View Full Version : SWGB buildings vs. AOK buildings

09-30-2001, 01:25 AM
It took me a little while to really get which buildings in SWGB I needed to build and such. So, I made a quick list of buildings and what they represent in AOK.


Command Center - Town Center
prefab shelter - house
Carbon Proc. Cntr. - Lumber camp
Nova Proc. Cntr. - Mining camp (gold)
Ore Proc. Cntr. - Mining Camp (stone)
food proc. cntr. - Mill
shipyard - dock
spaceport - market
war center - blacksmith
research center - university
troop center - barracks, archery, stable?
Fortress - castle
Heavy Weapons Factory - Siege workshop
light turret - watch tower
sentry post - outpost

Unique SWGB
animal nursery - this is needed for mounted units and with animals in it you get a constant flow of food?
airbase - flying units
jedi temple - I guess this is kind of like the monastery (except these monks kick butt.)
mech factory - this might be like the stable in that the scout is created here.
power core - plant one of these down to increase effiecency of stuff in their range also needed to have a shield generator operational
sheild generator
anti air turret - like the towers but good defense against air units

Dagobahn Eagle
09-30-2001, 01:28 AM
Mech factory=Siege workshop

Here's another one:

Holocrons=Relics. You can find them in the demo, they appear as white dots on the map and are kind of small.

Lord JayVizIon
09-30-2001, 01:30 AM
good analysis there, plus shield generators add to the defense of whatever is in the radius

Tie Guy
09-30-2001, 06:18 PM
I think the GB buildings look ALOT cooler than the AOK ones.

Young David
09-30-2001, 06:49 PM
Does somebody know how the nursery works? And works it only on those cute little nerfs or can you keep Gundarks too :)

Dagobahn Eagle
09-30-2001, 06:52 PM
Instead of killing the nerfs you can garrison them inside the nursery for a steady tricle of food.

Dagobahn Eagle

Tie Guy
09-30-2001, 07:48 PM
....and you can use it as a food processing center.