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gotcha8903
11-10-2003, 11:14 PM
I need to use a visible non-solid shader, how do I make one?

It will be like the part of the last level in JO where if u follow Desann's shadow you fall into a bottomless pit.
-thanks

WadeV1589
11-10-2003, 11:37 PM
textures/mymap/mytexture
{
surfaceparm trans
surfaceparm nonsolid
{
map $lightmap
}
{
map textures/mymap/mytexture
blendFunc GL_DST_COLOR GL_ZERO
}
}