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telumendil420
11-16-2003, 10:33 PM
Does any one know how to make the models and skins i have downloaded into npc's??

idontlikegeorge
11-16-2003, 11:22 PM
Ok. Here is an NPC entry:


cultist
{
playerModel cultist
weapon WP_BLASTER
altfire 1
FP_LEVITATION 3
FP_SPEED 2
FP_PUSH 2
FP_PULL 2
FP_GRIP 1
FP_LIGHTNING 1
FP_DRAIN 1
rank ltcomm
reactions 1
aim 1
move 1
aggression 1
evasion 1
intelligence 1
hfov 120
vfov 120
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race human
class CLASS_REBORN
snd cultist1
sndcombat cultist1
sndjedi cultist1
yawSpeed 60
walkSpeed 45
runSpeed 180
health 50
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}


All you have to do, is make the playerModel line the name of the directory of the custom model. It will by default use the model_default skin. If you want it to be a red guy instead, add in the line: customSkin red, and it will use the model_red.skin file.

You should then name the NPC something new, and package the .npc file in a pk3 under the directory ext_data/npcs/ and place the pk3 file in the base directory, and the new npc should be spawnable in-game using the npc spawn <npcname> console command.

kmd
11-17-2003, 02:40 AM
ok can you exsplain that a bit better?