View Full Version : AkosView 2 under development

11-06-2003, 10:40 PM
AkosView 2. My wonderful new project, which, unlike the original AkosView, will
A) run in a window
B) have the ability to extract AKOSes from game files by itself
C) display codec 16
D) have no problems displaying certain weird frames.

My development log can be found at my website (http://www.geocities.com/nosedog2003/) , so you can writhe with impatience while I slowly work on the project. With luck, it will come before the year 2004!

11-07-2003, 04:34 AM
The screenshot looks promising! W00t!

11-07-2003, 10:20 AM
Nice one Nolan, thats great stuff.

11-07-2003, 11:32 AM
I like the way it looks like c++


Hehe.. Nice work.

11-27-2003, 08:45 AM
When checking for index files you should also be checking for .000 and .he0. Former being the full throttle demo and possibly other things, later being for humongous titles.

James Isaac
11-27-2003, 03:00 PM
Good good.

11-28-2003, 11:07 PM
Thanks. I've finally completed a mechanism for finding costumes in disk files using the index file, so no more ripping it out with ScummRev. Now I'm working on the AKOS drawing code, so pretty soon this program will be painting its first picture!

P.S. Thanks, khalek. I've made it check for the other extensions just in case.