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Samus
10-23-2003, 11:14 AM
I think the saber trails that occur when you perform the so-called "kata"-moves and the "dual saber barrier" are ridiculously exagerated. It's almost like a paintbrush spilling coulour all over the screen. It would look so much better if only the usual saber trails occured.

AJL
10-23-2003, 11:29 AM
Originally posted by Samus
I think the saber trails that occur when you perform the so-called "kata"-moves and the "dual saber barrier" are ridiculously exagerated. It's almost like a paintbrush spilling coulour all over the screen. It would look so much better if only the usual saber trails occured.

And it would look soooo much better if they would ALWAYS draw
these sabers blades and trairs using same design as in movies...

babywax
10-23-2003, 11:33 AM
Actually, in the movies they don't make a trail when they run, just when they move their hands :rolleyes:

AJL
10-23-2003, 11:49 AM
Originally posted by babywax
Actually, in the movies they don't make a trail when they run, just when they move their hands :rolleyes:

In the movies the saber trail is there always when the saber
moves fast enough... no matter how it moves...

babywax
10-23-2003, 12:14 PM
When they move it lightly in their hand it has a small blurry trail, when they run (with hands bobbing up and down) it doesn't...

ManaMana
10-23-2003, 12:18 PM
You must run REALLY fast to do such trails... And even JEDIS (Or siths :p ) can move THAT fast...

Kurgan
10-23-2003, 06:07 PM
There is a command to turn off the saber trails completely. I forget what it is exactly, but maybe somebody else remembers...

Samus
10-23-2003, 06:32 PM
Oh no, I definitely don't want to turn trails off completely. But I really think the kata-trails look insanely bad.

Aryyn
10-24-2003, 12:00 PM
But I really think the kata-trails look insanely bad.


I agree.

Darth_Pnut
10-24-2003, 12:25 PM
The reason they are there is so that we can tell that someone is doing a Katta, thus we don't walk into someone Kattaing and die thinking they where just doing a normal attack. The reason fore the trail is so we kinda look like a big glowy "thing" and thus, we don't attack/walk into the big glowy "things" so we don't die...

they look good for what they are trying to accomplish, stopping you from running into a spinning doom death katta blade storm....

D_P

Samuel Dravis
10-24-2003, 01:07 PM
Originally posted by Darth_Pnut they look good for what they are trying to accomplish, stopping you from running into a spinning doom death katta blade storm....

Exactly. Besides, they look cool too. Too bad we can't turn the long trails on all the time. (actually, you can, but the trails just use the force distortion effect. Does anyone know how to mod this?)

BloodRiot
10-24-2003, 01:07 PM
i've played with saber trails disabled a while back... but the config reverted back to on i dunno why... well... i think that having the trails like the normal swings would be better as default... cuz a kata ca be spotten easily enough without the trails (believe me on this one), but having those massive trails makes them even more obvious... and we all know that the end of a kata leaves you pretty much out in the open.

I dont mind them in.. but i would definetly prefer them out... i for one i think they are ugly that way... but more important, they amper the player's sight... you cannot see your moves clearly nor can you see what the trails cover.

Aryyn
10-24-2003, 01:13 PM
Its just a gimmick if you ask me its totally useless.

AJL
10-24-2003, 01:22 PM
1. I think saber trails looks bad in those special moves

2. I think they look bad also in normal moves (most of the
time... in some Very rare cases when you see them from
some good angle they do look good/ok...)

3. I think saber blades and their "trails" should be made
to look just like in movies... (and since they aren't exactly
same in all movies I think they should be based on those
new episodes...)

------------------------------------------------------------------------

4. I think that dual saber special move (where you make
those sabers fly in circle) should be REMOVED ! (It looks
stupid, its annoying and the whole idea is stupid!)

5. I think those cartwheel moves looks good but all other
ways they are bad... And I think they should be made to
be just good looking moves... (easy to block...) but they
should be free (no force cost)

6. I think those special moves you can make with normal
saber and those you make with dual/staff from crouched
position are ok but i think player should be able to move
just like in SP and player should be able to ABORT those
moves at any point !

Samuel Dravis
10-24-2003, 05:30 PM
6. I think those special moves you can make with normal
saber and those you make with dual/staff from crouched
position are ok but i think player should be able to move
just like in SP and player should be able to ABORT those
moves at any point !


That would totally unbalace the sabers. If you could just pull out of a special at any time in MP, then the specials are essentially free (seeing as you could just jump around waiting for the force to recharge). You could just use it in a fight, and if it started going bad for you, you'd just get out of the move (this would require that the specials attack be nerfed, otherwise the game would be impossible to play).

I think that you probably try to use specials too much, then you get wasted...

Kidso
10-24-2003, 06:20 PM
Anyone know how to disable the hud?

IG-64
10-24-2003, 06:22 PM
Originally posted by Kidso
Anyone know how to disable the hud?

cg_drawHUD 0

have fun! :thumbsup:

IG-64
10-25-2003, 03:31 PM
you think those are psycho saber trails? turn on fx_freeze 1 and do some saber moves, now those are psycho saber trails.




btw, samus, I think you need a new avatar... not get personal, but that one makes you look stupid; i respect the metroid series(do i have the right samus?) and i think that name needs to be justified. just trying to help, and if you want i can even make you one :cool:

Matariel
10-26-2003, 06:30 AM
the trails are good, lets you know if you actually pulled off the 'super' move

Just a side note, in the movies the sabres dont look like they're leaving much of a trail when the jedi are just running around because of the speed at which they are moving, and the way the sabre is drawn. Ive made a few movies doing some sabre tests (by drawing a sabre blade onto a long piece of dowel) and you draw the 'blade' over the bit of wood you're using as a prop, but when you're moving the prop fast, it tends to blur across many frames and kind of spread out, making the body of the blade thicker. This gives the illusion of motion blur when you draw the sabre on top. So, it makes sense that the trails are longer when doing a super-move, since you're moving a bit faster...and it looks cool :)

t3rr0r
10-26-2003, 02:21 PM
ajl, is it possible we'll see an sfx2-style mod for ja (once the source is out)? i loved what you did with the saber effects (as well as everything else) in that mod... too bad it was a fairly low-key mod. :(

AJL
10-26-2003, 04:36 PM
IF they release that code someday and IF they haven't changed
some key areas beyond my comprehension then... Definitely...

Sam Fisher
10-26-2003, 06:30 PM
I think the kata trails look cool. There's not a thing wrong with them. You people are weird.

boinga1
10-27-2003, 02:09 AM
U R WIERD!!!!!!!!!!!!!!


:lol: j/k

I don't care. It's just...an effect, i's there, it's probably not changing. I won't hurt it as long as it doesn't hurt me. :thumbsup: