-wing? or maybe the falcon?

tFighterPilot
11-18-2003, 12:05 PM
Y-wing won't be that fun to fly, but maybe I'll do it.

The Falcon already exists in an md3 form, could be quite easy to transform it.

Manquesa
11-18-2003, 03:35 PM
a B-Wing would be cool.

A Sith Infiltrator, Darth Mauls figher

Also any podracer would be cool as well.

for non-Star Wars, i'd like to see the the Green Goblin's (from spiderman) hover/glider thing (don't know what it's called) that he stands on to fly around. That would work very well for this game.

t3rr0r
11-18-2003, 03:59 PM
Originally posted by Manquesa
for non-Star Wars, i'd like to see the the Green Goblin's (from spiderman) hover/glider thing (don't know what it's called) that he stands on to fly around. That would work very well for this game.
although it could only be done as a speeder, as, for some reason, the game doesn't draw the player models when the vehicle is a fighter (whether you specify it or not). this was prior to the patch, so i don't know if they changed that.

DarkLord60
11-18-2003, 10:04 PM
ooo a podracer would be cool

Hekx
11-30-2003, 08:55 AM
How about a Jedi Starfighter pack?

You can have the main rusty red one, the blue 'Clone Wars' one and possibly Anakin's modified one.

Oh, and an E-Wing would be nice. :D

Hekx
11-30-2003, 08:55 AM
How about a Jedi Starfighter pack?

You can have the main rusty red one, the blue 'Clone Wars' one and possibly Anakin's modified one.

Oh, and an E-Wing would be nice. :D

tFighterPilot
12-05-2003, 11:39 PM
IT'S THERE, IT'S FINALY THERE!

THANK YOU JK2FILES!

Mercenary
12-06-2003, 10:18 AM
Great job on the snow speeder it looks professionally made and I think it's quite under rated. The thing is anyone can rate a file, they don't have to have any understanding or real appreciation for what you've done. That's the free world.

I look forward to more of your work.