Kurgan
11-14-2003, 04:23 AM
If not, ignore this, if so, here's some requests:
(NOTE: whenever possible I think these should be easily toggleable on or off with cvars, additionally certain features should be easily seperatable into individual mods.. I see you are already doing this with the different packs that have been released on pcgamemods.com, so this is good).
These things MIGHT someday be remedied in another patch, but the first one didn't touch them and so I'm not holding my breath:
-JK2 style flip kicks for all Saber types. Same as JK2 as much as possible (requiring at least level 2 jump, saber in hand, etc). Should it use up Force? I dunno, up to you.
-Choke Hold grapple. Right now pressing Attack+Alt Attack when you have Melee (Fists) out and g_debugmelee 1 set does nothing. You put your fist out like you're going to grab but never do, no matter what.
What it SHOULD do is initiate the "choke hold" that Kyle Boss does in Single Player (you can do the choke hold with a different combo in Single player with the g_debugmelee 1 cvar and fists if you want to see what it looks like). It should do the same amount of damage (30) as the other two MP grapples (Attack+Alt Attack+Foward/Attack+Alt Attack+Backward).
-Sound effects for Cartwheel (Single and Dual Sabers). This missing sound effect can be heard in Single Player, but it's totally silent in MP.
-Option to use "old style" Rolls: Just a cvar to use the old style rolls from 1.0 that don't require you to jump first or build up a lot of momentum before you roll. This would mainly be of great use in Siege for non-Jedi who need rolls to survive much more.
-First Person Lightsaber option for Single and Multiplayer. I figure you're already working on this one with True View. As long as you can make the camera hold steady the whole time if you want to (like the JK2 1.04 style CG_FPLS 1), and have the option to either just see floating arms holding the blade on your end or your whole body holding the blade (minus the head getting in the way) and still keep the old option for guns... this would rock.
And since it's "True View" it should work with all Saber types and stances and still allow you to do all acrobatic moves (and not necessarily spin the camera around to make you sick).
Could it be made to work with Melee too? JK2 had fists (using the give weaponnum 14/weapon 14 cheat) in single player, so if references is needed, check there. The only thing was that in JK2 again it was "arms only." so Kicks would look very odd using g_debugmelee 1 (ditto for staff kicks). So I guess either make the model "arms and leg only" or else full body (maybe minus head) would be better. Just so long as the model doesn't obscure your view of the sabers/fists that you're using.
I'm sure you'll make the camera flip and other things, but it should be fully customizable so you can get the one you want. I just want one like was present in JK2 1.04 MP with CG_FPLS 1.
-Re-enable CTY, Jedi Master and Holocron FFA gametypes: Maybe this isn't a legit request because it may simply be a matter of making/tweaking maps or just converting over the JK2 ones. If it is, ignore this...
-Improved bot routes for all basejka maps, including Siege
Of course this is something I want, but Darth Kaan & his friend are already working on this, so not a priority unless you guys work together or something or to finish whatever they don't get done, if they don't, etc.
-Bot "Orders" in Team FFA, CTF and Siege: This would go hand in hand with improved bot routes, but basically make it so that (like in Quake3 Arena) a human player can designate themselves (or a bot) as "the leader" who can "give orders." These orders would be followed by other bots on their team. Orders like cover a person, camp an area or item, attack/defend the base, capture the flag (or carried Siege item) etc.
I don't know about other Q3 engine game, but Q3 had these and they worked great. This would greatly improve bot performance on team servers. I noticed in the text files for the bots they have "Order accepted" lines, but I've never gotten the bot orders to work. Maybe they don't need to be added and are just hidden, but it would help to know from somebody who's good with editing JA...
Thanks and good luck!
(NOTE: whenever possible I think these should be easily toggleable on or off with cvars, additionally certain features should be easily seperatable into individual mods.. I see you are already doing this with the different packs that have been released on pcgamemods.com, so this is good).
These things MIGHT someday be remedied in another patch, but the first one didn't touch them and so I'm not holding my breath:
-JK2 style flip kicks for all Saber types. Same as JK2 as much as possible (requiring at least level 2 jump, saber in hand, etc). Should it use up Force? I dunno, up to you.
-Choke Hold grapple. Right now pressing Attack+Alt Attack when you have Melee (Fists) out and g_debugmelee 1 set does nothing. You put your fist out like you're going to grab but never do, no matter what.
What it SHOULD do is initiate the "choke hold" that Kyle Boss does in Single Player (you can do the choke hold with a different combo in Single player with the g_debugmelee 1 cvar and fists if you want to see what it looks like). It should do the same amount of damage (30) as the other two MP grapples (Attack+Alt Attack+Foward/Attack+Alt Attack+Backward).
-Sound effects for Cartwheel (Single and Dual Sabers). This missing sound effect can be heard in Single Player, but it's totally silent in MP.
-Option to use "old style" Rolls: Just a cvar to use the old style rolls from 1.0 that don't require you to jump first or build up a lot of momentum before you roll. This would mainly be of great use in Siege for non-Jedi who need rolls to survive much more.
-First Person Lightsaber option for Single and Multiplayer. I figure you're already working on this one with True View. As long as you can make the camera hold steady the whole time if you want to (like the JK2 1.04 style CG_FPLS 1), and have the option to either just see floating arms holding the blade on your end or your whole body holding the blade (minus the head getting in the way) and still keep the old option for guns... this would rock.
And since it's "True View" it should work with all Saber types and stances and still allow you to do all acrobatic moves (and not necessarily spin the camera around to make you sick).
Could it be made to work with Melee too? JK2 had fists (using the give weaponnum 14/weapon 14 cheat) in single player, so if references is needed, check there. The only thing was that in JK2 again it was "arms only." so Kicks would look very odd using g_debugmelee 1 (ditto for staff kicks). So I guess either make the model "arms and leg only" or else full body (maybe minus head) would be better. Just so long as the model doesn't obscure your view of the sabers/fists that you're using.
I'm sure you'll make the camera flip and other things, but it should be fully customizable so you can get the one you want. I just want one like was present in JK2 1.04 MP with CG_FPLS 1.
-Re-enable CTY, Jedi Master and Holocron FFA gametypes: Maybe this isn't a legit request because it may simply be a matter of making/tweaking maps or just converting over the JK2 ones. If it is, ignore this...
-Improved bot routes for all basejka maps, including Siege
Of course this is something I want, but Darth Kaan & his friend are already working on this, so not a priority unless you guys work together or something or to finish whatever they don't get done, if they don't, etc.
-Bot "Orders" in Team FFA, CTF and Siege: This would go hand in hand with improved bot routes, but basically make it so that (like in Quake3 Arena) a human player can designate themselves (or a bot) as "the leader" who can "give orders." These orders would be followed by other bots on their team. Orders like cover a person, camp an area or item, attack/defend the base, capture the flag (or carried Siege item) etc.
I don't know about other Q3 engine game, but Q3 had these and they worked great. This would greatly improve bot performance on team servers. I noticed in the text files for the bots they have "Order accepted" lines, but I've never gotten the bot orders to work. Maybe they don't need to be added and are just hidden, but it would help to know from somebody who's good with editing JA...
Thanks and good luck!