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schnuppen
10-24-2003, 10:39 PM
Do anyone know how to change the playermodel color in game console???

jebbers
10-25-2003, 06:01 PM
what do you mean? the color of the saber? the clothes color?

ManaMana
10-25-2003, 06:31 PM
Clothes...

There are many posts about this, look in one that is named something like "RGB Slider - Would you want it?" and you shall find it there...

eniaC
10-26-2003, 02:31 AM
quote:
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Originally posted by ChangKhan[RAVEN]
The easiest way is to bring down the console and type:

uimenu charactermenu

That will bring up the character menu and you can change your custom character choices. Once you do that, you can hit next and it brings you to your saber menu, in case you want to change that, too. Just be sure to hit "exit" or "back" (or the "ESC" key a few times) instead of "begin game" or else it will start the game over!

Now, that was the easy way.

But you can also mess with it on the console, which will be a bit more work, but will give you more control over tinting, etc, if you wish:

(NOTE: this will also server as some good basic insight for those modders interested in some insight into playermodels in case they want to make their own).

If you type "playermodel" on the console, you'll see what your current model and skin is. For example:

playermodel jedi_tf head_a4 torso_e1 lower_b1

jedi_tf is your actual model. "tf" means "Twilek Female". Other choices are:

jedi_hm (human male)
jedi_hf (human female)
jedi_rm (rodian male)
jedi_kdm (kel dor male)
jedi_zf (zabrak female)

The other parts, seperated by a space are the skins for, repectively, the head, torso and legs.

In my example, these are:
head_a4
torso_e1
lower_b1

Now, if you were to look in the models/players directory for each of those jedi models listed above, you'll see a .skin file that corresponds to each of those skin choices I just listed. If you look at the names of all of those .skin files, that will give you a list of all the valid skins for your chosen model (I'll list all of these below).

So, to change your model or skins, just type in "playermodel" followed by the model you want to use and the appropriate skins. For example, to switch to the human male model's first skin, you'd type:

playermodel jedi_hm

NOTE: if you change sex, you need to let the game know this so that is uses the proper sounds. To do this, type:

snd jaden_fmle
sex f

If you're switching to a female model or:

snd jaden_male
sex m

If you're switching to a male model.

Finally, you can also mess with your skin/clothing tint (twilek model tints the skin, all other tint the clothing).

To see your current tint, type:

playertint

You should see something like this:

USAGE: playerTint <red 0 - 255> <green 0 - 255> <blue 0 - 255>
playerTint = 255 235 100

The first number is red, the second is green and the last is blue. The valid number ranges are from 0 (absence of this color) to 255 (full brightness for this color).

Setting all three to 0 would tint you black, setting them all to 255 would tint you white. In between that is any color you can think of. The way it works, in general, is this: red+green = yellow, red+blue = purple, green+blue = cyan. Messing with the relative values for each will give you the hue you want, messing with the overall size of the numbers will give you the brightness/darkness you want. To change to, say, a light red, you'd type

playerTint 255 128 128

NOTE: the Twilek skin already has a light green base (you can see what this color is by setting playerTint to 255 255 255), so keep in mind that the playerTint you set on her model will be modifying this base color... for the clothing tints, their base color is grey, so you'll get exactly the color you type in.

For each jedi player model, here are the valid skins for the head, torso and legs:

MODEL:
jedi_hf
HEAD:
head_a1
head_b1
head_c1
TORSO:
torso_a1
torso_b1
torso_c1
torso_d1
torso_e1
torso_f1
torso_g1
LEGS:
lower_a1
lower_b1
lower_c1
lower_d1
lower_e1

MODEL:
jedi_hm
HEAD:
head_a1
head_a2
head_b1
head_b2
head_c1
TORSO:
torso_a1
torso_b1
torso_c1
torso_d1
torso_d2
torso_e1
torso_f1
torso_g1
LEGS:
lower_a1
lower_b1
lower_c1
lower_d1
lower_e1

MODEL:
jedi_kdm
HEAD:
head_a1
head_b1
head_c1
TORSO:
torso_a1
torso_b1
torso_c1
torso_d1
torso_e1
torso_f1
torso_g1
LEGS:
lower_a1
lower_b1
lower_c1
lower_d1
lower_e1

MODEL:
jedi_rm
HEAD:
head_a1
head_b1
head_c1
TORSO:
torso_a1
torso_b1
torso_c1
torso_d1
torso_e1
torso_f1
torso_g1
LEGS:
lower_a1
lower_b1
lower_c1
lower_d1
lower_e1

MODEL:
jedi_tf
HEAD:
head_a1
head_a2
head_a3
head_a4
head_b1
head_b2
head_b3
head_b4
TORSO:
torso_a1
torso_b1
torso_c1
torso_d1
torso_e1
torso_f1
torso_g1
LEGS:
lower_a1
lower_b1
lower_c1
lower_d1
lower_e1

MODEL:
jedi_zf
HEAD:
head_a1
head_b1
head_c1
TORSO:
torso_a1
torso_b1
torso_c1
torso_d1
torso_e1
torso_f1
torso_g1
LEGS:
lower_a1
lower_b1
lower_c1
lower_d1
lower_e1
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quote:
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quote:
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Originally posted by idontlikegeorge
"It seems that there is a saberstype parameter in the .npc entry that can be used to set available saberstyles. Looking through entries for other models, it seems you can set this value up to 7 (could be more). I wanted the player to have blue, yellow and red stances, so I put:

saberstyle 1 // blue
saberstyle 2 // yellow
saberstyle 3 // red

I haven't tried the other values to see what they are, but presumably they are the other stances used by the Reborn and so on. I'm not sure yet if there is a limit for how many different stances a player has."

Yeah, 4 is Desann (heavy 1 handed), 5 is Tavion (fast 1 handed), 6 is dual sabers, and 7 is saberstaff.


"Does this mean I could use only the skin from a npc by deleting all the parameters from the .npc file?

Is it possible to copy the .npc file (without the parameters) as a new skin? This would prevent that the specific npc has no parameters set."

No, you can use the skin from any NPC just fine. Like, say you had a Jedi-Knight level Jaden, and you decide to make the playermodel be Lando - Jaden would look like Lando... and although Lando has no force powers, you will keep all force powers Jaden had before

Any special powers or attributes from an NPC will only be attributed to the player if the player does not have those powers yet - and the powers are additive, not retracted. Atleast from all the playing around I've done.




found in thread:
http://www.lucasforums.com/showthread.php?s=&threadid=111511


eniaC