View Full Version : Command to turn Idle Saber damage on in FFA/Duel?
10-29-2003, 03:58 AM
I remember by default in Jedi Outcast in MP, an "idle" saber (meaning if you just brush it against your enemy) will do 1-5 damage in a "pulsing" manner.
In Jedi Academy it seems this is no longer present.
I was wondering how to turn it back on in FFA or Duel?
I know there is an option for "friendly saber" that apparently makes an idle saber hurt your teammates, but why would you want that?
I just want it so that if I rush up to somebody with my saber ignited they'll take a tiny bit of damage.
Any help is appreciated...
10-29-2003, 03:11 PM
C'mon people... throw me a bone here!
10-29-2003, 05:56 PM
I believe it's <g_freindlysaber> or maybe a sv command not sure, but there is <g_friendlysaber> command don't know if thats how you set it on a server.
*edited* It's binary , 0 or 1, but I'm sure ya knew that. It's for people who see thread and want to alter there own server.
*edited*P.S. I'm sure the "Angel" will come and post the command, and when she does, How do you spawn bots randomly, but the bots you choose using /set bot_minplayers 2, so I can have Chewie and Cultist spawn we real people live. Do I have to write a config. file, hate doing that. Thanks in advance CS Angel.
10-29-2003, 07:07 PM
Hmm, doesn't seem to be working, but I could be doing it wrong.
I found these commands in the cfg file:
seta g_saberDmgDelay_Idle "350"
seta g_saberDmgDelay_Wound "0"
Would these have something to do with it?
10-29-2003, 07:13 PM
See if setting the top one to 0 and the bottom to 5 does anything.
10-31-2003, 07:16 PM
Thanks I'll have to give this a try....
If your guys change some of those d_saber... variables
you can get idle saber to make damage but those are
11-02-2003, 04:36 AM
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