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View Full Version : Need help with SP skins, from someone with alot of knowledge or experience....


eidospsogos
10-22-2003, 10:07 PM
okay.....here is a big question to anyone who has extensive knowledge as to the modeling system in JA.....and this is also a brief update into this idea of a tutorial.....i just realized, that even though i had pulled out the necessary files to create skins that could be used to point the program in the right direction for a torso in a new SP class, and so and so forth for the legs and head, that i was definitely not including alot of the information in the torso skins included with the game.....now i have tested this new SP class, and it has worked, even without good icons, and the game plays fine with it......so i will put up a tutorial as to how to do what i have done so far.....but if anyone out there is ahead of me, i need some explanations as to certain instructions in the skins for the SP classes.....let me give a brief example.....here is what my current torso skin file looks like, that is being recognized by the game.....

torso,models/players/jedi_rpm/torso.tga
r_arm,models/players/jedi_rpm/arms.tga
r_hand,models/players/jedi_rpm/hands.tga
r_hand_cap_r_arm_off,models/players/stormtrooper/caps.tga
r_arm_cap_r_hand_off,models/players/stormtrooper/caps.tga
r_arm_cap_torso_off,models/players/stormtrooper/caps.tga
l_arm,models/players/jedi_rpm/arms.tga
l_hand,models/players/jedi_rpm/hands.tga
l_hand_cap_l_arm_off,models/players/stormtrooper/caps.tga
l_arm_cap_l_hand_off,models/players/stormtrooper/caps.tga
l_arm_cap_torso_off,models/players/stormtrooper/caps.tga
torso_llower,models/players/jedi_rpm/flaps.tga
torso_rlower,models/players/jedi_rpm/flaps.tga

here however is what the hm torso.skin file looks like:

torso_cap_hips_off,models/players/stormtrooper/caps.tga
torso_cap_head_off,models/players/stormtrooper/caps.tga
torsoa,*off
l_arma,*off
l_arma_cap_l_hand_off,*off
l_arma_cap_torso_off,*off
r_arma,*off
r_arma_cap_r_hand_off,*off
r_arma_cap_torso_off,*off
torsoa_cap_l_arm_off,*off
torsoa_cap_r_arm_off,*off
torsob,*off
r_armb,*off
r_armb_skin,*off
r_armb_cap_r_hand_off,*off
r_armb_cap_torso_off,*off
l_armb,*off
l_armb_skin,*off
l_armb_cap_l_hand_off,*off
l_armb_cap_torso_off,*off
torsob_cap_l_arm_off,*off
torsob_cap_r_arm_off,*off
torsoc,*off
r_armc,*off
r_armc_skin,*off
r_armc_cap_r_hand_off,*off
r_armc_cap_torso_off,*off
l_armc,*off
l_armc_skin,*off
l_armc_cap_l_hand_off,*off
l_armc_cap_torso_off,*off
torsoc_cap_l_arm_off,*off
torsoc_cap_r_arm_off,*off
torsod,models/players/jedi_hm/robes01.tga

r_armd,models/players/jedi_hm/robes01_arms.tga
r_armd_cap_r_hand_off,models/players/stormtrooper/caps.tga
r_armd_cap_torso_off,models/players/stormtrooper/caps.tga
torsod_lower,models/players/jedi_hm/robes01_lower.tga


l_armd,models/players/jedi_hm/robes01_arms.tga
l_armd_cap_l_hand_off,models/players/stormtrooper/caps.tga
l_armd_cap_torso_off,models/players/stormtrooper/caps.tga
torsod_cap_l_arm_off,models/players/stormtrooper/caps.tga
torsod_cap_r_arm_off,models/players/stormtrooper/caps.tga
torsoe,*off
r_arme,*off
r_arme_cap_r_hand_off,*off
r_arme_cap_torso_off,*off
l_arme,*off
l_arme_cap_l_hand_off,*off
l_arme_cap_torso_off,*off
torsoe_cap_l_arm_off,*off
torsoe_cap_r_arm_off,*off
torsoe_lower,*off
torsof,*off
r_armf,*off
r_armf_cap_r_hand_off,*off
r_armf_cap_torso_off,*off
l_armf,*off
l_armf_cap_l_hand_off,*off
l_armf_cap_torso_off,*off
torsof_cap_l_arm_off,*off
torsof_cap_r_arm_off,*off
torsog,*off
torsog_collar,*off
torsog_cap_r_arm_off,*off
torsog_cap_l_arm_off,*off
l_armg,*off
l_armg_cap_l_hand_off,*off
l_armg_cap_torso_off,*off
l_armg_cuff,*off
r_armg,*off
r_armg_cap_r_hand_off,*off
r_armg_cap_torso_off,*off
r_armg_cuff,*off
r_handg,*off
r_handg_cap_r_arm_off,*off
l_handg,*off
l_handg_cap_l_arm_off,*off

so it is quite obvious i am giving the game the bare minimum instructions.....just enough to load a visible skin.....what i would like to know is what all the off instructions are for, how are they useful.....what is their function.....and how can i incorporate these instructions knowingly into skins for currently existing models....skinning has always been the area i primarily worked in, but to do skinning in SP for this game requires alot more knowledge than SP in previous games.....so anyone who knows the significance of these instructions please let me know.....as i am not creating new models as of right now, and am merely taking apart the default skins for existing JA models and assembling them into torso/head/lower skins, i imagine i would need to be able to know the components of the model i am using to be able to give such instructions......any help is greatly appreciated......(this probably also has a great deal to do with why my icons are showing up incorrectly)

eidospsogos
10-22-2003, 10:16 PM
okay, i think i have figured out some of the significance of these instructions on my own.....the model had to be made taking into account every possible outfit(skin).....so some skins had say a collar for a jacket.....so when you are loading the robes skin, you need an instruction to turn the collar off, as the robes do not have a collar.....

but anything else anyone can add to this topic would be great.....because i am coming to a SLOW understanding by myself.....and i would like to know if these instructions do anything more than what i just discussed.....